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Add NT build support for Unicode library.
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@ -423,6 +423,18 @@ Package=<4>
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###############################################################################
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Project: "liblunicode"=..\libraries\liblunicode\liblunicode.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "liblutil"=..\libraries\liblutil\liblutil.dsp - Package Owner=<4>
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Package=<5>
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146
libraries/liblunicode/liblunicode.dsp
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146
libraries/liblunicode/liblunicode.dsp
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@ -0,0 +1,146 @@
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# Microsoft Developer Studio Project File - Name="liblunicode" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=liblunicode - Win32 Single Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "liblunicode.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "liblunicode.mak" CFG="liblunicode - Win32 Single Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "liblunicode - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "liblunicode - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "liblunicode - Win32 Single Debug" (based on\
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"Win32 (x86) Static Library")
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!MESSAGE "liblunicode - Win32 Single Release" (based on\
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"Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "liblunicode - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\Release"
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# PROP Intermediate_Dir "..\..\Release\liblunicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\Release\oluni32.lib"
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!ELSEIF "$(CFG)" == "liblunicode - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\Debug"
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# PROP Intermediate_Dir "..\..\Debug\liblunicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\Debug\oluni32.lib"
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!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "liblunicode"
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# PROP BASE Intermediate_Dir "liblunicode"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\SDebug"
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# PROP Intermediate_Dir "..\..\SDebug\liblunicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Debug\oluni32.lib"
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# ADD LIB32 /nologo /out:"..\..\SDebug\oluni32.lib"
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!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "libluti0"
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# PROP BASE Intermediate_Dir "libluti0"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\SRelease"
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# PROP Intermediate_Dir "..\..\SRelease\liblunicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Release\oluni32.lib"
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# ADD LIB32 /nologo /out:"..\..\SRelease\oluni32.lib"
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!ENDIF
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# Begin Target
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# Name "liblunicode - Win32 Release"
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# Name "liblunicode - Win32 Debug"
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# Name "liblunicode - Win32 Single Debug"
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# Name "liblunicode - Win32 Single Release"
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# Begin Source File
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SOURCE=.\ucdata\ucdata.c
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# End Source File
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# Begin Source File
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SOURCE=.\ucdata\ucdata.h
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# End Source File
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# Begin Source File
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SOURCE=.\ure\ure.c
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# End Source File
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# Begin Source File
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SOURCE=.\ure\ure.h
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# End Source File
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# Begin Source File
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SOURCE=.\ure\urestubs.c
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# End Source File
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# End Target
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# End Project
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