openldap/libraries/liblutil/liblutil.dsp

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# Microsoft Developer Studio Project File - Name="liblutil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=liblutil - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblutil.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "liblutil.mak" CFG="liblutil - Win32 Single Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "liblutil - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "liblutil - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
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# PROP Scc_LocalPath ""
CPP=cl.exe
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# PROP Use_MFC 0
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BSC32=bscmake.exe
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# Name "liblutil - Win32 Debug"
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# Name "liblutil - Win32 Single Debug"
# Name "liblutil - Win32 Single Release"
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SOURCE=.\base64.c
# End Source File
# Begin Source File
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SOURCE=..\..\include\ac\bytes.h
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SOURCE=.\debug.c
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SOURCE=.\entropy.c
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SOURCE=..\..\include\lutil.h
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SOURCE=..\..\include\lutil_lockf.h
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SOURCE=..\..\include\lutil_md5.h
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SOURCE=..\..\include\lutil_sha1.h
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SOURCE=.\md5.c
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SOURCE=.\nt_err.c
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SOURCE=.\sha1.c
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# End Source File
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# Begin Custom Build - Building slapd message file
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IntDir=.\..\..\Release\liblutil
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InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
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!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
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# Begin Custom Build - Building slapd message file
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IntDir=.\..\..\Debug\liblutil
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InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
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# Begin Custom Build - Building slapd message file
IntDir=.\..\..\SDebug\liblutil
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InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
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rc /v /r $(IntDir)\slapdmsg.rc
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# End Custom Build
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
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# Begin Custom Build - Building slapd message file
IntDir=.\..\..\SRelease\liblutil
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InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sockpair.c
# End Source File
# Begin Source File
SOURCE=.\utils.c
# End Source File
# End Target
# End Project