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153 lines
9.9 KiB
Plaintext
153 lines
9.9 KiB
Plaintext
slapd internal APIs
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Introduction
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Frontend, backend, database, callback, overlay - what does it all mean?
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The "frontend" refers to all the code that deals with the actual interaction
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with an LDAP client. This includes the code to read requests from the network
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and parse them into C data structures, all of the session management, and the
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formatting of responses for transmission onto the network. It also includes the
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access control engine and other features that are generic to LDAP processing,
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features which are not dependent on a particular database implementation.
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Because the frontend serves as the framework that ties everything together,
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it should not change much over time.
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The terms "backend" and "database" have historically been used interchangeably
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and/or in combination as if they are the same thing, but the code has a clear
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distinction between the two. A "backend" is a type of module, and a "database"
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is an instance of a backend type. Together they work with the frontend to
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manage the actual data that are operated on by LDAP requests. Originally the
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backend interface was relatively compact, with individual functions
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corresponding to each LDAP operation type, plus functions for init, config, and
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shutdown. The number of entry points has grown to allow greater flexibility,
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but the concept is much the same as before.
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The language here can get a bit confusing. A backend in slapd is embodied in a
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BackendInfo data structure, and a database is held in a BackendDB structure.
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Originally it was all just a single Backend data structure, but things have
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grown and the concept was split into these two parts. The idea behind the
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distinct BackendInfo is to allow for any initialization and configuration that
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may be needed by every instance of a type of database, as opposed to items that
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are specific to just one instance. For example, you might have a database
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library that requires an initialization routine to be called exactly once at
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program startup. Then there may be a "open" function that must be called once
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for each database instance. The BackendInfo.bi_open function provides the
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one-time startup, while the BackendInfo.bi_db_open function provides the
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per-database startup. The main feature of the BackendInfo structure is its
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table of entry points for all of the database functions that it implements.
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There's also a bi_private pointer that can be used to carry any configuration
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state needed by the backend. (Note that this is state that applies to the
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backend type, and thus to all database instances of the backend as well.) The
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BackendDB structure carries all of the per-instance state for a backend
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database. This includes the database suffix, ACLs, flags, various DNs, etc. It
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also has a pointer to its BackendInfo, and a be_private pointer for use by the
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particular backend instance. In practice, the per-type features are seldom
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used, and all of the work is done in the per-instance data structures.
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Ordinarily an LDAP request is received by the slapd frontend, parsed into a
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request structure, and then passed to the backend for processing. The backend
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may call various utility functions in the frontend to assist in processing, and
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then it eventually calls some send_ldap_result function in the frontend to send
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results back to the client. The processing flow is pretty rigidly defined; even
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though slapd is capable of dynamically loading new code modules, it was
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difficult to add extensions that changed the basic protocol operations. If you
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wanted to extend the server with special behaviors you would need to modify the
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frontend or the backend or both, and generally you would need to write an
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entire new backend to get some set of special features working. With OpenLDAP
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2.1 we added the notion of a callback, which can intercept the results sent
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from a backend before they are sent to a client. Using callbacks makes it
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possible to modify the results if desired, or to simply discard the results
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instead of sending them to any client. This callback feature is used
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extensively in the SASL support to perform internal searches of slapd databases
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when mapping authentication IDs into regular DNs. The callback mechanism is
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also the basis of backglue, which allows separate databases to be searched as
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if they were a single naming context.
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Very often, one needs to add just a tiny feature onto an otherwise "normal"
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database. The usual way to achieve this was to use a programmable backend (like
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back-perl) to preprocess various requests and then forward them back into slapd
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to be handled by the real database. While this technique works, it is fairly
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inefficient because it involves many transitions from network to slapd and back
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again. The overlay concept introduced in OpenLDAP 2.2 allows code to be
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inserted between the slapd frontend and any backend, so that incoming requests
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can be intercepted before reaching the backend database. (There is also a SLAPI
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plugin framework in OpenLDAP 2.2; it offers a lot of flexibility as well but is
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not discussed here.) The overlay framework also uses the callback mechanism, so
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outgoing results can also be intercepted by external code. All of this could
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get unwieldy if a lot of overlays were being used, but there was also another
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significant API change in OpenLDAP 2.2 to streamline internal processing. (See
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the document "Refactoring the slapd ABI"...)
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OK, enough generalities... You should probably have a copy of slap.h in front
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of you to continue here.
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What is an overlay? The structure defining it includes a BackendInfo structure
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plus a few additional fields. It gets inserted into the usual frontend->backend
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call chain by replacing the BackendDB's BackendInfo pointer with its own. The
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framework to accomplish this is in backover.c. For a given backend, the
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BackendInfo will point to a slap_overinfo structure. The slap_overinfo has a
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BackendInfo that points to all of the overlay framework's entry points. It also
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holds a copy of the original BackendInfo pointer, and a linked list of
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slap_overinst structures. There is one slap_overinst per configured overlay,
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and the set of overlays configured on a backend are treated like a stack; i.e.,
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the last one configured is at the top of the stack, and it executes first.
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Continuing with the stack notion - a request enters the frontend, is directed
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to a backend by select_backend, and then intercepted by the top of the overlay
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stack. This first overlay may do something with the request, and then return
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SLAP_CB_CONTINUE, which will then cause processing to fall into the next
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overlay, and so on down the stack until finally the request is handed to the
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actual backend database. Likewise, when the database finishes processing and
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sends a result, the overlay callback intercepts this and the topmost overlay
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gets to process the result. If it returns SLAP_CB_CONTINUE then processing will
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continue in the next overlay, and then any other callbacks, then finally the
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result reaches the frontend for sending back to the client. At any step along
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the way, a module may choose to fully process the request or result and not
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allow it to propagate any further down the stack. Whenever a module returns
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anything other than SLAP_CB_CONTINUE the processing stops.
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An overlay can call most frontend functions without any special consideration.
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However, if a call is going to result in any backend code being invoked, then
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the backend environment must be correct. During a normal backend invocation,
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op->o_bd points to the BackendDB structure for the backend, and
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op->o_bd->bd_info points to the BackendInfo for the backend. All of the
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information a specific backend instance needs is in op->o_bd->be_private and
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all of its entry points are in the BackendInfo structure. When overlays are in
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use on a backend, op->o_bd->bd_info points to the BackendInfo (actually a
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slap_overinfo) that contains the overlay framework. When a particular overlay
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instance is executing, op->o_bd points to a copy of the original op->o_bd, and
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op->o_bd->bd_info points to a slap_overinst which carries the information about
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the current overlay. The slap_overinst contains an on_private pointer which can
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be used to carry any configuration or state information the overlay needs. The
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normal way to invoke a backend function is through the op->o_bd->bd_info table
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of entry points, but obviously this must be set to the backend's original
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BackendInfo in order to get to the right function.
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There are two approaches here. The slap_overinst also contains a on_info field
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that points to the top slap_overinfo that wraps the current backend. The
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simplest thing is for the overlay to set op->o_bd->bd_info to this on_info
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value before invoking a backend function. This will cause processing of that
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particular operation to begin at the top of the overlay stack, so all the other
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overlays on the backend will also get a chance to handle this internal request.
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The other possibility is to invoke the underlying backend directly, bypassing
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the rest of the overlays, by calling through on_info->oi_orig. You should be
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careful in choosing this approach, since it precludes other overlays from doing
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their jobs.
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One of the more interesting uses for an overlay is to attach two (or more)
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different database backends into a single execution stack. Assuming that the
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basic frontend-managed information (suffix, rootdn, ACLs, etc.) will be the
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same for all of the backends, the only thing the overlay needs to maintain is a
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be_private and bd_info pointer for the added backends. The chain and proxycache
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overlays are two complementary examples of this usage. The chain overlay
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attaches a back-ldap backend to a local database backend, and allows referrals
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to remote servers generated by the database to be processed by slapd instead of
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being returned to the client. The proxycache overlay attaches a local database
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to a back-ldap (or back-meta) backend and allows search results from remote
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servers to be cached locally. In both cases the overlays must provide a bit of
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glue to swap in the appropriate be_private and bd_info pointers before invoking
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the attached backend, which can then be invoked as usual.
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---
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