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a8a05cbe48
Also add initial slapd .dsw/.dsp files. Still needs work (mainly syslog).
195 lines
3.9 KiB
Plaintext
195 lines
3.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="backldbm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=backldbm - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "backldbm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "backldbm.mak" CFG="backldbm - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "backldbm - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "backldbm - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "backldbm - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "backldbm - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "backldbm - Win32 Release"
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# Name "backldbm - Win32 Debug"
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# Begin Source File
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SOURCE=.\abandon.c
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# End Source File
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# Begin Source File
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SOURCE=.\add.c
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# End Source File
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# Begin Source File
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SOURCE=.\alias.c
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# End Source File
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# Begin Source File
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SOURCE=.\attr.c
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# End Source File
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# Begin Source File
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SOURCE=".\back-ldbm.h"
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# End Source File
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# Begin Source File
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SOURCE=.\bind.c
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# End Source File
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# Begin Source File
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SOURCE=.\cache.c
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# End Source File
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# Begin Source File
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SOURCE=.\close.c
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# End Source File
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# Begin Source File
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SOURCE=.\compare.c
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# End Source File
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# Begin Source File
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SOURCE=.\config.c
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# End Source File
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# Begin Source File
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SOURCE=.\dbcache.c
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# End Source File
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# Begin Source File
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SOURCE=.\delete.c
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# End Source File
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# Begin Source File
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SOURCE=.\dn2id.c
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# End Source File
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# Begin Source File
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SOURCE=.\external.h
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# End Source File
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# Begin Source File
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SOURCE=.\filterindex.c
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# End Source File
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# Begin Source File
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SOURCE=.\group.c
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# End Source File
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# Begin Source File
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SOURCE=.\id2children.c
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# End Source File
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# Begin Source File
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SOURCE=.\id2entry.c
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# End Source File
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# Begin Source File
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SOURCE=.\idl.c
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# End Source File
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# Begin Source File
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SOURCE=.\index.c
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# End Source File
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# Begin Source File
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SOURCE=.\init.c
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# End Source File
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# Begin Source File
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SOURCE=.\kerberos.c
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# End Source File
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# Begin Source File
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SOURCE=.\modify.c
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# End Source File
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# Begin Source File
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SOURCE=.\modrdn.c
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# End Source File
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# Begin Source File
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SOURCE=.\nextid.c
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# End Source File
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# Begin Source File
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SOURCE=".\proto-back-ldbm.h"
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# End Source File
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# Begin Source File
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SOURCE=.\search.c
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# End Source File
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# Begin Source File
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SOURCE=.\startup.c
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# End Source File
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# Begin Source File
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SOURCE=.\unbind.c
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# End Source File
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# End Target
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# End Project
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