openldap/libraries/liblber/liblber.dsp

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# Microsoft Developer Studio Project File - Name="liblber" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=liblber - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblber.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "liblber.mak" CFG="liblber - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblber - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "liblber - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
# PROP Intermediate_Dir "Release\liblber"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\Release\olber32.lib"
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!ELSEIF "$(CFG)" == "liblber - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "Debug\liblber"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\Debug\olber32.lib"
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!ENDIF
# Begin Target
# Name "liblber - Win32 Release"
# Name "liblber - Win32 Debug"
# Begin Source File
SOURCE=.\bprint.c
# End Source File
# Begin Source File
SOURCE=.\decode.c
# End Source File
# Begin Source File
SOURCE=.\encode.c
# End Source File
# Begin Source File
SOURCE=.\io.c
# End Source File
# Begin Source File
SOURCE=".\lber-int.h"
# End Source File
# Begin Source File
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SOURCE=..\..\include\lber.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lber_pvt.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_cdefs.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_features.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_log.h
# End Source File
# Begin Source File
SOURCE=.\options.c
# End Source File
# Begin Source File
SOURCE=..\..\include\portable.h
# End Source File
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# End Target
# End Project