openldap/libraries/liblunicode/liblunicode.dsp
Kurt Zeilenga 16dc181de4 Add RCSid
2000-04-19 13:37:52 +00:00

151 lines
4.5 KiB
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# Microsoft Developer Studio Project File - Name="liblunicode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=liblunicode - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblunicode.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "liblunicode.mak" CFG="liblunicode - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblunicode - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "liblunicode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\liblunicode"
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RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Debug"
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RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Debug"
# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\oluni32.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Release"
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# PROP BASE Output_Dir "libluti0"
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RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\oluni32.lib"
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!ENDIF
# Begin Target
# Name "liblunicode - Win32 Release"
# Name "liblunicode - Win32 Debug"
# Name "liblunicode - Win32 Single Debug"
# Name "liblunicode - Win32 Single Release"
# Begin Source File
SOURCE=.\ucdata\ucdata.c
# End Source File
# Begin Source File
SOURCE=.\ucdata\ucdata.h
# End Source File
# Begin Source File
SOURCE=.\ure\ure.c
# End Source File
# Begin Source File
SOURCE=.\ure\ure.h
# End Source File
# Begin Source File
SOURCE=.\ure\urestubs.c
# End Source File
# End Target
# End Project