openldap/clients/ud/ud.dsp
2001-10-10 18:41:32 +00:00

185 lines
6.2 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="ud" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ud - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ud.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ud.mak" CFG="ud - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ud - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ud - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ud - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ud - Win32 Single Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ud - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ud"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ud - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ud"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ud - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ud___Wi0"
# PROP BASE Intermediate_Dir "ud___Wi0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ud"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\libraries\Release"
# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ud - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ud___Wi1"
# PROP BASE Intermediate_Dir "ud___Wi1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ud"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\libraries\Debug"
# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ENDIF
# Begin Target
# Name "ud - Win32 Release"
# Name "ud - Win32 Debug"
# Name "ud - Win32 Single Release"
# Name "ud - Win32 Single Debug"
# Begin Source File
SOURCE=.\auth.c
# End Source File
# Begin Source File
SOURCE=.\edit.c
# End Source File
# Begin Source File
SOURCE=.\find.c
# End Source File
# Begin Source File
SOURCE=.\globals.c
# End Source File
# Begin Source File
SOURCE=.\group.c
# End Source File
# Begin Source File
SOURCE=.\help.c
# End Source File
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=.\mod.c
# End Source File
# Begin Source File
SOURCE=.\print.c
# End Source File
# Begin Source File
SOURCE=.\ud.h
# End Source File
# Begin Source File
SOURCE=.\util.c
# End Source File
# End Target
# End Project