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189 lines
6.2 KiB
Plaintext
189 lines
6.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ud" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=ud - Win32 Single Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ud.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ud.mak" CFG="ud - Win32 Single Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ud - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "ud - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "ud - Win32 Single Release" (based on\
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"Win32 (x86) Console Application")
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!MESSAGE "ud - Win32 Single Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ud - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\Release"
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# PROP Intermediate_Dir "..\..\Release\ud"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
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!ELSEIF "$(CFG)" == "ud - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\Debug"
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# PROP Intermediate_Dir "..\..\Debug\ud"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
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!ELSEIF "$(CFG)" == "ud - Win32 Single Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ud___Wi0"
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# PROP BASE Intermediate_Dir "ud___Wi0"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\SRelease"
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# PROP Intermediate_Dir "..\..\SRelease\ud"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\libraries\Release"
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# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
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!ELSEIF "$(CFG)" == "ud - Win32 Single Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ud___Wi1"
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# PROP BASE Intermediate_Dir "ud___Wi1"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\SDebug"
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# PROP Intermediate_Dir "..\..\SDebug\ud"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\libraries\Debug"
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# ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
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!ENDIF
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# Begin Target
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# Name "ud - Win32 Release"
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# Name "ud - Win32 Debug"
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# Name "ud - Win32 Single Release"
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# Name "ud - Win32 Single Debug"
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# Begin Source File
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SOURCE=.\auth.c
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# End Source File
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# Begin Source File
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SOURCE=.\edit.c
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# End Source File
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# Begin Source File
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SOURCE=.\find.c
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# End Source File
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# Begin Source File
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SOURCE=.\globals.c
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# End Source File
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# Begin Source File
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SOURCE=.\group.c
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# End Source File
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# Begin Source File
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SOURCE=.\help.c
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# End Source File
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# Begin Source File
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SOURCE=.\main.c
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# End Source File
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# Begin Source File
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SOURCE=.\mod.c
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# End Source File
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# Begin Source File
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SOURCE=.\print.c
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# End Source File
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# Begin Source File
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SOURCE=.\string_to_key.c
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# End Source File
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# Begin Source File
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SOURCE=.\ud.h
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# End Source File
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# Begin Source File
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SOURCE=.\util.c
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# End Source File
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# End Target
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# End Project
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