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6414 lines
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HTML
6414 lines
237 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta name="generator" content=
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"HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org">
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<title>NCURSES Programming HOWTO</title>
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<meta name="GENERATOR" content=
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"Modular DocBook HTML Stylesheet Version 1.7">
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</head>
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<body class="ARTICLE" bgcolor="#FFFFFF" text="#000000" link=
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"#0000FF" vlink="#840084" alink="#0000FF">
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<div class="ARTICLE">
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<div class="TITLEPAGE">
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<h1 class="TITLE"><a name="AEN2" id="AEN2">NCURSES Programming
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HOWTO</a></h1>
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<h3 class="AUTHOR"><a name="AEN4" id="AEN4">Pradeep Padala</a></h3>
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<div class="AFFILIATION">
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<div class="ADDRESS">
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<p class="ADDRESS"><code class="EMAIL"><<a href=
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"mailto:ppadala@gmail.com">ppadala@gmail.com</a>></code></p>
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</div>
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</div>
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<p class="PUBDATE">v1.9, 2005-06-20<br></p>
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<div class="REVHISTORY">
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<table width="100%" border="0">
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<tr>
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<th align="left" valign="top" colspan="3"><b>Revision
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History</b></th>
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</tr>
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<tr>
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<td align="left">Revision 1.9</td>
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<td align="left">2005-06-20</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">The license has been changed to the
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MIT-style license used by NCURSES. Note that the programs are also
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re-licensed under this.</td>
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</tr>
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<tr>
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<td align="left">Revision 1.8</td>
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<td align="left">2005-06-17</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Lots of updates. Added references and
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perl examples. Changes to examples. Many grammatical and stylistic
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changes to the content. Changes to NCURSES history.</td>
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</tr>
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<tr>
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<td align="left">Revision 1.7.1</td>
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<td align="left">2002-06-25</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Added a README file for building and
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instructions for building from source.</td>
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</tr>
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<tr>
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<td align="left">Revision 1.7</td>
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<td align="left">2002-06-25</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Added "Other formats" section and made
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a lot of fancy changes to the programs. Inlining of programs is
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gone.</td>
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</tr>
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<tr>
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<td align="left">Revision 1.6.1</td>
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<td align="left">2002-02-24</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Removed the old Changelog section,
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cleaned the makefiles</td>
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</tr>
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<tr>
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<td align="left">Revision 1.6</td>
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<td align="left">2002-02-16</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Corrected a lot of spelling mistakes,
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added ACS variables section</td>
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</tr>
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<tr>
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<td align="left">Revision 1.5</td>
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<td align="left">2002-01-05</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Changed structure to present proper
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TOC</td>
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</tr>
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<tr>
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<td align="left">Revision 1.3.1</td>
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<td align="left">2001-07-26</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Corrected maintainers paragraph,
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Corrected stable release number</td>
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</tr>
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<tr>
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<td align="left">Revision 1.3</td>
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<td align="left">2001-07-24</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Added copyright notices to main
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document (LDP license) and programs (GPL), Corrected
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printw_example.</td>
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</tr>
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<tr>
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<td align="left">Revision 1.2</td>
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<td align="left">2001-06-05</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Incorporated ravi's changes. Mainly to
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introduction, menu, form, justforfun sections</td>
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</tr>
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<tr>
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<td align="left">Revision 1.1</td>
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<td align="left">2001-05-22</td>
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<td align="left">Revised by: ppadala</td>
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</tr>
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<tr>
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<td align="left" colspan="3">Added "a word about window" section,
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Added scanw_example.</td>
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</tr>
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</table>
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</div>
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<div>
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<div class="ABSTRACT"><a name="AEN67" id="AEN67"></a>
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<p><em>This document is intended to be an "All in One" guide for
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programming with ncurses and its sister libraries. We graduate from
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a simple "Hello World" program to more complex form manipulation.
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No prior experience in ncurses is assumed. Send comments to
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<a href="mailto:ppadala@gmail.com" target="_top">this
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address</a></em></p>
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</div>
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</div>
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<hr></div>
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<div class="TOC">
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<dl>
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<dt><b>Table of Contents</b></dt>
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<dt>1. <a href="#INTRO">Introduction</a></dt>
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<dd>
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<dl>
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<dt>1.1. <a href="#WHATIS">What is NCURSES?</a></dt>
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<dt>1.2. <a href="#WHATCANWEDO">What we can do with
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NCURSES</a></dt>
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<dt>1.3. <a href="#WHERETOGETIT">Where to get it</a></dt>
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<dt>1.4. <a href="#PURPOSE">Purpose/Scope of the document</a></dt>
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<dt>1.5. <a href="#ABOUTPROGRAMS">About the Programs</a></dt>
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<dt>1.6. <a href="#OTHERFORMATS">Other Formats of the
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document</a></dt>
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<dt>1.7. <a href="#CREDITS">Credits</a></dt>
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<dt>1.8. <a href="#WISHLIST">Wish List</a></dt>
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<dt>1.9. <a href="#COPYRIGHT">Copyright</a></dt>
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</dl>
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</dd>
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<dt>2. <a href="#HELLOWORLD">Hello World !!!</a></dt>
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<dd>
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<dl>
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<dt>2.1. <a href="#COMPILECURSES">Compiling With the NCURSES
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Library</a></dt>
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<dt>2.2. <a href="#DISSECTION">Dissection</a></dt>
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</dl>
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</dd>
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<dt>3. <a href="#GORY">The Gory Details</a></dt>
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<dt>4. <a href="#INIT">Initialization</a></dt>
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<dd>
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<dl>
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<dt>4.1. <a href="#ABOUTINIT">Initialization functions</a></dt>
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<dt>4.2. <a href="#RAWCBREAK">raw() and cbreak()</a></dt>
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<dt>4.3. <a href="#ECHONOECHO">echo() and noecho()</a></dt>
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<dt>4.4. <a href="#KEYPAD">keypad()</a></dt>
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<dt>4.5. <a href="#HALFDELAY">halfdelay()</a></dt>
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<dt>4.6. <a href="#MISCINIT">Miscellaneous Initialization
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functions</a></dt>
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<dt>4.7. <a href="#INITEX">An Example</a></dt>
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</dl>
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</dd>
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<dt>5. <a href="#AWORDWINDOWS">A Word about Windows</a></dt>
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<dt>6. <a href="#PRINTW">Output functions</a></dt>
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<dd>
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<dl>
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<dt>6.1. <a href="#ADDCHCLASS">addch() class of functions</a></dt>
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<dt>6.2. <a href="#AEN298">mvaddch(), waddch() and
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mvwaddch()</a></dt>
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<dt>6.3. <a href="#PRINTWCLASS">printw() class of
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functions</a></dt>
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<dt>6.4. <a href="#ADDSTRCLASS">addstr() class of
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functions</a></dt>
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<dt>6.5. <a href="#ACAUTION">A word of caution</a></dt>
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</dl>
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</dd>
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<dt>7. <a href="#SCANW">Input functions</a></dt>
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<dd>
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<dl>
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<dt>7.1. <a href="#GETCHCLASS">getch() class of functions</a></dt>
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<dt>7.2. <a href="#SCANWCLASS">scanw() class of functions</a></dt>
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<dt>7.3. <a href="#GETSTRCLASS">getstr() class of
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functions</a></dt>
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<dt>7.4. <a href="#GETSTREX">Some examples</a></dt>
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</dl>
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</dd>
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<dt>8. <a href="#ATTRIB">Attributes</a></dt>
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<dd>
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<dl>
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<dt>8.1. <a href="#ATTRIBDETAILS">The details</a></dt>
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<dt>8.2. <a href="#ATTRONVSATTRSET">attron() vs attrset()</a></dt>
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<dt>8.3. <a href="#ATTR_GET">attr_get()</a></dt>
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<dt>8.4. <a href="#ATTR_FUNCS">attr_ functions</a></dt>
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<dt>8.5. <a href="#WATTRFUNCS">wattr functions</a></dt>
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<dt>8.6. <a href="#CHGAT">chgat() functions</a></dt>
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</dl>
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</dd>
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<dt>9. <a href="#WINDOWS">Windows</a></dt>
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<dd>
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<dl>
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<dt>9.1. <a href="#WINDOWBASICS">The basics</a></dt>
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<dt>9.2. <a href="#LETBEWINDOW">Let there be a Window !!!</a></dt>
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<dt>9.3. <a href="#BORDEREXEXPL">Explanation</a></dt>
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<dt>9.4. <a href="#OTHERSTUFF">The other stuff in the
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example</a></dt>
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<dt>9.5. <a href="#OTHERBORDERFUNCS">Other Border
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functions</a></dt>
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</dl>
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</dd>
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<dt>10. <a href="#COLOR">Colors</a></dt>
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<dd>
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<dl>
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<dt>10.1. <a href="#COLORBASICS">The basics</a></dt>
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<dt>10.2. <a href="#CHANGECOLORDEFS">Changing Color
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Definitions</a></dt>
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<dt>10.3. <a href="#COLORCONTENT">Color Content</a></dt>
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</dl>
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</dd>
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<dt>11. <a href="#KEYS">Interfacing with the key board</a></dt>
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<dd>
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<dl>
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<dt>11.1. <a href="#KEYSBASICS">The Basics</a></dt>
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<dt>11.2. <a href="#SIMPLEKEYEX">A Simple Key Usage
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example</a></dt>
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</dl>
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</dd>
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<dt>12. <a href="#MOUSE">Interfacing with the mouse</a></dt>
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<dd>
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<dl>
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<dt>12.1. <a href="#MOUSEBASICS">The Basics</a></dt>
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<dt>12.2. <a href="#GETTINGEVENTS">Getting the events</a></dt>
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<dt>12.3. <a href="#MOUSETOGETHER">Putting it all Together</a></dt>
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<dt>12.4. <a href="#MISCMOUSEFUNCS">Miscellaneous
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Functions</a></dt>
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</dl>
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</dd>
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<dt>13. <a href="#SCREEN">Screen Manipulation</a></dt>
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<dd>
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<dl>
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<dt>13.1. <a href="#GETYX">getyx() functions</a></dt>
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<dt>13.2. <a href="#SCREENDUMP">Screen Dumping</a></dt>
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<dt>13.3. <a href="#WINDOWDUMP">Window Dumping</a></dt>
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</dl>
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</dd>
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<dt>14. <a href="#MISC">Miscellaneous features</a></dt>
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<dd>
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<dl>
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<dt>14.1. <a href="#CURSSET">curs_set()</a></dt>
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<dt>14.2. <a href="#TEMPLEAVE">Temporarily Leaving Curses
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mode</a></dt>
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<dt>14.3. <a href="#ACSVARS">ACS_ variables</a></dt>
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</dl>
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</dd>
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<dt>15. <a href="#OTHERLIB">Other libraries</a></dt>
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<dt>16. <a href="#PANELS">Panel Library</a></dt>
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<dd>
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<dl>
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<dt>16.1. <a href="#PANELBASICS">The Basics</a></dt>
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<dt>16.2. <a href="#COMPILEPANELS">Compiling With the Panels
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Library</a></dt>
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<dt>16.3. <a href="#PANELBROWSING">Panel Window Browsing</a></dt>
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<dt>16.4. <a href="#USERPTRUSING">Using User Pointers</a></dt>
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<dt>16.5. <a href="#PANELMOVERESIZE">Moving and Resizing
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Panels</a></dt>
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<dt>16.6. <a href="#PANELSHOWHIDE">Hiding and Showing
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Panels</a></dt>
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<dt>16.7. <a href="#PANELABOVE">panel_above() and panel_below()
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Functions</a></dt>
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</dl>
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</dd>
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<dt>17. <a href="#MENUS">Menus Library</a></dt>
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<dd>
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<dl>
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<dt>17.1. <a href="#MENUBASICS">The Basics</a></dt>
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<dt>17.2. <a href="#COMPILEMENUS">Compiling With the Menu
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Library</a></dt>
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<dt>17.3. <a href="#MENUDRIVER">Menu Driver: The work horse of the
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menu system</a></dt>
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<dt>17.4. <a href="#MENUWINDOWS">Menu Windows</a></dt>
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<dt>17.5. <a href="#SCROLLMENUS">Scrolling Menus</a></dt>
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<dt>17.6. <a href="#MULTICOLUMN">Multi Columnar Menus</a></dt>
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<dt>17.7. <a href="#MULTIVALUEMENUS">Multi Valued Menus</a></dt>
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<dt>17.8. <a href="#MENUOPT">Menu Options</a></dt>
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<dt>17.9. <a href="#MENUUSERPTR">The useful User Pointer</a></dt>
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</dl>
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</dd>
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<dt>18. <a href="#FORMS">Forms Library</a></dt>
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<dd>
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<dl>
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<dt>18.1. <a href="#FORMBASICS">The Basics</a></dt>
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<dt>18.2. <a href="#COMPILEFORMS">Compiling With the Forms
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Library</a></dt>
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<dt>18.3. <a href="#PLAYFIELDS">Playing with Fields</a></dt>
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<dt>18.4. <a href="#FORMWINDOWS">Form Windows</a></dt>
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<dt>18.5. <a href="#FILEDVALIDATE">Field Validation</a></dt>
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<dt>18.6. <a href="#FORMDRIVER">Form Driver: The work horse of the
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forms system</a></dt>
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</dl>
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</dd>
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<dt>19. <a href="#TOOLS">Tools and Widget Libraries</a></dt>
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<dd>
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<dl>
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<dt>19.1. <a href="#CDK">CDK (Curses Development Kit)</a></dt>
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<dt>19.2. <a href="#DIALOG">The dialog</a></dt>
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<dt>19.3. <a href="#PERLCURSES">Perl Curses Modules CURSES::FORM
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and CURSES::WIDGETS</a></dt>
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</dl>
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</dd>
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<dt>20. <a href="#JUSTFORFUN">Just For Fun !!!</a></dt>
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<dd>
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<dl>
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<dt>20.1. <a href="#GAMEOFLIFE">The Game of Life</a></dt>
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<dt>20.2. <a href="#MAGIC">Magic Square</a></dt>
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<dt>20.3. <a href="#HANOI">Towers of Hanoi</a></dt>
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<dt>20.4. <a href="#QUEENS">Queens Puzzle</a></dt>
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<dt>20.5. <a href="#SHUFFLE">Shuffle</a></dt>
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<dt>20.6. <a href="#TT">Typing Tutor</a></dt>
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</dl>
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</dd>
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<dt>21. <a href="#REF">References</a></dt>
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</dl>
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</div>
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<div class="SECT1">
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<h2 class="SECT1"><a name="INTRO" id="INTRO">1.
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|
Introduction</a></h2>
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<p>In the olden days of teletype terminals, terminals were away
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from computers and were connected to them through serial cables.
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The terminals could be configured by sending a series of bytes. All
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the capabilities (such as moving the cursor to a new location,
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erasing part of the screen, scrolling the screen, changing modes
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etc.) of terminals could be accessed through these series of bytes.
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These control seeuqnces are usually called escape sequences,
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because they start with an escape(0x1B) character. Even today, with
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proper emulation, we can send escape sequences to the emulator and
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achieve the same effect on a terminal window.</p>
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|
<p>Suppose you wanted to print a line in color. Try typing this on
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your console.</p>
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|
<table border="0" bgcolor="#E0E0E0" width="100%">
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<tr>
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|
<td>
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|
<pre class="PROGRAMLISTING">
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|
<font color="#000000">echo "^[[0;31;40mIn Color"</font>
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|
</pre></td>
|
|
</tr>
|
|
</table>
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|
<p>The first character is an escape character, which looks like two
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characters ^ and [. To be able to print it, you have to press
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CTRL+V and then the ESC key. All the others are normal printable
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characters. You should be able to see the string "In Color" in red.
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It stays that way and to revert back to the original mode type
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this.</p>
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<table border="0" bgcolor="#E0E0E0" width="100%">
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<tr>
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|
<td>
|
|
<pre class="PROGRAMLISTING">
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|
<font color="#000000">echo "^[[0;37;40m"</font>
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</pre></td>
|
|
</tr>
|
|
</table>
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|
<p>Now, what do these magic characters mean? Difficult to
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comprehend? They might even be different for different terminals.
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So the designers of UNIX invented a mechanism named <var class=
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"LITERAL">termcap</var>. It is a file that lists all the
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capabilities of a particular terminal, along with the escape
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sequences needed to achieve a particular effect. In the later
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years, this was replaced by <var class="LITERAL">terminfo</var>.
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|
Without delving too much into details, this mechanism allows
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application programs to query the terminfo database and obtain the
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control characters to be sent to a terminal or terminal
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|
emulator.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WHATIS" id="WHATIS">1.1. What is
|
|
NCURSES?</a></h3>
|
|
<p>You might be wondering, what the import of all this technical
|
|
gibberish is. In the above scenario, every application program is
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|
supposed to query the terminfo and perform the necessary stuff
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|
(sending control characters etc.). It soon became difficult to
|
|
manage this complexity and this gave birth to 'CURSES'. Curses is a
|
|
pun on the name "cursor optimization". The Curses library forms a
|
|
wrapper over working with raw terminal codes, and provides highly
|
|
flexible and efficient API (Application Programming Interface). It
|
|
provides functions to move the cursor, create windows, produce
|
|
colors, play with mouse etc. The application programs need not
|
|
worry about the underlying terminal capabilities.</p>
|
|
<p>So what is NCURSES? NCURSES is a clone of the original System V
|
|
Release 4.0 (SVr4) curses. It is a freely distributable library,
|
|
fully compatible with older version of curses. In short, it is a
|
|
library of functions that manages an application's display on
|
|
character-cell terminals. In the remainder of the document, the
|
|
terms curses and ncurses are used interchangeably.</p>
|
|
<p>A detailed history of NCURSES can be found in the NEWS file from
|
|
the source distribution. The current package is maintained by
|
|
<a href="mailto:dickey@his.com" target="_top">Thomas Dickey</a>.
|
|
You can contact the maintainers at <a href=
|
|
"mailto:bug-ncurses@gnu.org" target=
|
|
"_top">bug-ncurses@gnu.org</a>.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WHATCANWEDO" id="WHATCANWEDO">1.2. What
|
|
we can do with NCURSES</a></h3>
|
|
<p>NCURSES not only creates a wrapper over terminal capabilities,
|
|
but also gives a robust framework to create nice looking UI (User
|
|
Interface)s in text mode. It provides functions to create windows
|
|
etc. Its sister libraries panel, menu and form provide an extension
|
|
to the basic curses library. These libraries usually come along
|
|
with curses. One can create applications that contain multiple
|
|
windows, menus, panels and forms. Windows can be managed
|
|
independently, can provide 'scrollability' and even can be
|
|
hidden.</p>
|
|
<p>Menus provide the user with an easy command selection option.
|
|
Forms allow the creation of easy-to-use data entry and display
|
|
windows. Panels extend the capabilities of ncurses to deal with
|
|
overlapping and stacked windows.</p>
|
|
<p>These are just some of the basic things we can do with ncurses.
|
|
As we move along, We will see all the capabilities of these
|
|
libraries.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WHERETOGETIT" id="WHERETOGETIT">1.3.
|
|
Where to get it</a></h3>
|
|
<p>All right, now that you know what you can do with ncurses, you
|
|
must be rearing to get started. NCURSES is usually shipped with
|
|
your installation. In case you don't have the library or want to
|
|
compile it on your own, read on.</p>
|
|
<p><em>Compiling the package</em></p>
|
|
<p>NCURSES can be obtained from <a href=
|
|
"ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz" target=
|
|
"_top">ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz</a> or any
|
|
of the ftp sites mentioned in <a href=
|
|
"http://www.gnu.org/order/ftp.html" target=
|
|
"_top">http://www.gnu.org/order/ftp.html</a>.</p>
|
|
<p>Read the README and INSTALL files for details on to how to
|
|
install it. It usually involves the following operations.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> tar zxvf ncurses<version>.tar.gz # unzip and untar the archive
|
|
cd ncurses<version> # cd to the directory
|
|
./configure # configure the build according to your
|
|
# environment
|
|
make # make it
|
|
su root # become root
|
|
make install # install it</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p><em>Using the RPM</em></p>
|
|
<p>NCURSES RPM can be found and downloaded from <a href=
|
|
"http://rpmfind.net" target="_top">http://rpmfind.net</a> . The RPM
|
|
can be installed with the following command after becoming
|
|
root.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> rpm -i <downloaded rpm></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PURPOSE" id="PURPOSE">1.4. Purpose/Scope
|
|
of the document</a></h3>
|
|
<p>This document is intended to be a "All in One" guide for
|
|
programming with ncurses and its sister libraries. We graduate from
|
|
a simple "Hello World" program to more complex form manipulation.
|
|
No prior experience in ncurses is assumed. The writing is informal,
|
|
but a lot of detail is provided for each of the examples.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ABOUTPROGRAMS" id="ABOUTPROGRAMS">1.5.
|
|
About the Programs</a></h3>
|
|
<p>All the programs in the document are available in zipped form
|
|
<a href=
|
|
"http://www.tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs.tar.gz"
|
|
target="_top">here</a>. Unzip and untar it. The directory structure
|
|
looks like this.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000">ncurses
|
|
|
|
|
|----> JustForFun -- just for fun programs
|
|
|----> basics -- basic programs
|
|
|----> demo -- output files go into this directory after make
|
|
| |
|
|
| |----> exe -- exe files of all example programs
|
|
|----> forms -- programs related to form library
|
|
|----> menus -- programs related to menus library
|
|
|----> panels -- programs related to panels library
|
|
|----> perl -- perl equivalents of the examples (contributed
|
|
| by Anuradha Ratnaweera)
|
|
|----> Makefile -- the top level Makefile
|
|
|----> README -- the top level README file. contains instructions
|
|
|----> COPYING -- copyright notice</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The individual directories contain the following files.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000">Description of files in each directory
|
|
--------------------------------------
|
|
JustForFun
|
|
|
|
|
|----> hanoi.c -- The Towers of Hanoi Solver
|
|
|----> life.c -- The Game of Life demo
|
|
|----> magic.c -- An Odd Order Magic Square builder
|
|
|----> queens.c -- The famous N-Queens Solver
|
|
|----> shuffle.c -- A fun game, if you have time to kill
|
|
|----> tt.c -- A very trivial typing tutor
|
|
|
|
basics
|
|
|
|
|
|----> acs_vars.c -- ACS_ variables example
|
|
|----> hello_world.c -- Simple "Hello World" Program
|
|
|----> init_func_example.c -- Initialization functions example
|
|
|----> key_code.c -- Shows the scan code of the key pressed
|
|
|----> mouse_menu.c -- A menu accessible by mouse
|
|
|----> other_border.c -- Shows usage of other border functions apa
|
|
| -- rt from box()
|
|
|----> printw_example.c -- A very simple printw() example
|
|
|----> scanw_example.c -- A very simple getstr() example
|
|
|----> simple_attr.c -- A program that can print a c file with
|
|
| -- comments in attribute
|
|
|----> simple_color.c -- A simple example demonstrating colors
|
|
|----> simple_key.c -- A menu accessible with keyboard UP, DOWN
|
|
| -- arrows
|
|
|----> temp_leave.c -- Demonstrates temporarily leaving curses mode
|
|
|----> win_border.c -- Shows Creation of windows and borders
|
|
|----> with_chgat.c -- chgat() usage example
|
|
|
|
forms
|
|
|
|
|
|----> form_attrib.c -- Usage of field attributes
|
|
|----> form_options.c -- Usage of field options
|
|
|----> form_simple.c -- A simple form example
|
|
|----> form_win.c -- Demo of windows associated with forms
|
|
|
|
menus
|
|
|
|
|
|----> menu_attrib.c -- Usage of menu attributes
|
|
|----> menu_item_data.c -- Usage of item_name() etc.. functions
|
|
|----> menu_multi_column.c -- Creates multi columnar menus
|
|
|----> menu_scroll.c -- Demonstrates scrolling capability of menus
|
|
|----> menu_simple.c -- A simple menu accessed by arrow keys
|
|
|----> menu_toggle.c -- Creates multi valued menus and explains
|
|
| -- REQ_TOGGLE_ITEM
|
|
|----> menu_userptr.c -- Usage of user pointer
|
|
|----> menu_win.c -- Demo of windows associated with menus
|
|
|
|
panels
|
|
|
|
|
|----> panel_browse.c -- Panel browsing through tab. Usage of user
|
|
| -- pointer
|
|
|----> panel_hide.c -- Hiding and Un hiding of panels
|
|
|----> panel_resize.c -- Moving and resizing of panels
|
|
|----> panel_simple.c -- A simple panel example
|
|
|
|
perl
|
|
|----> 01-10.pl -- Perl equivalents of first ten example programs</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>There is a top level Makefile included in the main directory. It
|
|
builds all the files and puts the ready-to-use exes in demo/exe
|
|
directory. You can also do selective make by going into the
|
|
corresponding directory. Each directory contains a README file
|
|
explaining the purpose of each c file in the directory.</p>
|
|
<p>For every example, I have included path name for the file
|
|
relative to the examples directory.</p>
|
|
<p>If you prefer browsing individual programs, point your browser
|
|
to <a href=
|
|
"http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/"
|
|
target=
|
|
"_top">http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/</a></p>
|
|
<p>All the programs are released under the same license that is
|
|
used by ncurses (MIT-style). This gives you the ability to do
|
|
pretty much anything other than claiming them as yours. Feel free
|
|
to use them in your programs as appropriate.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="OTHERFORMATS" id="OTHERFORMATS">1.6.
|
|
Other Formats of the document</a></h3>
|
|
<p>This howto is also availabe in various other formats on the
|
|
tldp.org site. Here are the links to other formats of this
|
|
document.</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="LISTFORMATS" id="LISTFORMATS">1.6.1.
|
|
Readily available formats from tldp.org</a></h4>
|
|
<ul>
|
|
<li>
|
|
<p><a href=
|
|
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/pdf/NCURSES-Programming-HOWTO.pdf"
|
|
target="_top">Acrobat PDF Format</a></p>
|
|
</li>
|
|
<li>
|
|
<p><a href=
|
|
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/ps/NCURSES-Programming-HOWTO.ps.gz"
|
|
target="_top">PostScript Format</a></p>
|
|
</li>
|
|
<li>
|
|
<p><a href=
|
|
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html/NCURSES-Programming-HOWTO-html.tar.gz"
|
|
target="_top">In Multiple HTML pages</a></p>
|
|
</li>
|
|
<li>
|
|
<p><a href=
|
|
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html"
|
|
target="_top">In One big HTML format</a></p>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="BUILDSOURCE" id="BUILDSOURCE">1.6.2.
|
|
Building from source</a></h4>
|
|
<p>If above links are broken or if you want to experiment with sgml
|
|
read on.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> Get both the source and the tar,gzipped programs, available at
|
|
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
|
|
NCURSES-HOWTO/NCURSES-Programming-HOWTO.sgml
|
|
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
|
|
NCURSES-HOWTO/ncurses_programs.tar.gz
|
|
|
|
Unzip ncurses_programs.tar.gz with
|
|
tar zxvf ncurses_programs.tar.gz
|
|
|
|
Use jade to create various formats. For example if you just want to create
|
|
the multiple html files, you would use
|
|
jade -t sgml -i html -d <path to docbook html stylesheet>
|
|
NCURSES-Programming-HOWTO.sgml
|
|
to get pdf, first create a single html file of the HOWTO with
|
|
jade -t sgml -i html -d <path to docbook html stylesheet> -V nochunks
|
|
NCURSES-Programming-HOWTO.sgml > NCURSES-ONE-BIG-FILE.html
|
|
then use htmldoc to get pdf file with
|
|
htmldoc --size universal -t pdf --firstpage p1 -f <output file name.pdf>
|
|
NCURSES-ONE-BIG-FILE.html
|
|
for ps, you would use
|
|
htmldoc --size universal -t ps --firstpage p1 -f <output file name.ps>
|
|
NCURSES-ONE-BIG-FILE.html</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>See <a href="http://www.tldp.org/LDP/LDP-Author-Guide/" target=
|
|
"_top">LDP Author guide</a> for more details. If all else failes,
|
|
mail me at <a href="ppadala@gmail.com" target=
|
|
"_top">ppadala@gmail.com</a></p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="CREDITS" id="CREDITS">1.7.
|
|
Credits</a></h3>
|
|
<p>I thank <a href="mailto:sharath_1@usa.net" target=
|
|
"_top">Sharath</a> and Emre Akbas for helping me with few sections.
|
|
The introduction was initially written by sharath. I rewrote it
|
|
with few excerpts taken from his initial work. Emre helped in
|
|
writing printw and scanw sections.</p>
|
|
<p>Perl equivalents of the example programs are contributed by
|
|
<a href="mailto:Aratnaweera@virtusa.com" target="_top">Anuradha
|
|
Ratnaweera</a>.</p>
|
|
<p>Then comes <a href="mailto:parimi@ece.arizona.edu" target=
|
|
"_top">Ravi Parimi</a>, my dearest friend, who has been on this
|
|
project before even one line was written. He constantly bombarded
|
|
me with suggestions and patiently reviewed the whole text. He also
|
|
checked each program on Linux and Solaris.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WISHLIST" id="WISHLIST">1.8. Wish
|
|
List</a></h3>
|
|
<p>This is the wish list, in the order of priority. If you have a
|
|
wish or you want to work on completing the wish, mail <a href=
|
|
"mailto:ppadala@gmail.com" target="_top">me</a>.</p>
|
|
<ul>
|
|
<li>
|
|
<p>Add examples to last parts of forms section.</p>
|
|
</li>
|
|
<li>
|
|
<p>Prepare a Demo showing all the programs and allow the user to
|
|
browse through description of each program. Let the user compile
|
|
and see the program in action. A dialog based interface is
|
|
preferred.</p>
|
|
</li>
|
|
<li>
|
|
<p>Add debug info. _tracef, _tracemouse stuff.</p>
|
|
</li>
|
|
<li>
|
|
<p>Accessing termcap, terminfo using functions provided by ncurses
|
|
package.</p>
|
|
</li>
|
|
<li>
|
|
<p>Working on two terminals simultaneously.</p>
|
|
</li>
|
|
<li>
|
|
<p>Add more stuff to miscellaneous section.</p>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COPYRIGHT" id="COPYRIGHT">1.9.
|
|
Copyright</a></h3>
|
|
<p>Copyright © 2001 by Pradeep Padala.</p>
|
|
<p>Permission is hereby granted, free of charge, to any person
|
|
obtaining a copy of this software and associated documentation
|
|
files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use, copy,
|
|
modify, merge, publish, distribute, distribute with modifications,
|
|
sublicense, and/or sell copies of the Software, and to permit
|
|
persons to whom the Software is furnished to do so, subject to the
|
|
following conditions:</p>
|
|
<p>The above copyright notice and this permission notice shall be
|
|
included in all copies or substantial portions of the Software.</p>
|
|
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE
|
|
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.</p>
|
|
<p>Except as contained in this notice, the name(s) of the above
|
|
copyright holders shall not be used in advertising or otherwise to
|
|
promote the sale, use or other dealings in this Software without
|
|
prior written authorization.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="HELLOWORLD" id="HELLOWORLD">2. Hello
|
|
World !!!</a></h2>
|
|
<p>Welcome to the world of curses. Before we plunge into the
|
|
library and look into its various features, let's write a simple
|
|
program and say hello to the world.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COMPILECURSES" id="COMPILECURSES">2.1.
|
|
Compiling With the NCURSES Library</a></h3>
|
|
<p>To use ncurses library functions, you have to include ncurses.h
|
|
in your programs. To link the program with ncurses the flag
|
|
-lncurses should be added.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> #include <ncurses.h>
|
|
.
|
|
.
|
|
.
|
|
|
|
compile and link: gcc <program file> -lncurses</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<div class="EXAMPLE"><a name="BHW" id="BHW"></a>
|
|
<p><b>Example 1. The Hello World !!! Program</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
int main()
|
|
{
|
|
initscr(); /* Start curses mode */
|
|
printw("Hello World !!!"); /* Print Hello World */
|
|
refresh(); /* Print it on to the real screen */
|
|
getch(); /* Wait for user input */
|
|
endwin(); /* End curses mode */
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="DISSECTION" id="DISSECTION">2.2.
|
|
Dissection</a></h3>
|
|
<p>The above program prints "Hello World !!!" to the screen and
|
|
exits. This program shows how to initialize curses and do screen
|
|
manipulation and end curses mode. Let's dissect it line by
|
|
line.</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="ABOUT-INITSCR" id="ABOUT-INITSCR">2.2.1.
|
|
About initscr()</a></h4>
|
|
<p>The function initscr() initializes the terminal in curses mode.
|
|
In some implementations, it clears the screen and presents a blank
|
|
screen. To do any screen manipulation using curses package this has
|
|
to be called first. This function initializes the curses system and
|
|
allocates memory for our present window (called <var class=
|
|
"LITERAL">stdscr</var>) and some other data-structures. Under
|
|
extreme cases this function might fail due to insufficient memory
|
|
to allocate memory for curses library's data structures.</p>
|
|
<p>After this is done, we can do a variety of initializations to
|
|
customize our curses settings. These details will be explained
|
|
<a href="#INIT">later</a> .</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="MYST-REFRESH" id="MYST-REFRESH">2.2.2.
|
|
The mysterious refresh()</a></h4>
|
|
<p>The next line printw prints the string "Hello World !!!" on to
|
|
the screen. This function is analogous to normal printf in all
|
|
respects except that it prints the data on a window called stdscr
|
|
at the current (y,x) co-ordinates. Since our present co-ordinates
|
|
are at 0,0 the string is printed at the left hand corner of the
|
|
window.</p>
|
|
<p>This brings us to that mysterious refresh(). Well, when we
|
|
called printw the data is actually written to an imaginary window,
|
|
which is not updated on the screen yet. The job of printw is to
|
|
update a few flags and data structures and write the data to a
|
|
buffer corresponding to stdscr. In order to show it on the screen,
|
|
we need to call refresh() and tell the curses system to dump the
|
|
contents on the screen.</p>
|
|
<p>The philosophy behind all this is to allow the programmer to do
|
|
multiple updates on the imaginary screen or windows and do a
|
|
refresh once all his screen update is done. refresh() checks the
|
|
window and updates only the portion which has been changed. This
|
|
improves performance and offers greater flexibility too. But, it is
|
|
sometimes frustrating to beginners. A common mistake committed by
|
|
beginners is to forget to call refresh() after they did some update
|
|
through printw() class of functions. I still forget to add it
|
|
sometimes :-)</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="ABOUT-ENDWIN" id="ABOUT-ENDWIN">2.2.3.
|
|
About endwin()</a></h4>
|
|
<p>And finally don't forget to end the curses mode. Otherwise your
|
|
terminal might behave strangely after the program quits. endwin()
|
|
frees the memory taken by curses sub-system and its data structures
|
|
and puts the terminal in normal mode. This function must be called
|
|
after you are done with the curses mode.</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="GORY" id="GORY">3. The Gory
|
|
Details</a></h2>
|
|
<p>Now that we have seen how to write a simple curses program let's
|
|
get into the details. There are many functions that help customize
|
|
what you see on screen and many features which can be put to full
|
|
use.</p>
|
|
<p>Here we go...</p>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="INIT" id="INIT">4.
|
|
Initialization</a></h2>
|
|
<p>We now know that to initialize curses system the function
|
|
initscr() has to be called. There are functions which can be called
|
|
after this initialization to customize our curses session. We may
|
|
ask the curses system to set the terminal in raw mode or initialize
|
|
color or initialize the mouse etc.. Let's discuss some of the
|
|
functions that are normally called immediately after initscr();</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ABOUTINIT" id="ABOUTINIT">4.1.
|
|
Initialization functions</a></h3>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="RAWCBREAK" id="RAWCBREAK">4.2. raw() and
|
|
cbreak()</a></h3>
|
|
<p>Normally the terminal driver buffers the characters a user types
|
|
until a new line or carriage return is encountered. But most
|
|
programs require that the characters be available as soon as the
|
|
user types them. The above two functions are used to disable line
|
|
buffering. The difference between these two functions is in the way
|
|
control characters like suspend (CTRL-Z), interrupt and quit
|
|
(CTRL-C) are passed to the program. In the raw() mode these
|
|
characters are directly passed to the program without generating a
|
|
signal. In the <var class="LITERAL">cbreak()</var> mode these
|
|
control characters are interpreted as any other character by the
|
|
terminal driver. I personally prefer to use raw() as I can exercise
|
|
greater control over what the user does.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ECHONOECHO" id="ECHONOECHO">4.3. echo()
|
|
and noecho()</a></h3>
|
|
<p>These functions control the echoing of characters typed by the
|
|
user to the terminal. <var class="LITERAL">noecho()</var> switches
|
|
off echoing. The reason you might want to do this is to gain more
|
|
control over echoing or to suppress unnecessary echoing while
|
|
taking input from the user through the getch() etc. functions. Most
|
|
of the interactive programs call <var class=
|
|
"LITERAL">noecho()</var> at initialization and do the echoing of
|
|
characters in a controlled manner. It gives the programmer the
|
|
flexibility of echoing characters at any place in the window
|
|
without updating current (y,x) co-ordinates.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="KEYPAD" id="KEYPAD">4.4.
|
|
keypad()</a></h3>
|
|
<p>This is my favorite initialization function. It enables the
|
|
reading of function keys like F1, F2, arrow keys etc. Almost every
|
|
interactive program enables this, as arrow keys are a major part of
|
|
any User Interface. Do <var class="LITERAL">keypad(stdscr,
|
|
TRUE)</var> to enable this feature for the regular screen (stdscr).
|
|
You will learn more about key management in later sections of this
|
|
document.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="HALFDELAY" id="HALFDELAY">4.5.
|
|
halfdelay()</a></h3>
|
|
<p>This function, though not used very often, is a useful one at
|
|
times. halfdelay()is called to enable the half-delay mode, which is
|
|
similar to the cbreak() mode in that characters typed are
|
|
immediately available to program. However, it waits for 'X' tenths
|
|
of a second for input and then returns ERR, if no input is
|
|
available. 'X' is the timeout value passed to the function
|
|
halfdelay(). This function is useful when you want to ask the user
|
|
for input, and if he doesn't respond with in certain time, we can
|
|
do some thing else. One possible example is a timeout at the
|
|
password prompt.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MISCINIT" id="MISCINIT">4.6.
|
|
Miscellaneous Initialization functions</a></h3>
|
|
<p>There are few more functions which are called at initialization
|
|
to customize curses behavior. They are not used as extensively as
|
|
those mentioned above. Some of them are explained where
|
|
appropriate.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="INITEX" id="INITEX">4.7. An
|
|
Example</a></h3>
|
|
<p>Let's write a program which will clarify the usage of these
|
|
functions.</p>
|
|
<div class="EXAMPLE"><a name="BINFU" id="BINFU"></a>
|
|
<p><b>Example 2. Initialization Function Usage example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
int main()
|
|
{ int ch;
|
|
|
|
initscr(); /* Start curses mode */
|
|
raw(); /* Line buffering disabled */
|
|
keypad(stdscr, TRUE); /* We get F1, F2 etc.. */
|
|
noecho(); /* Don't echo() while we do getch */
|
|
|
|
printw("Type any character to see it in bold\n");
|
|
ch = getch(); /* If raw() hadn't been called
|
|
* we have to press enter before it
|
|
* gets to the program */
|
|
if(ch == KEY_F(1)) /* Without keypad enabled this will */
|
|
printw("F1 Key pressed");/* not get to us either */
|
|
/* Without noecho() some ugly escape
|
|
* charachters might have been printed
|
|
* on screen */
|
|
else
|
|
{ printw("The pressed key is ");
|
|
attron(A_BOLD);
|
|
printw("%c", ch);
|
|
attroff(A_BOLD);
|
|
}
|
|
refresh(); /* Print it on to the real screen */
|
|
getch(); /* Wait for user input */
|
|
endwin(); /* End curses mode */
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This program is self-explanatory. But I used functions which
|
|
aren't explained yet. The function <var class=
|
|
"LITERAL">getch()</var> is used to get a character from user. It is
|
|
equivalent to normal <var class="LITERAL">getchar()</var> except
|
|
that we can disable the line buffering to avoid <enter> after
|
|
input. Look for more about <var class="LITERAL">getch()</var>and
|
|
reading keys in the <a href="#KEYS">key management section</a> .
|
|
The functions attron and attroff are used to switch some attributes
|
|
on and off respectively. In the example I used them to print the
|
|
character in bold. These functions are explained in detail
|
|
later.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="AWORDWINDOWS" id="AWORDWINDOWS">5. A
|
|
Word about Windows</a></h2>
|
|
<p>Before we plunge into the myriad ncurses functions, let me clear
|
|
few things about windows. Windows are explained in detail in
|
|
following <a href="#WINDOWS">sections</a></p>
|
|
<p>A Window is an imaginary screen defined by curses system. A
|
|
window does not mean a bordered window which you usually see on
|
|
Win9X platforms. When curses is initialized, it creates a default
|
|
window named <var class="LITERAL">stdscr</var> which represents
|
|
your 80x25 (or the size of window in which you are running) screen.
|
|
If you are doing simple tasks like printing few strings, reading
|
|
input etc., you can safely use this single window for all of your
|
|
purposes. You can also create windows and call functions which
|
|
explicitly work on the specified window.</p>
|
|
<p>For example, if you call</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> printw("Hi There !!!");
|
|
refresh();</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>It prints the string on stdscr at the present cursor position.
|
|
Similarly the call to refresh(), works on stdscr only.</p>
|
|
<p>Say you have created <a href="#WINDOWS">windows</a> then you
|
|
have to call a function with a 'w' added to the usual function.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> wprintw(win, "Hi There !!!");
|
|
wrefresh(win);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>As you will see in the rest of the document, naming of functions
|
|
follow the same convention. For each function there usually are
|
|
three more functions.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> printw(string); /* Print on stdscr at present cursor position */
|
|
mvprintw(y, x, string);/* Move to (y, x) then print string */
|
|
wprintw(win, string); /* Print on window win at present cursor position */
|
|
/* in the window */
|
|
mvwprintw(win, y, x, string); /* Move to (y, x) relative to window */
|
|
/* co-ordinates and then print */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Usually the w-less functions are macros which expand to
|
|
corresponding w-function with stdscr as the window parameter.</p>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="PRINTW" id="PRINTW">6. Output
|
|
functions</a></h2>
|
|
<p>I guess you can't wait any more to see some action. Back to our
|
|
odyssey of curses functions. Now that curses is initialized, let's
|
|
interact with world.</p>
|
|
<p>There are three classes of functions which you can use to do
|
|
output on screen.</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>addch() class: Print single character with attributes</p>
|
|
</li>
|
|
<li>
|
|
<p>printw() class: Print formatted output similar to printf()</p>
|
|
</li>
|
|
<li>
|
|
<p>addstr() class: Print strings</p>
|
|
</li>
|
|
</ol>
|
|
<p>These functions can be used interchangeably and it's a matter of
|
|
style as to which class is used. Let's see each one in detail.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ADDCHCLASS" id="ADDCHCLASS">6.1. addch()
|
|
class of functions</a></h3>
|
|
<p>These functions put a single character into the current cursor
|
|
location and advance the position of the cursor. You can give the
|
|
character to be printed but they usually are used to print a
|
|
character with some attributes. Attributes are explained in detail
|
|
in later <a href="#ATTRIB">sections</a> of the document. If a
|
|
character is associated with an attribute(bold, reverse video
|
|
etc.), when curses prints the character, it is printed in that
|
|
attribute.</p>
|
|
<p>In order to combine a character with some attributes, you have
|
|
two options:</p>
|
|
<ul>
|
|
<li>
|
|
<p>By OR'ing a single character with the desired attribute macros.
|
|
These attribute macros could be found in the header file
|
|
<var class="LITERAL">ncurses.h</var>. For example, you want to
|
|
print a character ch(of type char) bold and underlined, you would
|
|
call addch() as below.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="90%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> addch(ch | A_BOLD | A_UNDERLINE);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</li>
|
|
<li>
|
|
<p>By using functions like <var class=
|
|
"LITERAL">attrset(),attron(),attroff()</var>. These functions are
|
|
explained in the <a href="#ATTRIB">Attributes</a> section. Briefly,
|
|
they manipulate the current attributes of the given window. Once
|
|
set, the character printed in the window are associated with the
|
|
attributes until it is turned off.</p>
|
|
</li>
|
|
</ul>
|
|
<p>Additionally, <var class="LITERAL">curses</var> provides some
|
|
special characters for character-based graphics. You can draw
|
|
tables, horizontal or vertical lines, etc. You can find all
|
|
avaliable characters in the header file <var class=
|
|
"LITERAL">ncurses.h</var>. Try looking for macros beginning with
|
|
<var class="LITERAL">ACS_</var> in this file.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="AEN298" id="AEN298">6.2. mvaddch(),
|
|
waddch() and mvwaddch()</a></h3>
|
|
<p><var class="LITERAL">mvaddch()</var> is used to move the cursor
|
|
to a given point, and then print. Thus, the calls:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> move(row,col); /* moves the cursor to row<em>th</em> row and col<em>th</em> column */
|
|
addch(ch);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
can be replaced by
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> mvaddch(row,col,ch);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p><var class="LITERAL">waddch()</var> is similar to <var class=
|
|
"LITERAL">addch()</var>, except that it adds a character into the
|
|
given window. (Note that <var class="LITERAL">addch()</var> adds a
|
|
character into the window <var class="LITERAL">stdscr</var>.)</p>
|
|
<p>In a similar fashion <var class="LITERAL">mvwaddch()</var>
|
|
function is used to add a character into the given window at the
|
|
given coordinates.</p>
|
|
<p>Now, we are familiar with the basic output function <var class=
|
|
"LITERAL">addch()</var>. But, if we want to print a string, it
|
|
would be very annoying to print it character by character.
|
|
Fortunately, <var class="LITERAL">ncurses</var> provides
|
|
<var class="LITERAL">printf</var><em>-like</em> or <var class=
|
|
"LITERAL">puts</var><em>-like</em> functions.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PRINTWCLASS" id="PRINTWCLASS">6.3.
|
|
printw() class of functions</a></h3>
|
|
<p>These functions are similar to <var class=
|
|
"LITERAL">printf()</var> with the added capability of printing at
|
|
any position on the screen.</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="PRINTWMVPRINTW" id=
|
|
"PRINTWMVPRINTW">6.3.1. printw() and mvprintw</a></h4>
|
|
<p>These two functions work much like <var class=
|
|
"LITERAL">printf()</var>. <var class="LITERAL">mvprintw()</var> can
|
|
be used to move the cursor to a position and then print. If you
|
|
want to move the cursor first and then print using <var class=
|
|
"LITERAL">printw()</var> function, use <var class=
|
|
"LITERAL">move()</var> first and then use <var class=
|
|
"LITERAL">printw()</var> though I see no point why one should avoid
|
|
using <var class="LITERAL">mvprintw()</var>, you have the
|
|
flexibility to manipulate.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="WPRINTWMVWPRINTW" id=
|
|
"WPRINTWMVWPRINTW">6.3.2. wprintw() and mvwprintw</a></h4>
|
|
<p>These two functions are similar to above two except that they
|
|
print in the corresponding window given as argument.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="VWPRINTW" id="VWPRINTW">6.3.3.
|
|
vwprintw()</a></h4>
|
|
<p>This function is similar to <var class=
|
|
"LITERAL">vprintf()</var>. This can be used when variable number of
|
|
arguments are to be printed.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="SIMPLEPRINTWEX" id=
|
|
"SIMPLEPRINTWEX">6.3.4. A Simple printw example</a></h4>
|
|
<div class="EXAMPLE"><a name="BPREX" id="BPREX"></a>
|
|
<p><b>Example 3. A Simple printw example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
|
|
#include <string.h>
|
|
|
|
int main()
|
|
{
|
|
char mesg[]="Just a string"; /* message to be appeared on the screen */
|
|
int row,col; /* to store the number of rows and *
|
|
* the number of colums of the screen */
|
|
initscr(); /* start the curses mode */
|
|
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
|
|
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
|
|
/* print the message at the center of the screen */
|
|
mvprintw(row-2,0,"This screen has %d rows and %d columns\n",row,col);
|
|
printw("Try resizing your window(if possible) and then run this program again");
|
|
refresh();
|
|
getch();
|
|
endwin();
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Above program demonstrates how easy it is to use <var class=
|
|
"LITERAL">printw</var>. You just feed the coordinates and the
|
|
message to be appeared on the screen, then it does what you
|
|
want.</p>
|
|
<p>The above program introduces us to a new function <var class=
|
|
"LITERAL">getmaxyx()</var>, a macro defined in <var class=
|
|
"LITERAL">ncurses.h</var>. It gives the number of columns and the
|
|
number of rows in a given window. <var class=
|
|
"LITERAL">getmaxyx()</var> does this by updating the variables
|
|
given to it. Since <var class="LITERAL">getmaxyx()</var> is not a
|
|
function we don't pass pointers to it, we just give two integer
|
|
variables.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ADDSTRCLASS" id="ADDSTRCLASS">6.4.
|
|
addstr() class of functions</a></h3>
|
|
<p><var class="LITERAL">addstr()</var> is used to put a character
|
|
string into a given window. This function is similar to calling
|
|
<var class="LITERAL">addch()</var> once for each character in a
|
|
given string. This is true for all output functions. There are
|
|
other functions from this family such as <var class=
|
|
"LITERAL">mvaddstr(),mvwaddstr()</var> and <var class=
|
|
"LITERAL">waddstr()</var>, which obey the naming convention of
|
|
curses.(e.g. mvaddstr() is similar to the respective calls move()
|
|
and then addstr().) Another function of this family is addnstr(),
|
|
which takes an integer parameter(say n) additionally. This function
|
|
puts at most n characters into the screen. If n is negative, then
|
|
the entire string will be added.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ACAUTION" id="ACAUTION">6.5. A word of
|
|
caution</a></h3>
|
|
<p>All these functions take y co-ordinate first and then x in their
|
|
arguments. A common mistake by beginners is to pass x,y in that
|
|
order. If you are doing too many manipulations of (y,x)
|
|
co-ordinates, think of dividing the screen into windows and
|
|
manipulate each one separately. Windows are explained in the
|
|
<a href="#WINDOWS">windows</a> section.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="SCANW" id="SCANW">7. Input
|
|
functions</a></h2>
|
|
<p>Well, printing without taking input, is boring. Let's see
|
|
functions which allow us to get input from user. These functions
|
|
also can be divided into three categories.</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>getch() class: Get a character</p>
|
|
</li>
|
|
<li>
|
|
<p>scanw() class: Get formatted input</p>
|
|
</li>
|
|
<li>
|
|
<p>getstr() class: Get strings</p>
|
|
</li>
|
|
</ol>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GETCHCLASS" id="GETCHCLASS">7.1. getch()
|
|
class of functions</a></h3>
|
|
<p>These functions read a single character from the terminal. But
|
|
there are several subtle facts to consider. For example if you
|
|
don't use the function cbreak(), curses will not read your input
|
|
characters contiguously but will begin read them only after a new
|
|
line or an EOF is encountered. In order to avoid this, the cbreak()
|
|
function must used so that characters are immediately available to
|
|
your program. Another widely used function is noecho(). As the name
|
|
suggests, when this function is set (used), the characters that are
|
|
keyed in by the user will not show up on the screen. The two
|
|
functions cbreak() and noecho() are typical examples of key
|
|
management. Functions of this genre are explained in the <a href=
|
|
"#KEYS">key management section</a> .</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="SCANWCLASS" id="SCANWCLASS">7.2. scanw()
|
|
class of functions</a></h3>
|
|
<p>These functions are similar to <var class=
|
|
"LITERAL">scanf()</var> with the added capability of getting the
|
|
input from any location on the screen.</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="SCANWMVSCANW" id="SCANWMVSCANW">7.2.1.
|
|
scanw() and mvscanw</a></h4>
|
|
<p>The usage of these functions is similar to that of <var class=
|
|
"LITERAL">sscanf()</var>, where the line to be scanned is provided
|
|
by <var class="LITERAL">wgetstr()</var> function. That is, these
|
|
functions call to <var class="LITERAL">wgetstr()</var>
|
|
function(explained below) and uses the resulting line for a
|
|
scan.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="WSCANWMVWSCANW" id=
|
|
"WSCANWMVWSCANW">7.2.2. wscanw() and mvwscanw()</a></h4>
|
|
<p>These are similar to above two functions except that they read
|
|
from a window, which is supplied as one of the arguments to these
|
|
functions.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="VWSCANW" id="VWSCANW">7.2.3.
|
|
vwscanw()</a></h4>
|
|
<p>This function is similar to <var class="LITERAL">vscanf()</var>.
|
|
This can be used when a variable number of arguments are to be
|
|
scanned.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GETSTRCLASS" id="GETSTRCLASS">7.3.
|
|
getstr() class of functions</a></h3>
|
|
<p>These functions are used to get strings from the terminal. In
|
|
essence, this function performs the same task as would be achieved
|
|
by a series of calls to <var class="LITERAL">getch()</var> until a
|
|
newline, carriage return, or end-of-file is received. The resulting
|
|
string of characters are pointed to by <var class=
|
|
"LITERAL">str</var>, which is a character pointer provided by the
|
|
user.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GETSTREX" id="GETSTREX">7.4. Some
|
|
examples</a></h3>
|
|
<div class="EXAMPLE"><a name="BSCEX" id="BSCEX"></a>
|
|
<p><b>Example 4. A Simple scanw example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
|
|
#include <string.h>
|
|
|
|
int main()
|
|
{
|
|
char mesg[]="Enter a string: "; /* message to be appeared on the screen */
|
|
char str[80];
|
|
int row,col; /* to store the number of rows and *
|
|
* the number of colums of the screen */
|
|
initscr(); /* start the curses mode */
|
|
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
|
|
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
|
|
/* print the message at the center of the screen */
|
|
getstr(str);
|
|
mvprintw(LINES - 2, 0, "You Entered: %s", str);
|
|
getch();
|
|
endwin();
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="ATTRIB" id="ATTRIB">8.
|
|
Attributes</a></h2>
|
|
<p>We have seen an example of how attributes can be used to print
|
|
characters with some special effects. Attributes, when set
|
|
prudently, can present information in an easy, understandable
|
|
manner. The following program takes a C file as input and prints
|
|
the file with comments in bold. Scan through the code.</p>
|
|
<div class="EXAMPLE"><a name="BSIAT" id="BSIAT"></a>
|
|
<p><b>Example 5. A Simple Attributes example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">/* pager functionality by Joseph Spainhour" <spainhou@bellsouth.net> */
|
|
#include <ncurses.h>
|
|
#include <stdlib.h>
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int ch, prev, row, col;
|
|
prev = EOF;
|
|
FILE *fp;
|
|
int y, x;
|
|
|
|
if(argc != 2)
|
|
{
|
|
printf("Usage: %s <a c file name>\n", argv[0]);
|
|
exit(1);
|
|
}
|
|
fp = fopen(argv[1], "r");
|
|
if(fp == NULL)
|
|
{
|
|
perror("Cannot open input file");
|
|
exit(1);
|
|
}
|
|
initscr(); /* Start curses mode */
|
|
getmaxyx(stdscr, row, col); /* find the boundaries of the screeen */
|
|
while((ch = fgetc(fp)) != EOF) /* read the file till we reach the end */
|
|
{
|
|
getyx(stdscr, y, x); /* get the current curser position */
|
|
if(y == (row - 1)) /* are we are at the end of the screen */
|
|
{
|
|
printw("<-Press Any Key->"); /* tell the user to press a key */
|
|
getch();
|
|
clear(); /* clear the screen */
|
|
move(0, 0); /* start at the beginning of the screen */
|
|
}
|
|
if(prev == '/' && ch == '*') /* If it is / and * then only
|
|
* switch bold on */
|
|
{
|
|
attron(A_BOLD); /* cut bold on */
|
|
getyx(stdscr, y, x); /* get the current curser position */
|
|
move(y, x - 1); /* back up one space */
|
|
printw("%c%c", '/', ch); /* The actual printing is done here */
|
|
}
|
|
else
|
|
printw("%c", ch);
|
|
refresh();
|
|
if(prev == '*' && ch == '/')
|
|
attroff(A_BOLD); /* Switch it off once we got *
|
|
* and then / */
|
|
prev = ch;
|
|
}
|
|
endwin(); /* End curses mode */
|
|
fclose(fp);
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Don't worry about all those initialization and other crap.
|
|
Concentrate on the while loop. It reads each character in the file
|
|
and searches for the pattern /*. Once it spots the pattern, it
|
|
switches the BOLD attribute on with <var class=
|
|
"LITERAL">attron()</var> . When we get the pattern */ it is
|
|
switched off by <var class="LITERAL">attroff()</var> .</p>
|
|
<p>The above program also introduces us to two useful functions
|
|
<var class="LITERAL">getyx()</var> and <var class=
|
|
"LITERAL">move()</var>. The first function gets the co-ordinates of
|
|
the present cursor into the variables y, x. Since getyx() is a
|
|
macro we don't have to pass pointers to variables. The function
|
|
<var class="LITERAL">move()</var> moves the cursor to the
|
|
co-ordinates given to it.</p>
|
|
<p>The above program is really a simple one which doesn't do much.
|
|
On these lines one could write a more useful program which reads a
|
|
C file, parses it and prints it in different colors. One could even
|
|
extend it to other languages as well.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ATTRIBDETAILS" id="ATTRIBDETAILS">8.1.
|
|
The details</a></h3>
|
|
<p>Let's get into more details of attributes. The functions
|
|
<var class="LITERAL">attron(), attroff(), attrset()</var> , and
|
|
their sister functions <var class="LITERAL">attr_get()</var> etc..
|
|
can be used to switch attributes on/off , get attributes and
|
|
produce a colorful display.</p>
|
|
<p>The functions attron and attroff take a bit-mask of attributes
|
|
and switch them on or off, respectively. The following video
|
|
attributes, which are defined in <curses.h> can be passed to
|
|
these functions.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000">
|
|
A_NORMAL Normal display (no highlight)
|
|
A_STANDOUT Best highlighting mode of the terminal.
|
|
A_UNDERLINE Underlining
|
|
A_REVERSE Reverse video
|
|
A_BLINK Blinking
|
|
A_DIM Half bright
|
|
A_BOLD Extra bright or bold
|
|
A_PROTECT Protected mode
|
|
A_INVIS Invisible or blank mode
|
|
A_ALTCHARSET Alternate character set
|
|
A_CHARTEXT Bit-mask to extract a character
|
|
COLOR_PAIR(n) Color-pair number n
|
|
</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The last one is the most colorful one :-) Colors are explained
|
|
in the <a href="#color" target="_top">next sections</a>.</p>
|
|
<p>We can OR(|) any number of above attributes to get a combined
|
|
effect. If you wanted reverse video with blinking characters you
|
|
can use</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> attron(A_REVERSE | A_BLINK);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ATTRONVSATTRSET" id=
|
|
"ATTRONVSATTRSET">8.2. attron() vs attrset()</a></h3>
|
|
<p>Then what is the difference between attron() and attrset()?
|
|
attrset sets the attributes of window whereas attron just switches
|
|
on the attribute given to it. So attrset() fully overrides whatever
|
|
attributes the window previously had and sets it to the new
|
|
attribute(s). Similarly attroff() just switches off the
|
|
attribute(s) given to it as an argument. This gives us the
|
|
flexibility of managing attributes easily.But if you use them
|
|
carelessly you may loose track of what attributes the window has
|
|
and garble the display. This is especially true while managing
|
|
menus with colors and highlighting. So decide on a consistent
|
|
policy and stick to it. You can always use <var class=
|
|
"LITERAL">standend()</var> which is equivalent to <var class=
|
|
"LITERAL">attrset(A_NORMAL)</var> which turns off all attributes
|
|
and brings you to normal mode.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ATTR_GET" id="ATTR_GET">8.3.
|
|
attr_get()</a></h3>
|
|
<p>The function attr_get() gets the current attributes and color
|
|
pair of the window. Though we might not use this as often as the
|
|
above functions, this is useful in scanning areas of screen. Say we
|
|
wanted to do some complex update on screen and we are not sure what
|
|
attribute each character is associated with. Then this function can
|
|
be used with either attrset or attron to produce the desired
|
|
effect.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ATTR_FUNCS" id="ATTR_FUNCS">8.4. attr_
|
|
functions</a></h3>
|
|
<p>There are series of functions like attr_set(), attr_on etc..
|
|
These are similar to above functions except that they take
|
|
parameters of type <var class="LITERAL">attr_t</var>.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WATTRFUNCS" id="WATTRFUNCS">8.5. wattr
|
|
functions</a></h3>
|
|
<p>For each of the above functions we have a corresponding function
|
|
with 'w' which operates on a particular window. The above functions
|
|
operate on stdscr.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="CHGAT" id="CHGAT">8.6. chgat()
|
|
functions</a></h3>
|
|
<p>The function chgat() is listed in the end of the man page
|
|
curs_attr. It actually is a useful one. This function can be used
|
|
to set attributes for a group of characters without moving. I mean
|
|
it !!! without moving the cursor :-) It changes the attributes of a
|
|
given number of characters starting at the current cursor
|
|
location.</p>
|
|
<p>We can give -1 as the character count to update till end of
|
|
line. If you want to change attributes of characters from current
|
|
position to end of line, just use this.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> chgat(-1, A_REVERSE, 0, NULL);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>This function is useful when changing attributes for characters
|
|
that are already on the screen. Move to the character from which
|
|
you want to change and change the attribute.</p>
|
|
<p>Other functions wchgat(), mvchgat(), wchgat() behave similarly
|
|
except that the w functions operate on the particular window. The
|
|
mv functions first move the cursor then perform the work given to
|
|
them. Actually chgat is a macro which is replaced by a wchgat()
|
|
with stdscr as the window. Most of the "w-less" functions are
|
|
macros.</p>
|
|
<div class="EXAMPLE"><a name="BWICH" id="BWICH"></a>
|
|
<p><b>Example 6. Chgat() Usage example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
int main(int argc, char *argv[])
|
|
{ initscr(); /* Start curses mode */
|
|
start_color(); /* Start color functionality */
|
|
|
|
init_pair(1, COLOR_CYAN, COLOR_BLACK);
|
|
printw("A Big string which i didn't care to type fully ");
|
|
mvchgat(0, 0, -1, A_BLINK, 1, NULL);
|
|
/*
|
|
* First two parameters specify the position at which to start
|
|
* Third parameter number of characters to update. -1 means till
|
|
* end of line
|
|
* Forth parameter is the normal attribute you wanted to give
|
|
* to the charcter
|
|
* Fifth is the color index. It is the index given during init_pair()
|
|
* use 0 if you didn't want color
|
|
* Sixth one is always NULL
|
|
*/
|
|
refresh();
|
|
getch();
|
|
endwin(); /* End curses mode */
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This example also introduces us to the color world of curses.
|
|
Colors will be explained in detail later. Use 0 for no color.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="WINDOWS" id="WINDOWS">9.
|
|
Windows</a></h2>
|
|
<p>Windows form the most important concept in curses. You have seen
|
|
the standard window stdscr above where all the functions implicitly
|
|
operated on this window. Now to make design even a simplest GUI,
|
|
you need to resort to windows. The main reason you may want to use
|
|
windows is to manipulate parts of the screen separately, for better
|
|
efficiency, by updating only the windows that need to be changed
|
|
and for a better design. I would say the last reason is the most
|
|
important in going for windows. You should always strive for a
|
|
better and easy-to-manage design in your programs. If you are
|
|
writing big, complex GUIs this is of pivotal importance before you
|
|
start doing anything.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WINDOWBASICS" id="WINDOWBASICS">9.1. The
|
|
basics</a></h3>
|
|
<p>A Window can be created by calling the function <var class=
|
|
"LITERAL">newwin()</var>. It doesn't create any thing on the screen
|
|
actually. It allocates memory for a structure to manipulate the
|
|
window and updates the structure with data regarding the window
|
|
like it's size, beginy, beginx etc.. Hence in curses, a window is
|
|
just an abstraction of an imaginary window, which can be
|
|
manipulated independent of other parts of screen. The function
|
|
newwin() returns a pointer to structure WINDOW, which can be passed
|
|
to window related functions like wprintw() etc.. Finally the window
|
|
can be destroyed with delwin(). It will deallocate the memory
|
|
associated with the window structure.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="LETBEWINDOW" id="LETBEWINDOW">9.2. Let
|
|
there be a Window !!!</a></h3>
|
|
<p>What fun is it, if a window is created and we can't see it. So
|
|
the fun part begins by displaying the window. The function
|
|
<var class="LITERAL">box()</var> can be used to draw a border
|
|
around the window. Let's explore these functions in more detail in
|
|
this example.</p>
|
|
<div class="EXAMPLE"><a name="BWIBO" id="BWIBO"></a>
|
|
<p><b>Example 7. Window Border example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
|
|
WINDOW *create_newwin(int height, int width, int starty, int startx);
|
|
void destroy_win(WINDOW *local_win);
|
|
|
|
int main(int argc, char *argv[])
|
|
{ WINDOW *my_win;
|
|
int startx, starty, width, height;
|
|
int ch;
|
|
|
|
initscr(); /* Start curses mode */
|
|
cbreak(); /* Line buffering disabled, Pass on
|
|
* everty thing to me */
|
|
keypad(stdscr, TRUE); /* I need that nifty F1 */
|
|
|
|
height = 3;
|
|
width = 10;
|
|
starty = (LINES - height) / 2; /* Calculating for a center placement */
|
|
startx = (COLS - width) / 2; /* of the window */
|
|
printw("Press F1 to exit");
|
|
refresh();
|
|
my_win = create_newwin(height, width, starty, startx);
|
|
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_LEFT:
|
|
destroy_win(my_win);
|
|
my_win = create_newwin(height, width, starty,--startx);
|
|
break;
|
|
case KEY_RIGHT:
|
|
destroy_win(my_win);
|
|
my_win = create_newwin(height, width, starty,++startx);
|
|
break;
|
|
case KEY_UP:
|
|
destroy_win(my_win);
|
|
my_win = create_newwin(height, width, --starty,startx);
|
|
break;
|
|
case KEY_DOWN:
|
|
destroy_win(my_win);
|
|
my_win = create_newwin(height, width, ++starty,startx);
|
|
break;
|
|
}
|
|
}
|
|
|
|
endwin(); /* End curses mode */
|
|
return 0;
|
|
}
|
|
|
|
WINDOW *create_newwin(int height, int width, int starty, int startx)
|
|
{ WINDOW *local_win;
|
|
|
|
local_win = newwin(height, width, starty, startx);
|
|
box(local_win, 0 , 0); /* 0, 0 gives default characters
|
|
* for the vertical and horizontal
|
|
* lines */
|
|
wrefresh(local_win); /* Show that box */
|
|
|
|
return local_win;
|
|
}
|
|
|
|
void destroy_win(WINDOW *local_win)
|
|
{
|
|
/* box(local_win, ' ', ' '); : This won't produce the desired
|
|
* result of erasing the window. It will leave it's four corners
|
|
* and so an ugly remnant of window.
|
|
*/
|
|
wborder(local_win, ' ', ' ', ' ',' ',' ',' ',' ',' ');
|
|
/* The parameters taken are
|
|
* 1. win: the window on which to operate
|
|
* 2. ls: character to be used for the left side of the window
|
|
* 3. rs: character to be used for the right side of the window
|
|
* 4. ts: character to be used for the top side of the window
|
|
* 5. bs: character to be used for the bottom side of the window
|
|
* 6. tl: character to be used for the top left corner of the window
|
|
* 7. tr: character to be used for the top right corner of the window
|
|
* 8. bl: character to be used for the bottom left corner of the window
|
|
* 9. br: character to be used for the bottom right corner of the window
|
|
*/
|
|
wrefresh(local_win);
|
|
delwin(local_win);
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="BORDEREXEXPL" id="BORDEREXEXPL">9.3.
|
|
Explanation</a></h3>
|
|
<p>Don't scream. I know it's a big example. But I have to explain
|
|
some important things here :-). This program creates a rectangular
|
|
window that can be moved with left, right, up, down arrow keys. It
|
|
repeatedly creates and destroys windows as user press a key. Don't
|
|
go beyond the screen limits. Checking for those limits is left as
|
|
an exercise for the reader. Let's dissect it by line by line.</p>
|
|
<p>The <var class="LITERAL">create_newwin()</var> function creates
|
|
a window with <var class="LITERAL">newwin()</var> and displays a
|
|
border around it with box. The function <var class=
|
|
"LITERAL">destroy_win()</var> first erases the window from screen
|
|
by painting a border with ' ' character and then calling
|
|
<var class="LITERAL">delwin()</var> to deallocate memory related to
|
|
it. Depending on the key the user presses, starty or startx is
|
|
changed and a new window is created.</p>
|
|
<p>In the destroy_win, as you can see, I used wborder instead of
|
|
box. The reason is written in the comments (You missed it. I know.
|
|
Read the code :-)). wborder draws a border around the window with
|
|
the characters given to it as the 4 corner points and the 4 lines.
|
|
To put it clearly, if you have called wborder as below:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> wborder(win, '|', '|', '-', '-', '+', '+', '+', '+');</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>it produces some thing like</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> +------------+
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
+------------+</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="OTHERSTUFF" id="OTHERSTUFF">9.4. The
|
|
other stuff in the example</a></h3>
|
|
<p>You can also see in the above examples, that I have used the
|
|
variables COLS, LINES which are initialized to the screen sizes
|
|
after initscr(). They can be useful in finding screen dimensions
|
|
and finding the center co-ordinate of the screen as above. The
|
|
function <var class="LITERAL">getch()</var> as usual gets the key
|
|
from keyboard and according to the key it does the corresponding
|
|
work. This type of switch- case is very common in any GUI based
|
|
programs.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="OTHERBORDERFUNCS" id=
|
|
"OTHERBORDERFUNCS">9.5. Other Border functions</a></h3>
|
|
<p>Above program is grossly inefficient in that with each press of
|
|
a key, a window is destroyed and another is created. So let's write
|
|
a more efficient program which uses other border related
|
|
functions.</p>
|
|
<p>The following program uses <var class="LITERAL">mvhline()</var>
|
|
and <var class="LITERAL">mvvline()</var> to achieve similar effect.
|
|
These two functions are simple. They create a horizontal or
|
|
vertical line of the specified length at the specified
|
|
position.</p>
|
|
<div class="EXAMPLE"><a name="BOTBO" id="BOTBO"></a>
|
|
<p><b>Example 8. More border functions</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
typedef struct _win_border_struct {
|
|
chtype ls, rs, ts, bs,
|
|
tl, tr, bl, br;
|
|
}WIN_BORDER;
|
|
|
|
typedef struct _WIN_struct {
|
|
|
|
int startx, starty;
|
|
int height, width;
|
|
WIN_BORDER border;
|
|
}WIN;
|
|
|
|
void init_win_params(WIN *p_win);
|
|
void print_win_params(WIN *p_win);
|
|
void create_box(WIN *win, bool flag);
|
|
|
|
int main(int argc, char *argv[])
|
|
{ WIN win;
|
|
int ch;
|
|
|
|
initscr(); /* Start curses mode */
|
|
start_color(); /* Start the color functionality */
|
|
cbreak(); /* Line buffering disabled, Pass on
|
|
* everty thing to me */
|
|
keypad(stdscr, TRUE); /* I need that nifty F1 */
|
|
noecho();
|
|
init_pair(1, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
/* Initialize the window parameters */
|
|
init_win_params(&win);
|
|
print_win_params(&win);
|
|
|
|
attron(COLOR_PAIR(1));
|
|
printw("Press F1 to exit");
|
|
refresh();
|
|
attroff(COLOR_PAIR(1));
|
|
|
|
create_box(&win, TRUE);
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_LEFT:
|
|
create_box(&win, FALSE);
|
|
--win.startx;
|
|
create_box(&win, TRUE);
|
|
break;
|
|
case KEY_RIGHT:
|
|
create_box(&win, FALSE);
|
|
++win.startx;
|
|
create_box(&win, TRUE);
|
|
break;
|
|
case KEY_UP:
|
|
create_box(&win, FALSE);
|
|
--win.starty;
|
|
create_box(&win, TRUE);
|
|
break;
|
|
case KEY_DOWN:
|
|
create_box(&win, FALSE);
|
|
++win.starty;
|
|
create_box(&win, TRUE);
|
|
break;
|
|
}
|
|
}
|
|
endwin(); /* End curses mode */
|
|
return 0;
|
|
}
|
|
void init_win_params(WIN *p_win)
|
|
{
|
|
p_win->height = 3;
|
|
p_win->width = 10;
|
|
p_win->starty = (LINES - p_win->height)/2;
|
|
p_win->startx = (COLS - p_win->width)/2;
|
|
|
|
p_win->border.ls = '|';
|
|
p_win->border.rs = '|';
|
|
p_win->border.ts = '-';
|
|
p_win->border.bs = '-';
|
|
p_win->border.tl = '+';
|
|
p_win->border.tr = '+';
|
|
p_win->border.bl = '+';
|
|
p_win->border.br = '+';
|
|
|
|
}
|
|
void print_win_params(WIN *p_win)
|
|
{
|
|
#ifdef _DEBUG
|
|
mvprintw(25, 0, "%d %d %d %d", p_win->startx, p_win->starty,
|
|
p_win->width, p_win->height);
|
|
refresh();
|
|
#endif
|
|
}
|
|
void create_box(WIN *p_win, bool flag)
|
|
{ int i, j;
|
|
int x, y, w, h;
|
|
|
|
x = p_win->startx;
|
|
y = p_win->starty;
|
|
w = p_win->width;
|
|
h = p_win->height;
|
|
|
|
if(flag == TRUE)
|
|
{ mvaddch(y, x, p_win->border.tl);
|
|
mvaddch(y, x + w, p_win->border.tr);
|
|
mvaddch(y + h, x, p_win->border.bl);
|
|
mvaddch(y + h, x + w, p_win->border.br);
|
|
mvhline(y, x + 1, p_win->border.ts, w - 1);
|
|
mvhline(y + h, x + 1, p_win->border.bs, w - 1);
|
|
mvvline(y + 1, x, p_win->border.ls, h - 1);
|
|
mvvline(y + 1, x + w, p_win->border.rs, h - 1);
|
|
|
|
}
|
|
else
|
|
for(j = y; j <= y + h; ++j)
|
|
for(i = x; i <= x + w; ++i)
|
|
mvaddch(j, i, ' ');
|
|
|
|
refresh();
|
|
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="COLOR" id="COLOR">10. Colors</a></h2>
|
|
<div class="SECT2">
|
|
<h3 class="SECT2"><a name="COLORBASICS" id="COLORBASICS">10.1. The
|
|
basics</a></h3>
|
|
<p>Life seems dull with no colors. Curses has a nice mechanism to
|
|
handle colors. Let's get into the thick of the things with a small
|
|
program.</p>
|
|
<div class="EXAMPLE"><a name="BSICO" id="BSICO"></a>
|
|
<p><b>Example 9. A Simple Color example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string);
|
|
int main(int argc, char *argv[])
|
|
{ initscr(); /* Start curses mode */
|
|
if(has_colors() == FALSE)
|
|
{ endwin();
|
|
printf("Your terminal does not support color\n");
|
|
exit(1);
|
|
}
|
|
start_color(); /* Start color */
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
|
|
attron(COLOR_PAIR(1));
|
|
print_in_middle(stdscr, LINES / 2, 0, 0, "Viola !!! In color ...");
|
|
attroff(COLOR_PAIR(1));
|
|
getch();
|
|
endwin();
|
|
}
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
mvwprintw(win, y, x, "%s", string);
|
|
refresh();
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>As you can see, to start using color, you should first call the
|
|
function <var class="LITERAL">start_color()</var>. After that, you
|
|
can use color capabilities of your terminals using various
|
|
functions. To find out whether a terminal has color capabilities or
|
|
not, you can use <var class="LITERAL">has_colors()</var> function,
|
|
which returns FALSE if the terminal does not support color.</p>
|
|
<p>Curses initializes all the colors supported by terminal when
|
|
start_color() is called. These can be accessed by the define
|
|
constants like <var class="LITERAL">COLOR_BLACK</var> etc. Now to
|
|
actually start using colors, you have to define pairs. Colors are
|
|
always used in pairs. That means you have to use the function
|
|
<var class="LITERAL">init_pair()</var> to define the foreground and
|
|
background for the pair number you give. After that that pair
|
|
number can be used as a normal attribute with <var class=
|
|
"LITERAL">COLOR_PAIR()</var>function. This may seem to be
|
|
cumbersome at first. But this elegant solution allows us to manage
|
|
color pairs very easily. To appreciate it, you have to look into
|
|
the the source code of "dialog", a utility for displaying dialog
|
|
boxes from shell scripts. The developers have defined foreground
|
|
and background combinations for all the colors they might need and
|
|
initialized at the beginning. This makes it very easy to set
|
|
attributes just by accessing a pair which we already have defined
|
|
as a constant.</p>
|
|
<p>The following colors are defined in <var class=
|
|
"LITERAL">curses.h</var>. You can use these as parameters for
|
|
various color functions.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> COLOR_BLACK 0
|
|
COLOR_RED 1
|
|
COLOR_GREEN 2
|
|
COLOR_YELLOW 3
|
|
COLOR_BLUE 4
|
|
COLOR_MAGENTA 5
|
|
COLOR_CYAN 6
|
|
COLOR_WHITE 7</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="CHANGECOLORDEFS" id=
|
|
"CHANGECOLORDEFS">10.2. Changing Color Definitions</a></h3>
|
|
<p>The function <var class="LITERAL">init_color()</var>can be used
|
|
to change the rgb values for the colors defined by curses
|
|
initially. Say you wanted to lighten the intensity of red color by
|
|
a minuscule. Then you can use this function as</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> init_color(COLOR_RED, 700, 0, 0);
|
|
/* param 1 : color name
|
|
* param 2, 3, 4 : rgb content min = 0, max = 1000 */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>If your terminal cannot change the color definitions, the
|
|
function returns ERR. The function <var class=
|
|
"LITERAL">can_change_color()</var> can be used to find out whether
|
|
the terminal has the capability of changing color content or not.
|
|
The rgb content is scaled from 0 to 1000. Initially RED color is
|
|
defined with content 1000(r), 0(g), 0(b).</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COLORCONTENT" id="COLORCONTENT">10.3.
|
|
Color Content</a></h3>
|
|
<p>The functions <var class="LITERAL">color_content()</var> and
|
|
<var class="LITERAL">pair_content()</var> can be used to find the
|
|
color content and foreground, background combination for the
|
|
pair.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="KEYS" id="KEYS">11. Interfacing with the
|
|
key board</a></h2>
|
|
<div class="SECT2">
|
|
<h3 class="SECT2"><a name="KEYSBASICS" id="KEYSBASICS">11.1. The
|
|
Basics</a></h3>
|
|
<p>No GUI is complete without a strong user interface and to
|
|
interact with the user, a curses program should be sensitive to key
|
|
presses or the mouse actions done by the user. Let's deal with the
|
|
keys first.</p>
|
|
<p>As you have seen in almost all of the above examples, it's very
|
|
easy to get key input from the user. A simple way of getting key
|
|
presses is to use <var class="LITERAL">getch()</var> function. The
|
|
cbreak mode should be enabled to read keys when you are interested
|
|
in reading individual key hits rather than complete lines of text
|
|
(which usually end with a carriage return). keypad should be
|
|
enabled to get the Functions keys, arrow keys etc. See the
|
|
initialization section for details.</p>
|
|
<p><var class="LITERAL">getch()</var> returns an integer
|
|
corresponding to the key pressed. If it is a normal character, the
|
|
integer value will be equivalent to the character. Otherwise it
|
|
returns a number which can be matched with the constants defined in
|
|
<var class="LITERAL">curses.h</var>. For example if the user
|
|
presses F1, the integer returned is 265. This can be checked using
|
|
the macro KEY_F() defined in curses.h. This makes reading keys
|
|
portable and easy to manage.</p>
|
|
<p>For example, if you call getch() like this</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> int ch;
|
|
|
|
ch = getch();</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>getch() will wait for the user to press a key, (unless you
|
|
specified a timeout) and when user presses a key, the corresponding
|
|
integer is returned. Then you can check the value returned with the
|
|
constants defined in curses.h to match against the keys you
|
|
want.</p>
|
|
<p>The following code piece will do that job.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> if(ch == KEY_LEFT)
|
|
printw("Left arrow is pressed\n");</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Let's write a small program which creates a menu which can be
|
|
navigated by up and down arrows.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="SIMPLEKEYEX" id="SIMPLEKEYEX">11.2. A
|
|
Simple Key Usage example</a></h3>
|
|
<div class="EXAMPLE"><a name="BSIKE" id="BSIKE"></a>
|
|
<p><b>Example 10. A Simple Key Usage example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <stdio.h>
|
|
#include <ncurses.h>
|
|
|
|
#define WIDTH 30
|
|
#define HEIGHT 10
|
|
|
|
int startx = 0;
|
|
int starty = 0;
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Exit",
|
|
};
|
|
int n_choices = sizeof(choices) / sizeof(char *);
|
|
void print_menu(WINDOW *menu_win, int highlight);
|
|
|
|
int main()
|
|
{ WINDOW *menu_win;
|
|
int highlight = 1;
|
|
int choice = 0;
|
|
int c;
|
|
|
|
initscr();
|
|
clear();
|
|
noecho();
|
|
cbreak(); /* Line buffering disabled. pass on everything */
|
|
startx = (80 - WIDTH) / 2;
|
|
starty = (24 - HEIGHT) / 2;
|
|
|
|
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
|
|
keypad(menu_win, TRUE);
|
|
mvprintw(0, 0, "Use arrow keys to go up and down, Press enter to select a choice");
|
|
refresh();
|
|
print_menu(menu_win, highlight);
|
|
while(1)
|
|
{ c = wgetch(menu_win);
|
|
switch(c)
|
|
{ case KEY_UP:
|
|
if(highlight == 1)
|
|
highlight = n_choices;
|
|
else
|
|
--highlight;
|
|
break;
|
|
case KEY_DOWN:
|
|
if(highlight == n_choices)
|
|
highlight = 1;
|
|
else
|
|
++highlight;
|
|
break;
|
|
case 10:
|
|
choice = highlight;
|
|
break;
|
|
default:
|
|
mvprintw(24, 0, "Charcter pressed is = %3d Hopefully it can be printed as '%c'", c, c);
|
|
refresh();
|
|
break;
|
|
}
|
|
print_menu(menu_win, highlight);
|
|
if(choice != 0) /* User did a choice come out of the infinite loop */
|
|
break;
|
|
}
|
|
mvprintw(23, 0, "You chose choice %d with choice string %s\n", choice, choices[choice - 1]);
|
|
clrtoeol();
|
|
refresh();
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void print_menu(WINDOW *menu_win, int highlight)
|
|
{
|
|
int x, y, i;
|
|
|
|
x = 2;
|
|
y = 2;
|
|
box(menu_win, 0, 0);
|
|
for(i = 0; i < n_choices; ++i)
|
|
{ if(highlight == i + 1) /* High light the present choice */
|
|
{ wattron(menu_win, A_REVERSE);
|
|
mvwprintw(menu_win, y, x, "%s", choices[i]);
|
|
wattroff(menu_win, A_REVERSE);
|
|
}
|
|
else
|
|
mvwprintw(menu_win, y, x, "%s", choices[i]);
|
|
++y;
|
|
}
|
|
wrefresh(menu_win);
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="MOUSE" id="MOUSE">12. Interfacing with
|
|
the mouse</a></h2>
|
|
<p>Now that you have seen how to get keys, lets do the same thing
|
|
from mouse. Usually each UI allows the user to interact with both
|
|
keyboard and mouse.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MOUSEBASICS" id="MOUSEBASICS">12.1. The
|
|
Basics</a></h3>
|
|
<p>Before you do any thing else, the events you want to receive
|
|
have to be enabled with <var class="LITERAL">mousemask()</var>.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> mousemask( mmask_t newmask, /* The events you want to listen to */
|
|
mmask_t *oldmask) /* The old events mask */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The first parameter to above function is a bit mask of events
|
|
you would like to listen. By default, all the events are turned
|
|
off. The bit mask <var class="LITERAL">ALL_MOUSE_EVENTS</var> can
|
|
be used to get all the events.</p>
|
|
<p>The following are all the event masks:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> Name Description
|
|
---------------------------------------------------------------------
|
|
BUTTON1_PRESSED mouse button 1 down
|
|
BUTTON1_RELEASED mouse button 1 up
|
|
BUTTON1_CLICKED mouse button 1 clicked
|
|
BUTTON1_DOUBLE_CLICKED mouse button 1 double clicked
|
|
BUTTON1_TRIPLE_CLICKED mouse button 1 triple clicked
|
|
BUTTON2_PRESSED mouse button 2 down
|
|
BUTTON2_RELEASED mouse button 2 up
|
|
BUTTON2_CLICKED mouse button 2 clicked
|
|
BUTTON2_DOUBLE_CLICKED mouse button 2 double clicked
|
|
BUTTON2_TRIPLE_CLICKED mouse button 2 triple clicked
|
|
BUTTON3_PRESSED mouse button 3 down
|
|
BUTTON3_RELEASED mouse button 3 up
|
|
BUTTON3_CLICKED mouse button 3 clicked
|
|
BUTTON3_DOUBLE_CLICKED mouse button 3 double clicked
|
|
BUTTON3_TRIPLE_CLICKED mouse button 3 triple clicked
|
|
BUTTON4_PRESSED mouse button 4 down
|
|
BUTTON4_RELEASED mouse button 4 up
|
|
BUTTON4_CLICKED mouse button 4 clicked
|
|
BUTTON4_DOUBLE_CLICKED mouse button 4 double clicked
|
|
BUTTON4_TRIPLE_CLICKED mouse button 4 triple clicked
|
|
BUTTON_SHIFT shift was down during button state change
|
|
BUTTON_CTRL control was down during button state change
|
|
BUTTON_ALT alt was down during button state change
|
|
ALL_MOUSE_EVENTS report all button state changes
|
|
REPORT_MOUSE_POSITION report mouse movement</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GETTINGEVENTS" id="GETTINGEVENTS">12.2.
|
|
Getting the events</a></h3>
|
|
<p>Once a class of mouse events have been enabled, getch() class of
|
|
functions return KEY_MOUSE every time some mouse event happens.
|
|
Then the mouse event can be retrieved with <var class=
|
|
"LITERAL">getmouse()</var>.</p>
|
|
<p>The code approximately looks like this:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> MEVENT event;
|
|
|
|
ch = getch();
|
|
if(ch == KEY_MOUSE)
|
|
if(getmouse(&event) == OK)
|
|
. /* Do some thing with the event */
|
|
.
|
|
.</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>getmouse() returns the event into the pointer given to it. It's
|
|
a structure which contains</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> typedef struct
|
|
{
|
|
short id; /* ID to distinguish multiple devices */
|
|
int x, y, z; /* event coordinates */
|
|
mmask_t bstate; /* button state bits */
|
|
} </font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The <var class="LITERAL">bstate</var> is the main variable we
|
|
are interested in. It tells the button state of the mouse.</p>
|
|
<p>Then with a code snippet like the following, we can find out
|
|
what happened.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> if(event.bstate & BUTTON1_PRESSED)
|
|
printw("Left Button Pressed");</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MOUSETOGETHER" id="MOUSETOGETHER">12.3.
|
|
Putting it all Together</a></h3>
|
|
<p>That's pretty much interfacing with mouse. Let's create the same
|
|
menu and enable mouse interaction. To make things simpler, key
|
|
handling is removed.</p>
|
|
<div class="EXAMPLE"><a name="BMOME" id="BMOME"></a>
|
|
<p><b>Example 11. Access the menu with mouse !!!</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
#define WIDTH 30
|
|
#define HEIGHT 10
|
|
|
|
int startx = 0;
|
|
int starty = 0;
|
|
|
|
char *choices[] = { "Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Exit",
|
|
};
|
|
|
|
int n_choices = sizeof(choices) / sizeof(char *);
|
|
|
|
void print_menu(WINDOW *menu_win, int highlight);
|
|
void report_choice(int mouse_x, int mouse_y, int *p_choice);
|
|
|
|
int main()
|
|
{ int c, choice = 0;
|
|
WINDOW *menu_win;
|
|
MEVENT event;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
clear();
|
|
noecho();
|
|
cbreak(); //Line buffering disabled. pass on everything
|
|
|
|
/* Try to put the window in the middle of screen */
|
|
startx = (80 - WIDTH) / 2;
|
|
starty = (24 - HEIGHT) / 2;
|
|
|
|
attron(A_REVERSE);
|
|
mvprintw(23, 1, "Click on Exit to quit (Works best in a virtual console)");
|
|
refresh();
|
|
attroff(A_REVERSE);
|
|
|
|
/* Print the menu for the first time */
|
|
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
|
|
print_menu(menu_win, 1);
|
|
/* Get all the mouse events */
|
|
mousemask(ALL_MOUSE_EVENTS, NULL);
|
|
|
|
while(1)
|
|
{ c = wgetch(menu_win);
|
|
switch(c)
|
|
{ case KEY_MOUSE:
|
|
if(getmouse(&event) == OK)
|
|
{ /* When the user clicks left mouse button */
|
|
if(event.bstate & BUTTON1_PRESSED)
|
|
{ report_choice(event.x + 1, event.y + 1, &choice);
|
|
if(choice == -1) //Exit chosen
|
|
goto end;
|
|
mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
|
|
refresh();
|
|
}
|
|
}
|
|
print_menu(menu_win, choice);
|
|
break;
|
|
}
|
|
}
|
|
end:
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void print_menu(WINDOW *menu_win, int highlight)
|
|
{
|
|
int x, y, i;
|
|
|
|
x = 2;
|
|
y = 2;
|
|
box(menu_win, 0, 0);
|
|
for(i = 0; i < n_choices; ++i)
|
|
{ if(highlight == i + 1)
|
|
{ wattron(menu_win, A_REVERSE);
|
|
mvwprintw(menu_win, y, x, "%s", choices[i]);
|
|
wattroff(menu_win, A_REVERSE);
|
|
}
|
|
else
|
|
mvwprintw(menu_win, y, x, "%s", choices[i]);
|
|
++y;
|
|
}
|
|
wrefresh(menu_win);
|
|
}
|
|
|
|
/* Report the choice according to mouse position */
|
|
void report_choice(int mouse_x, int mouse_y, int *p_choice)
|
|
{ int i,j, choice;
|
|
|
|
i = startx + 2;
|
|
j = starty + 3;
|
|
|
|
for(choice = 0; choice < n_choices; ++choice)
|
|
if(mouse_y == j + choice && mouse_x >= i && mouse_x <= i + strlen(choices[choice]))
|
|
{ if(choice == n_choices - 1)
|
|
*p_choice = -1;
|
|
else
|
|
*p_choice = choice + 1;
|
|
break;
|
|
}
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MISCMOUSEFUNCS" id=
|
|
"MISCMOUSEFUNCS">12.4. Miscellaneous Functions</a></h3>
|
|
<p>The functions mouse_trafo() and wmouse_trafo() can be used to
|
|
convert to mouse co-ordinates to screen relative co-ordinates. See
|
|
curs_mouse(3X) man page for details.</p>
|
|
<p>The mouseinterval function sets the maximum time (in thousands
|
|
of a second) that can elapse between press and release events in
|
|
order for them to be recognized as a click. This function returns
|
|
the previous interval value. The default is one fifth of a
|
|
second.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="SCREEN" id="SCREEN">13. Screen
|
|
Manipulation</a></h2>
|
|
<p>In this section, we will look into some functions, which allow
|
|
us to manage the screen efficiently and to write some fancy
|
|
programs. This is especially important in writing games.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GETYX" id="GETYX">13.1. getyx()
|
|
functions</a></h3>
|
|
<p>The function <var class="LITERAL">getyx()</var> can be used to
|
|
find out the present cursor co-ordinates. It will fill the values
|
|
of x and y co-ordinates in the arguments given to it. Since getyx()
|
|
is a macro you don't have to pass the address of the variables. It
|
|
can be called as</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> getyx(win, y, x);
|
|
/* win: window pointer
|
|
* y, x: y, x co-ordinates will be put into this variables
|
|
*/</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The function getparyx() gets the beginning co-ordinates of the
|
|
sub window relative to the main window. This is some times useful
|
|
to update a sub window. When designing fancy stuff like writing
|
|
multiple menus, it becomes difficult to store the menu positions,
|
|
their first option co-ordinates etc. A simple solution to this
|
|
problem, is to create menus in sub windows and later find the
|
|
starting co-ordinates of the menus by using getparyx().</p>
|
|
<p>The functions getbegyx() and getmaxyx() store current window's
|
|
beginning and maximum co-ordinates. These functions are useful in
|
|
the same way as above in managing the windows and sub windows
|
|
effectively.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="SCREENDUMP" id="SCREENDUMP">13.2. Screen
|
|
Dumping</a></h3>
|
|
<p>While writing games, some times it becomes necessary to store
|
|
the state of the screen and restore it back to the same state. The
|
|
function scr_dump() can be used to dump the screen contents to a
|
|
file given as an argument. Later it can be restored by scr_restore
|
|
function. These two simple functions can be used effectively to
|
|
maintain a fast moving game with changing scenarios.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="WINDOWDUMP" id="WINDOWDUMP">13.3. Window
|
|
Dumping</a></h3>
|
|
<p>To store and restore windows, the functions <var class=
|
|
"LITERAL">putwin()</var> and <var class="LITERAL">getwin()</var>
|
|
can be used. <var class="LITERAL">putwin()</var> puts the present
|
|
window state into a file, which can be later restored by
|
|
<var class="LITERAL">getwin()</var>.</p>
|
|
<p>The function <var class="LITERAL">copywin()</var> can be used to
|
|
copy a window completely onto another window. It takes the source
|
|
and destination windows as parameters and according to the
|
|
rectangle specified, it copies the rectangular region from source
|
|
to destination window. It's last parameter specifies whether to
|
|
overwrite or just overlay the contents on to the destination
|
|
window. If this argument is true, then the copying is
|
|
non-destructive.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="MISC" id="MISC">14. Miscellaneous
|
|
features</a></h2>
|
|
<p>Now you know enough features to write a good curses program,
|
|
with all bells and whistles. There are some miscellaneous functions
|
|
which are useful in various cases. Let's go headlong into some of
|
|
those.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="CURSSET" id="CURSSET">14.1.
|
|
curs_set()</a></h3>
|
|
<p>This function can be used to make the cursor invisible. The
|
|
parameter to this function should be</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> 0 : invisible or
|
|
1 : normal or
|
|
2 : very visible.</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="TEMPLEAVE" id="TEMPLEAVE">14.2.
|
|
Temporarily Leaving Curses mode</a></h3>
|
|
<p>Some times you may want to get back to cooked mode (normal line
|
|
buffering mode) temporarily. In such a case you will first need to
|
|
save the tty modes with a call to <var class=
|
|
"LITERAL">def_prog_mode()</var> and then call <var class=
|
|
"LITERAL">endwin()</var> to end the curses mode. This will leave
|
|
you in the original tty mode. To get back to curses once you are
|
|
done, call <var class="LITERAL">reset_prog_mode()</var> . This
|
|
function returns the tty to the state stored by <var class=
|
|
"LITERAL">def_prog_mode()</var>. Then do refresh(), and you are
|
|
back to the curses mode. Here is an example showing the sequence of
|
|
things to be done.</p>
|
|
<div class="EXAMPLE"><a name="BTELE" id="BTELE"></a>
|
|
<p><b>Example 12. Temporarily Leaving Curses Mode</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
int main()
|
|
{
|
|
initscr(); /* Start curses mode */
|
|
printw("Hello World !!!\n"); /* Print Hello World */
|
|
refresh(); /* Print it on to the real screen */
|
|
def_prog_mode(); /* Save the tty modes */
|
|
endwin(); /* End curses mode temporarily */
|
|
system("/bin/sh"); /* Do whatever you like in cooked mode */
|
|
reset_prog_mode(); /* Return to the previous tty mode*/
|
|
/* stored by def_prog_mode() */
|
|
refresh(); /* Do refresh() to restore the */
|
|
/* Screen contents */
|
|
printw("Another String\n"); /* Back to curses use the full */
|
|
refresh(); /* capabilities of curses */
|
|
endwin(); /* End curses mode */
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="ACSVARS" id="ACSVARS">14.3. ACS_
|
|
variables</a></h3>
|
|
<p>If you have ever programmed in DOS, you know about those nifty
|
|
characters in extended character set. They are printable only on
|
|
some terminals. NCURSES functions like <var class=
|
|
"LITERAL">box()</var> use these characters. All these variables
|
|
start with ACS meaning alternative character set. You might have
|
|
noticed me using these characters in some of the programs above.
|
|
Here's an example showing all the characters.</p>
|
|
<div class="EXAMPLE"><a name="BACSVARS" id="BACSVARS"></a>
|
|
<p><b>Example 13. ACS Variables Example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <ncurses.h>
|
|
|
|
int main()
|
|
{
|
|
initscr();
|
|
|
|
printw("Upper left corner "); addch(ACS_ULCORNER); printw("\n");
|
|
printw("Lower left corner "); addch(ACS_LLCORNER); printw("\n");
|
|
printw("Lower right corner "); addch(ACS_LRCORNER); printw("\n");
|
|
printw("Tee pointing right "); addch(ACS_LTEE); printw("\n");
|
|
printw("Tee pointing left "); addch(ACS_RTEE); printw("\n");
|
|
printw("Tee pointing up "); addch(ACS_BTEE); printw("\n");
|
|
printw("Tee pointing down "); addch(ACS_TTEE); printw("\n");
|
|
printw("Horizontal line "); addch(ACS_HLINE); printw("\n");
|
|
printw("Vertical line "); addch(ACS_VLINE); printw("\n");
|
|
printw("Large Plus or cross over "); addch(ACS_PLUS); printw("\n");
|
|
printw("Scan Line 1 "); addch(ACS_S1); printw("\n");
|
|
printw("Scan Line 3 "); addch(ACS_S3); printw("\n");
|
|
printw("Scan Line 7 "); addch(ACS_S7); printw("\n");
|
|
printw("Scan Line 9 "); addch(ACS_S9); printw("\n");
|
|
printw("Diamond "); addch(ACS_DIAMOND); printw("\n");
|
|
printw("Checker board (stipple) "); addch(ACS_CKBOARD); printw("\n");
|
|
printw("Degree Symbol "); addch(ACS_DEGREE); printw("\n");
|
|
printw("Plus/Minus Symbol "); addch(ACS_PLMINUS); printw("\n");
|
|
printw("Bullet "); addch(ACS_BULLET); printw("\n");
|
|
printw("Arrow Pointing Left "); addch(ACS_LARROW); printw("\n");
|
|
printw("Arrow Pointing Right "); addch(ACS_RARROW); printw("\n");
|
|
printw("Arrow Pointing Down "); addch(ACS_DARROW); printw("\n");
|
|
printw("Arrow Pointing Up "); addch(ACS_UARROW); printw("\n");
|
|
printw("Board of squares "); addch(ACS_BOARD); printw("\n");
|
|
printw("Lantern Symbol "); addch(ACS_LANTERN); printw("\n");
|
|
printw("Solid Square Block "); addch(ACS_BLOCK); printw("\n");
|
|
printw("Less/Equal sign "); addch(ACS_LEQUAL); printw("\n");
|
|
printw("Greater/Equal sign "); addch(ACS_GEQUAL); printw("\n");
|
|
printw("Pi "); addch(ACS_PI); printw("\n");
|
|
printw("Not equal "); addch(ACS_NEQUAL); printw("\n");
|
|
printw("UK pound sign "); addch(ACS_STERLING); printw("\n");
|
|
|
|
refresh();
|
|
getch();
|
|
endwin();
|
|
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="OTHERLIB" id="OTHERLIB">15. Other
|
|
libraries</a></h2>
|
|
<p>Apart from the curses library, there are few text mode
|
|
libraries, which provide more functionality and a lot of features.
|
|
The following sections explain three standard libraries which are
|
|
usually distributed along with curses.</p>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="PANELS" id="PANELS">16. Panel
|
|
Library</a></h2>
|
|
<p>Now that you are proficient in curses, you wanted to do some
|
|
thing big. You created a lot of overlapping windows to give a
|
|
professional windows-type look. Unfortunately, it soon becomes
|
|
difficult to manage these. The multiple refreshes, updates plunge
|
|
you into a nightmare. The overlapping windows create blotches,
|
|
whenever you forget to refresh the windows in the proper order.</p>
|
|
<p>Don't despair. There's an elegant solution provided in panels
|
|
library. In the words of developers of ncurses</p>
|
|
<p><em>When your interface design is such that windows may dive
|
|
deeper into the visibility stack or pop to the top at runtime, the
|
|
resulting book-keeping can be tedious and difficult to get right.
|
|
Hence the panels library.</em></p>
|
|
<p>If you have lot of overlapping windows, then panels library is
|
|
the way to go. It obviates the need of doing series of
|
|
wnoutrefresh(), doupdate() and relieves the burden of doing it
|
|
correctly(bottom up). The library maintains information about the
|
|
order of windows, their overlapping and update the screen properly.
|
|
So why wait? Let's take a close peek into panels.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PANELBASICS" id="PANELBASICS">16.1. The
|
|
Basics</a></h3>
|
|
<p>Panel object is a window that is implicitly treated as part of a
|
|
deck including all other panel objects. The deck is treated as a
|
|
stack with the top panel being completely visible and the other
|
|
panels may or may not be obscured according to their positions. So
|
|
the basic idea is to create a stack of overlapping panels and use
|
|
panels library to display them correctly. There is a function
|
|
similar to refresh() which, when called , displays panels in the
|
|
correct order. Functions are provided to hide or show panels, move
|
|
panels, change its size etc.. The overlapping problem is managed by
|
|
the panels library during all the calls to these functions.</p>
|
|
<p>The general flow of a panel program goes like this:</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>Create the windows (with newwin()) to be attached to the
|
|
panels.</p>
|
|
</li>
|
|
<li>
|
|
<p>Create panels with the chosen visibility order. Stack them up
|
|
according to the desired visibility. The function new_panel() is
|
|
used to created panels.</p>
|
|
</li>
|
|
<li>
|
|
<p>Call update_panels() to write the panels to the virtual screen
|
|
in correct visibility order. Do a doupdate() to show it on the
|
|
screen.</p>
|
|
</li>
|
|
<li>
|
|
<p>Mainpulate the panels with show_panel(), hide_panel(),
|
|
move_panel() etc. Make use of helper functions like panel_hidden()
|
|
and panel_window(). Make use of user pointer to store custom data
|
|
for a panel. Use the functions set_panel_userptr() and
|
|
panel_userptr() to set and get the user pointer for a panel.</p>
|
|
</li>
|
|
<li>
|
|
<p>When you are done with the panel use del_panel() to delete the
|
|
panel.</p>
|
|
</li>
|
|
</ol>
|
|
<p>Let's make the concepts clear, with some programs. The following
|
|
is a simple program which creates 3 overlapping panels and shows
|
|
them on the screen.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COMPILEPANELS" id="COMPILEPANELS">16.2.
|
|
Compiling With the Panels Library</a></h3>
|
|
<p>To use panels library functions, you have to include panel.h and
|
|
to link the program with panels library the flag -lpanel should be
|
|
added along with -lncurses in that order.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> #include <panel.h>
|
|
.
|
|
.
|
|
.
|
|
|
|
compile and link: gcc <program file> -lpanel -lncurses</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<div class="EXAMPLE"><a name="PPASI" id="PPASI"></a>
|
|
<p><b>Example 14. Panel basics</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <panel.h>
|
|
|
|
int main()
|
|
{ WINDOW *my_wins[3];
|
|
PANEL *my_panels[3];
|
|
int lines = 10, cols = 40, y = 2, x = 4, i;
|
|
|
|
initscr();
|
|
cbreak();
|
|
noecho();
|
|
|
|
/* Create windows for the panels */
|
|
my_wins[0] = newwin(lines, cols, y, x);
|
|
my_wins[1] = newwin(lines, cols, y + 1, x + 5);
|
|
my_wins[2] = newwin(lines, cols, y + 2, x + 10);
|
|
|
|
/*
|
|
* Create borders around the windows so that you can see the effect
|
|
* of panels
|
|
*/
|
|
for(i = 0; i < 3; ++i)
|
|
box(my_wins[i], 0, 0);
|
|
|
|
/* Attach a panel to each window */ /* Order is bottom up */
|
|
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
|
|
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
|
|
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
|
|
|
|
/* Update the stacking order. 2nd panel will be on top */
|
|
update_panels();
|
|
|
|
/* Show it on the screen */
|
|
doupdate();
|
|
|
|
getch();
|
|
endwin();
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>As you can see, above program follows a simple flow as
|
|
explained. The windows are created with newwin() and then they are
|
|
attached to panels with new_panel(). As we attach one panel after
|
|
another, the stack of panels gets updated. To put them on screen
|
|
update_panels() and doupdate() are called.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PANELBROWSING" id="PANELBROWSING">16.3.
|
|
Panel Window Browsing</a></h3>
|
|
<p>A slightly complicated example is given below. This program
|
|
creates 3 windows which can be cycled through using tab. Have a
|
|
look at the code.</p>
|
|
<div class="EXAMPLE"><a name="PPABR" id="PPABR"></a>
|
|
<p><b>Example 15. Panel Window Browsing Example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <panel.h>
|
|
|
|
#define NLINES 10
|
|
#define NCOLS 40
|
|
|
|
void init_wins(WINDOW **wins, int n);
|
|
void win_show(WINDOW *win, char *label, int label_color);
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
|
|
int main()
|
|
{ WINDOW *my_wins[3];
|
|
PANEL *my_panels[3];
|
|
PANEL *top;
|
|
int ch;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize all the colors */
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_BLUE, COLOR_BLACK);
|
|
init_pair(4, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
init_wins(my_wins, 3);
|
|
|
|
/* Attach a panel to each window */ /* Order is bottom up */
|
|
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
|
|
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
|
|
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
|
|
|
|
/* Set up the user pointers to the next panel */
|
|
set_panel_userptr(my_panels[0], my_panels[1]);
|
|
set_panel_userptr(my_panels[1], my_panels[2]);
|
|
set_panel_userptr(my_panels[2], my_panels[0]);
|
|
|
|
/* Update the stacking order. 2nd panel will be on top */
|
|
update_panels();
|
|
|
|
/* Show it on the screen */
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
|
|
attroff(COLOR_PAIR(4));
|
|
doupdate();
|
|
|
|
top = my_panels[2];
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case 9:
|
|
top = (PANEL *)panel_userptr(top);
|
|
top_panel(top);
|
|
break;
|
|
}
|
|
update_panels();
|
|
doupdate();
|
|
}
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
/* Put all the windows */
|
|
void init_wins(WINDOW **wins, int n)
|
|
{ int x, y, i;
|
|
char label[80];
|
|
|
|
y = 2;
|
|
x = 10;
|
|
for(i = 0; i < n; ++i)
|
|
{ wins[i] = newwin(NLINES, NCOLS, y, x);
|
|
sprintf(label, "Window Number %d", i + 1);
|
|
win_show(wins[i], label, i + 1);
|
|
y += 3;
|
|
x += 7;
|
|
}
|
|
}
|
|
|
|
/* Show the window with a border and a label */
|
|
void win_show(WINDOW *win, char *label, int label_color)
|
|
{ int startx, starty, height, width;
|
|
|
|
getbegyx(win, starty, startx);
|
|
getmaxyx(win, height, width);
|
|
|
|
box(win, 0, 0);
|
|
mvwaddch(win, 2, 0, ACS_LTEE);
|
|
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
|
|
mvwaddch(win, 2, width - 1, ACS_RTEE);
|
|
|
|
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="USERPTRUSING" id="USERPTRUSING">16.4.
|
|
Using User Pointers</a></h3>
|
|
<p>In the above example I used user pointers to find out the next
|
|
window in the cycle. We can attach custom information to the panel
|
|
by specifying a user pointer, which can point to any information
|
|
you want to store. In this case I stored the pointer to the next
|
|
panel in the cycle. User pointer for a panel can be set with the
|
|
function <var class="LITERAL">set_panel_userptr()</var>. It can be
|
|
accessed using the function <var class=
|
|
"LITERAL">panel_userptr()</var> which will return the user pointer
|
|
for the panel given as argument. After finding the next panel in
|
|
the cycle It's brought to the top by the function top_panel(). This
|
|
function brings the panel given as argument to the top of the panel
|
|
stack.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PANELMOVERESIZE" id=
|
|
"PANELMOVERESIZE">16.5. Moving and Resizing Panels</a></h3>
|
|
<p>The function <var class="LITERAL">move_panel()</var> can be used
|
|
to move a panel to the desired location. It does not change the
|
|
position of the panel in the stack. Make sure that you use
|
|
move_panel() instead mvwin() on the window associated with the
|
|
panel.</p>
|
|
<p>Resizing a panel is slightly complex. There is no straight
|
|
forward function just to resize the window associated with a panel.
|
|
A solution to resize a panel is to create a new window with the
|
|
desired sizes, change the window associated with the panel using
|
|
replace_panel(). Don't forget to delete the old window. The window
|
|
associated with a panel can be found by using the function
|
|
panel_window().</p>
|
|
<p>The following program shows these concepts, in supposedly simple
|
|
program. You can cycle through the window with <TAB> as
|
|
usual. To resize or move the active panel press 'r' for resize 'm'
|
|
for moving. Then use arrow keys to resize or move it to the desired
|
|
way and press enter to end your resizing or moving. This example
|
|
makes use of user data to get the required data to do the
|
|
operations.</p>
|
|
<div class="EXAMPLE"><a name="PPARE" id="PPARE"></a>
|
|
<p><b>Example 16. Panel Moving and Resizing example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <panel.h>
|
|
|
|
typedef struct _PANEL_DATA {
|
|
int x, y, w, h;
|
|
char label[80];
|
|
int label_color;
|
|
PANEL *next;
|
|
}PANEL_DATA;
|
|
|
|
#define NLINES 10
|
|
#define NCOLS 40
|
|
|
|
void init_wins(WINDOW **wins, int n);
|
|
void win_show(WINDOW *win, char *label, int label_color);
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
void set_user_ptrs(PANEL **panels, int n);
|
|
|
|
int main()
|
|
{ WINDOW *my_wins[3];
|
|
PANEL *my_panels[3];
|
|
PANEL_DATA *top;
|
|
PANEL *stack_top;
|
|
WINDOW *temp_win, *old_win;
|
|
int ch;
|
|
int newx, newy, neww, newh;
|
|
int size = FALSE, move = FALSE;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize all the colors */
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_BLUE, COLOR_BLACK);
|
|
init_pair(4, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
init_wins(my_wins, 3);
|
|
|
|
/* Attach a panel to each window */ /* Order is bottom up */
|
|
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
|
|
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
|
|
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
|
|
|
|
set_user_ptrs(my_panels, 3);
|
|
/* Update the stacking order. 2nd panel will be on top */
|
|
update_panels();
|
|
|
|
/* Show it on the screen */
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
|
|
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
|
|
attroff(COLOR_PAIR(4));
|
|
doupdate();
|
|
|
|
stack_top = my_panels[2];
|
|
top = (PANEL_DATA *)panel_userptr(stack_top);
|
|
newx = top->x;
|
|
newy = top->y;
|
|
neww = top->w;
|
|
newh = top->h;
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case 9: /* Tab */
|
|
top = (PANEL_DATA *)panel_userptr(stack_top);
|
|
top_panel(top->next);
|
|
stack_top = top->next;
|
|
top = (PANEL_DATA *)panel_userptr(stack_top);
|
|
newx = top->x;
|
|
newy = top->y;
|
|
neww = top->w;
|
|
newh = top->h;
|
|
break;
|
|
case 'r': /* Re-Size*/
|
|
size = TRUE;
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 4, 0, "Entered Resizing :Use Arrow Keys to resize and press <ENTER> to end resizing");
|
|
refresh();
|
|
attroff(COLOR_PAIR(4));
|
|
break;
|
|
case 'm': /* Move */
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 4, 0, "Entered Moving: Use Arrow Keys to Move and press <ENTER> to end moving");
|
|
refresh();
|
|
attroff(COLOR_PAIR(4));
|
|
move = TRUE;
|
|
break;
|
|
case KEY_LEFT:
|
|
if(size == TRUE)
|
|
{ --newx;
|
|
++neww;
|
|
}
|
|
if(move == TRUE)
|
|
--newx;
|
|
break;
|
|
case KEY_RIGHT:
|
|
if(size == TRUE)
|
|
{ ++newx;
|
|
--neww;
|
|
}
|
|
if(move == TRUE)
|
|
++newx;
|
|
break;
|
|
case KEY_UP:
|
|
if(size == TRUE)
|
|
{ --newy;
|
|
++newh;
|
|
}
|
|
if(move == TRUE)
|
|
--newy;
|
|
break;
|
|
case KEY_DOWN:
|
|
if(size == TRUE)
|
|
{ ++newy;
|
|
--newh;
|
|
}
|
|
if(move == TRUE)
|
|
++newy;
|
|
break;
|
|
case 10: /* Enter */
|
|
move(LINES - 4, 0);
|
|
clrtoeol();
|
|
refresh();
|
|
if(size == TRUE)
|
|
{ old_win = panel_window(stack_top);
|
|
temp_win = newwin(newh, neww, newy, newx);
|
|
replace_panel(stack_top, temp_win);
|
|
win_show(temp_win, top->label, top->label_color);
|
|
delwin(old_win);
|
|
size = FALSE;
|
|
}
|
|
if(move == TRUE)
|
|
{ move_panel(stack_top, newy, newx);
|
|
move = FALSE;
|
|
}
|
|
break;
|
|
|
|
}
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
|
|
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
|
|
attroff(COLOR_PAIR(4));
|
|
refresh();
|
|
update_panels();
|
|
doupdate();
|
|
}
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
/* Put all the windows */
|
|
void init_wins(WINDOW **wins, int n)
|
|
{ int x, y, i;
|
|
char label[80];
|
|
|
|
y = 2;
|
|
x = 10;
|
|
for(i = 0; i < n; ++i)
|
|
{ wins[i] = newwin(NLINES, NCOLS, y, x);
|
|
sprintf(label, "Window Number %d", i + 1);
|
|
win_show(wins[i], label, i + 1);
|
|
y += 3;
|
|
x += 7;
|
|
}
|
|
}
|
|
|
|
/* Set the PANEL_DATA structures for individual panels */
|
|
void set_user_ptrs(PANEL **panels, int n)
|
|
{ PANEL_DATA *ptrs;
|
|
WINDOW *win;
|
|
int x, y, w, h, i;
|
|
char temp[80];
|
|
|
|
ptrs = (PANEL_DATA *)calloc(n, sizeof(PANEL_DATA));
|
|
|
|
for(i = 0;i < n; ++i)
|
|
{ win = panel_window(panels[i]);
|
|
getbegyx(win, y, x);
|
|
getmaxyx(win, h, w);
|
|
ptrs[i].x = x;
|
|
ptrs[i].y = y;
|
|
ptrs[i].w = w;
|
|
ptrs[i].h = h;
|
|
sprintf(temp, "Window Number %d", i + 1);
|
|
strcpy(ptrs[i].label, temp);
|
|
ptrs[i].label_color = i + 1;
|
|
if(i + 1 == n)
|
|
ptrs[i].next = panels[0];
|
|
else
|
|
ptrs[i].next = panels[i + 1];
|
|
set_panel_userptr(panels[i], &ptrs[i]);
|
|
}
|
|
}
|
|
|
|
/* Show the window with a border and a label */
|
|
void win_show(WINDOW *win, char *label, int label_color)
|
|
{ int startx, starty, height, width;
|
|
|
|
getbegyx(win, starty, startx);
|
|
getmaxyx(win, height, width);
|
|
|
|
box(win, 0, 0);
|
|
mvwaddch(win, 2, 0, ACS_LTEE);
|
|
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
|
|
mvwaddch(win, 2, width - 1, ACS_RTEE);
|
|
|
|
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Concentrate on the main while loop. Once it finds out the type
|
|
of key pressed, it takes appropriate action. If 'r' is pressed
|
|
resizing mode is started. After this the new sizes are updated as
|
|
the user presses the arrow keys. When the user presses
|
|
<ENTER> present selection ends and panel is resized by using
|
|
the concept explained. While in resizing mode the program doesn't
|
|
show how the window is getting resized. It's left as an exercise to
|
|
the reader to print a dotted border while it gets resized to a new
|
|
position.</p>
|
|
<p>When the user presses 'm' the move mode starts. This is a bit
|
|
simpler than resizing. As the arrow keys are pressed the new
|
|
position is updated and pressing of <ENTER> causes the panel
|
|
to be moved by calling the function move_panel().</p>
|
|
<p>In this program the user data which is represented as
|
|
PANEL_DATA, plays very important role in finding the associated
|
|
information with a panel. As written in the comments, the
|
|
PANEL_DATA stores the panel sizes, label, label color and a pointer
|
|
to the next panel in the cycle.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PANELSHOWHIDE" id="PANELSHOWHIDE">16.6.
|
|
Hiding and Showing Panels</a></h3>
|
|
<p>A Panel can be hidden by using the function hide_panel(). This
|
|
function merely removes it form the stack of panels, thus hiding it
|
|
on the screen once you do update_panels() and doupdate(). It
|
|
doesn't destroy the PANEL structure associated with the hidden
|
|
panel. It can be shown again by using the show_panel()
|
|
function.</p>
|
|
<p>The following program shows the hiding of panels. Press 'a' or
|
|
'b' or 'c' to show or hide first, second and third windows
|
|
respectively. It uses a user data with a small variable hide, which
|
|
keeps track of whether the window is hidden or not. For some reason
|
|
the function <var class="LITERAL">panel_hidden()</var> which tells
|
|
whether a panel is hidden or not is not working. A bug report was
|
|
also presented by Michael Andres <a href=
|
|
"http://www.geocrawler.com/archives/3/344/1999/9/0/2643549/"
|
|
target="_top">here</a></p>
|
|
<div class="EXAMPLE"><a name="PPAHI" id="PPAHI"></a>
|
|
<p><b>Example 17. Panel Hiding and Showing example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <panel.h>
|
|
|
|
typedef struct _PANEL_DATA {
|
|
int hide; /* TRUE if panel is hidden */
|
|
}PANEL_DATA;
|
|
|
|
#define NLINES 10
|
|
#define NCOLS 40
|
|
|
|
void init_wins(WINDOW **wins, int n);
|
|
void win_show(WINDOW *win, char *label, int label_color);
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
|
|
int main()
|
|
{ WINDOW *my_wins[3];
|
|
PANEL *my_panels[3];
|
|
PANEL_DATA panel_datas[3];
|
|
PANEL_DATA *temp;
|
|
int ch;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize all the colors */
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_BLUE, COLOR_BLACK);
|
|
init_pair(4, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
init_wins(my_wins, 3);
|
|
|
|
/* Attach a panel to each window */ /* Order is bottom up */
|
|
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
|
|
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
|
|
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
|
|
|
|
/* Initialize panel datas saying that nothing is hidden */
|
|
panel_datas[0].hide = FALSE;
|
|
panel_datas[1].hide = FALSE;
|
|
panel_datas[2].hide = FALSE;
|
|
|
|
set_panel_userptr(my_panels[0], &panel_datas[0]);
|
|
set_panel_userptr(my_panels[1], &panel_datas[1]);
|
|
set_panel_userptr(my_panels[2], &panel_datas[2]);
|
|
|
|
/* Update the stacking order. 2nd panel will be on top */
|
|
update_panels();
|
|
|
|
/* Show it on the screen */
|
|
attron(COLOR_PAIR(4));
|
|
mvprintw(LINES - 3, 0, "Show or Hide a window with 'a'(first window) 'b'(Second Window) 'c'(Third Window)");
|
|
mvprintw(LINES - 2, 0, "F1 to Exit");
|
|
|
|
attroff(COLOR_PAIR(4));
|
|
doupdate();
|
|
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case 'a':
|
|
temp = (PANEL_DATA *)panel_userptr(my_panels[0]);
|
|
if(temp->hide == FALSE)
|
|
{ hide_panel(my_panels[0]);
|
|
temp->hide = TRUE;
|
|
}
|
|
else
|
|
{ show_panel(my_panels[0]);
|
|
temp->hide = FALSE;
|
|
}
|
|
break;
|
|
case 'b':
|
|
temp = (PANEL_DATA *)panel_userptr(my_panels[1]);
|
|
if(temp->hide == FALSE)
|
|
{ hide_panel(my_panels[1]);
|
|
temp->hide = TRUE;
|
|
}
|
|
else
|
|
{ show_panel(my_panels[1]);
|
|
temp->hide = FALSE;
|
|
}
|
|
break;
|
|
case 'c':
|
|
temp = (PANEL_DATA *)panel_userptr(my_panels[2]);
|
|
if(temp->hide == FALSE)
|
|
{ hide_panel(my_panels[2]);
|
|
temp->hide = TRUE;
|
|
}
|
|
else
|
|
{ show_panel(my_panels[2]);
|
|
temp->hide = FALSE;
|
|
}
|
|
break;
|
|
}
|
|
update_panels();
|
|
doupdate();
|
|
}
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
/* Put all the windows */
|
|
void init_wins(WINDOW **wins, int n)
|
|
{ int x, y, i;
|
|
char label[80];
|
|
|
|
y = 2;
|
|
x = 10;
|
|
for(i = 0; i < n; ++i)
|
|
{ wins[i] = newwin(NLINES, NCOLS, y, x);
|
|
sprintf(label, "Window Number %d", i + 1);
|
|
win_show(wins[i], label, i + 1);
|
|
y += 3;
|
|
x += 7;
|
|
}
|
|
}
|
|
|
|
/* Show the window with a border and a label */
|
|
void win_show(WINDOW *win, char *label, int label_color)
|
|
{ int startx, starty, height, width;
|
|
|
|
getbegyx(win, starty, startx);
|
|
getmaxyx(win, height, width);
|
|
|
|
box(win, 0, 0);
|
|
mvwaddch(win, 2, 0, ACS_LTEE);
|
|
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
|
|
mvwaddch(win, 2, width - 1, ACS_RTEE);
|
|
|
|
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PANELABOVE" id="PANELABOVE">16.7.
|
|
panel_above() and panel_below() Functions</a></h3>
|
|
<p>The functions <var class="LITERAL">panel_above()</var> and
|
|
<var class="LITERAL">panel_below()</var> can be used to find out
|
|
the panel above and below a panel. If the argument to these
|
|
functions is NULL, then they return a pointer to bottom panel and
|
|
top panel respectively.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="MENUS" id="MENUS">17. Menus
|
|
Library</a></h2>
|
|
<p>The menus library provides a nice extension to basic curses,
|
|
through which you can create menus. It provides a set of functions
|
|
to create menus. But they have to be customized to give a nicer
|
|
look, with colors etc. Let's get into the details.</p>
|
|
<p>A menu is a screen display that assists the user to choose some
|
|
subset of a given set of items. To put it simple, a menu is a
|
|
collection of items from which one or more items can be chosen.
|
|
Some readers might not be aware of multiple item selection
|
|
capability. Menu library provides functionality to write menus from
|
|
which the user can chose more than one item as the preferred
|
|
choice. This is dealt with in a later section. Now it is time for
|
|
some rudiments.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MENUBASICS" id="MENUBASICS">17.1. The
|
|
Basics</a></h3>
|
|
<p>To create menus, you first create items, and then post the menu
|
|
to the display. After that, all the processing of user responses is
|
|
done in an elegant function menu_driver() which is the work horse
|
|
of any menu program.</p>
|
|
<p>The general flow of control of a menu program looks like
|
|
this.</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>Initialize curses</p>
|
|
</li>
|
|
<li>
|
|
<p>Create items using new_item(). You can specify a name and
|
|
description for the items.</p>
|
|
</li>
|
|
<li>
|
|
<p>Create the menu with new_menu() by specifying the items to be
|
|
attached with.</p>
|
|
</li>
|
|
<li>
|
|
<p>Post the menu with menu_post() and refresh the screen.</p>
|
|
</li>
|
|
<li>
|
|
<p>Process the user requests with a loop and do necessary updates
|
|
to menu with menu_driver.</p>
|
|
</li>
|
|
<li>
|
|
<p>Unpost the menu with menu_unpost()</p>
|
|
</li>
|
|
<li>
|
|
<p>Free the memory allocated to menu by free_menu()</p>
|
|
</li>
|
|
<li>
|
|
<p>Free the memory allocated to the items with free_item()</p>
|
|
</li>
|
|
<li>
|
|
<p>End curses</p>
|
|
</li>
|
|
</ol>
|
|
<p>Let's see a program which prints a simple menu and updates the
|
|
current selection with up, down arrows.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COMPILEMENUS" id="COMPILEMENUS">17.2.
|
|
Compiling With the Menu Library</a></h3>
|
|
<p>To use menu library functions, you have to include menu.h and to
|
|
link the program with menu library the flag -lmenu should be added
|
|
along with -lncurses in that order.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> #include <menu.h>
|
|
.
|
|
.
|
|
.
|
|
|
|
compile and link: gcc <program file> -lmenu -lncurses</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<div class="EXAMPLE"><a name="MMESI" id="MMESI"></a>
|
|
<p><b>Example 18. Menu Basics</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <curses.h>
|
|
#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Exit",
|
|
};
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
int n_choices, i;
|
|
ITEM *cur_item;
|
|
|
|
|
|
initscr();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
|
|
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
my_items[n_choices] = (ITEM *)NULL;
|
|
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
mvprintw(LINES - 2, 0, "F1 to Exit");
|
|
post_menu(my_menu);
|
|
refresh();
|
|
|
|
while((c = getch()) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
free_item(my_items[0]);
|
|
free_item(my_items[1]);
|
|
free_menu(my_menu);
|
|
endwin();
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This program demonstrates the basic concepts involved in
|
|
creating a menu using menus library. First we create the items
|
|
using new_item() and then attach them to the menu with new_menu()
|
|
function. After posting the menu and refreshing the screen, the
|
|
main processing loop starts. It reads user input and takes
|
|
corresponding action. The function menu_driver() is the main work
|
|
horse of the menu system. The second parameter to this function
|
|
tells what's to be done with the menu. According to the parameter,
|
|
menu_driver() does the corresponding task. The value can be either
|
|
a menu navigational request, an ascii character, or a KEY_MOUSE
|
|
special key associated with a mouse event.</p>
|
|
<p>The menu_driver accepts following navigational requests.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> REQ_LEFT_ITEM Move left to an item.
|
|
REQ_RIGHT_ITEM Move right to an item.
|
|
REQ_UP_ITEM Move up to an item.
|
|
REQ_DOWN_ITEM Move down to an item.
|
|
REQ_SCR_ULINE Scroll up a line.
|
|
REQ_SCR_DLINE Scroll down a line.
|
|
REQ_SCR_DPAGE Scroll down a page.
|
|
REQ_SCR_UPAGE Scroll up a page.
|
|
REQ_FIRST_ITEM Move to the first item.
|
|
REQ_LAST_ITEM Move to the last item.
|
|
REQ_NEXT_ITEM Move to the next item.
|
|
REQ_PREV_ITEM Move to the previous item.
|
|
REQ_TOGGLE_ITEM Select/deselect an item.
|
|
REQ_CLEAR_PATTERN Clear the menu pattern buffer.
|
|
REQ_BACK_PATTERN Delete the previous character from the pattern buffer.
|
|
REQ_NEXT_MATCH Move to the next item matching the pattern match.
|
|
REQ_PREV_MATCH Move to the previous item matching the pattern match. </font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Don't get overwhelmed by the number of options. We will see them
|
|
slowly one after another. The options of interest in this example
|
|
are REQ_UP_ITEM and REQ_DOWN_ITEM. These two options when passed to
|
|
menu_driver, menu driver updates the current item to one item up or
|
|
down respectively.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MENUDRIVER" id="MENUDRIVER">17.3. Menu
|
|
Driver: The work horse of the menu system</a></h3>
|
|
<p>As you have seen in the above example, menu_driver plays an
|
|
important role in updating the menu. It is very important to
|
|
understand various options it takes and what they do. As explained
|
|
above, the second parameter to menu_driver() can be either a
|
|
navigational request, a printable character or a KEY_MOUSE key.
|
|
Let's dissect the different navigational requests.</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_LEFT_ITEM and REQ_RIGHT_ITEM</em></p>
|
|
<p>A Menu can be displayed with multiple columns for more than one
|
|
item. This can be done by using the <var class=
|
|
"LITERAL">menu_format()</var>function. When a multi columnar menu
|
|
is displayed these requests cause the menu driver to move the
|
|
current selection to left or right.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_UP_ITEM and REQ_DOWN_ITEM</em></p>
|
|
<p>These two options you have seen in the above example. These
|
|
options when given, makes the menu_driver to move the current
|
|
selection to an item up or down.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_* options</em></p>
|
|
<p>The four options REQ_SCR_ULINE, REQ_SCR_DLINE, REQ_SCR_DPAGE,
|
|
REQ_SCR_UPAGE are related to scrolling. If all the items in the
|
|
menu cannot be displayed in the menu sub window, then the menu is
|
|
scrollable. These requests can be given to the menu_driver to do
|
|
the scrolling either one line up, down or one page down or up
|
|
respectively.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_FIRST_ITEM, REQ_LAST_ITEM, REQ_NEXT_ITEM and
|
|
REQ_PREV_ITEM</em></p>
|
|
<p>These requests are self explanatory.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_TOGGLE_ITEM</em></p>
|
|
<p>This request when given, toggles the present selection. This
|
|
option is to be used only in a multi valued menu. So to use this
|
|
request the option O_ONEVALUE must be off. This option can be made
|
|
off or on with set_menu_opts().</p>
|
|
</li>
|
|
<li>
|
|
<p><em>Pattern Requests</em></p>
|
|
<p>Every menu has an associated pattern buffer, which is used to
|
|
find the nearest match to the ascii characters entered by the user.
|
|
Whenever ascii characters are given to menu_driver, it puts in to
|
|
the pattern buffer. It also tries to find the nearest match to the
|
|
pattern in the items list and moves current selection to that item.
|
|
The request REQ_CLEAR_PATTERN clears the pattern buffer. The
|
|
request REQ_BACK_PATTERN deletes the previous character in the
|
|
pattern buffer. In case the pattern matches more than one item then
|
|
the matched items can be cycled through REQ_NEXT_MATCH and
|
|
REQ_PREV_MATCH which move the current selection to the next and
|
|
previous matches respectively.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>Mouse Requests</em></p>
|
|
<p>In case of KEY_MOUSE requests, according to the mouse position
|
|
an action is taken accordingly. The action to be taken is explained
|
|
in the man page as,</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="90%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"><em> If the second argument is the KEY_MOUSE special key, the
|
|
associated mouse event is translated into one of the above
|
|
pre-defined requests. Currently only clicks in the user
|
|
window (e.g. inside the menu display area or the decora­
|
|
tion window) are handled. If you click above the display
|
|
region of the menu, a REQ_SCR_ULINE is generated, if you
|
|
doubleclick a REQ_SCR_UPAGE is generated and if you
|
|
tripleclick a REQ_FIRST_ITEM is generated. If you click
|
|
below the display region of the menu, a REQ_SCR_DLINE is
|
|
generated, if you doubleclick a REQ_SCR_DPAGE is generated
|
|
and if you tripleclick a REQ_LAST_ITEM is generated. If
|
|
you click at an item inside the display area of the menu,
|
|
the menu cursor is positioned to that item.</em></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
<p>Each of the above requests will be explained in the following
|
|
lines with several examples whenever appropriate.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MENUWINDOWS" id="MENUWINDOWS">17.4. Menu
|
|
Windows</a></h3>
|
|
<p>Every menu created is associated with a window and a sub window.
|
|
The menu window displays any title or border associated with the
|
|
menu. The menu sub window displays the menu items currently
|
|
available for selection. But we didn't specify any window or sub
|
|
window in the simple example. When a window is not specified,
|
|
stdscr is taken as the main window, and then menu system calculates
|
|
the sub window size required for the display of items. Then items
|
|
are displayed in the calculated sub window. So let's play with
|
|
these windows and display a menu with a border and a title.</p>
|
|
<div class="EXAMPLE"><a name="MMEWI" id="MMEWI"></a>
|
|
<p><b>Example 19. Menu Windows Usage example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Exit",
|
|
(char *)NULL,
|
|
};
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
WINDOW *my_menu_win;
|
|
int n_choices, i;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
|
|
/* Create items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
|
|
/* Crate menu */
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Create the window to be associated with the menu */
|
|
my_menu_win = newwin(10, 40, 4, 4);
|
|
keypad(my_menu_win, TRUE);
|
|
|
|
/* Set main window and sub window */
|
|
set_menu_win(my_menu, my_menu_win);
|
|
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
|
|
|
|
/* Set menu mark to the string " * " */
|
|
set_menu_mark(my_menu, " * ");
|
|
|
|
/* Print a border around the main window and print a title */
|
|
box(my_menu_win, 0, 0);
|
|
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
|
|
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
|
|
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
|
|
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
|
|
mvprintw(LINES - 2, 0, "F1 to exit");
|
|
refresh();
|
|
|
|
/* Post the menu */
|
|
post_menu(my_menu);
|
|
wrefresh(my_menu_win);
|
|
|
|
while((c = wgetch(my_menu_win)) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
}
|
|
wrefresh(my_menu_win);
|
|
}
|
|
|
|
/* Unpost and free all the memory taken up */
|
|
unpost_menu(my_menu);
|
|
free_menu(my_menu);
|
|
for(i = 0; i < n_choices; ++i)
|
|
free_item(my_items[i]);
|
|
endwin();
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This example creates a menu with a title, border, a fancy line
|
|
separating title and the items. As you can see, in order to attach
|
|
a window to a menu the function set_menu_win() has to be used. Then
|
|
we attach the sub window also. This displays the items in the sub
|
|
window. You can also set the mark string which gets displayed to
|
|
the left of the selected item with set_menu_mark().</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="SCROLLMENUS" id="SCROLLMENUS">17.5.
|
|
Scrolling Menus</a></h3>
|
|
<p>If the sub window given for a window is not big enough to show
|
|
all the items, then the menu will be scrollable. When you are on
|
|
the last item in the present list, if you send REQ_DOWN_ITEM, it
|
|
gets translated into REQ_SCR_DLINE and the menu scrolls by one
|
|
item. You can manually give REQ_SCR_ operations to do scrolling.
|
|
Let's see how it can be done.</p>
|
|
<div class="EXAMPLE"><a name="MMESC" id="MMESC"></a>
|
|
<p><b>Example 20. Scrolling Menus example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <curses.h>
|
|
#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Choice 5",
|
|
"Choice 6",
|
|
"Choice 7",
|
|
"Choice 8",
|
|
"Choice 9",
|
|
"Choice 10",
|
|
"Exit",
|
|
(char *)NULL,
|
|
};
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
WINDOW *my_menu_win;
|
|
int n_choices, i;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
/* Create items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
|
|
/* Crate menu */
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Create the window to be associated with the menu */
|
|
my_menu_win = newwin(10, 40, 4, 4);
|
|
keypad(my_menu_win, TRUE);
|
|
|
|
/* Set main window and sub window */
|
|
set_menu_win(my_menu, my_menu_win);
|
|
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
|
|
set_menu_format(my_menu, 5, 1);
|
|
|
|
/* Set menu mark to the string " * " */
|
|
set_menu_mark(my_menu, " * ");
|
|
|
|
/* Print a border around the main window and print a title */
|
|
box(my_menu_win, 0, 0);
|
|
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
|
|
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
|
|
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
|
|
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
|
|
|
|
/* Post the menu */
|
|
post_menu(my_menu);
|
|
wrefresh(my_menu_win);
|
|
|
|
attron(COLOR_PAIR(2));
|
|
mvprintw(LINES - 2, 0, "Use PageUp and PageDown to scoll down or up a page of items");
|
|
mvprintw(LINES - 1, 0, "Arrow Keys to navigate (F1 to Exit)");
|
|
attroff(COLOR_PAIR(2));
|
|
refresh();
|
|
|
|
while((c = wgetch(my_menu_win)) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
case KEY_NPAGE:
|
|
menu_driver(my_menu, REQ_SCR_DPAGE);
|
|
break;
|
|
case KEY_PPAGE:
|
|
menu_driver(my_menu, REQ_SCR_UPAGE);
|
|
break;
|
|
}
|
|
wrefresh(my_menu_win);
|
|
}
|
|
|
|
/* Unpost and free all the memory taken up */
|
|
unpost_menu(my_menu);
|
|
free_menu(my_menu);
|
|
for(i = 0; i < n_choices; ++i)
|
|
free_item(my_items[i]);
|
|
endwin();
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This program is self-explanatory. In this example the number of
|
|
choices has been increased to ten, which is larger than our sub
|
|
window size which can hold 6 items. This message has to be
|
|
explicitly conveyed to the menu system with the function
|
|
set_menu_format(). In here we specify the number of rows and
|
|
columns we want to be displayed for a single page. We can specify
|
|
any number of items to be shown, in the rows variables, if it is
|
|
less than the height of the sub window. If the key pressed by the
|
|
user is a PAGE UP or PAGE DOWN, the menu is scrolled a page due to
|
|
the requests (REQ_SCR_DPAGE and REQ_SCR_UPAGE) given to
|
|
menu_driver().</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MULTICOLUMN" id="MULTICOLUMN">17.6.
|
|
Multi Columnar Menus</a></h3>
|
|
<p>In the above example you have seen how to use the function
|
|
set_menu_format(). I didn't mention what the cols variable (third
|
|
parameter) does. Well, If your sub window is wide enough, you can
|
|
opt to display more than one item per row. This can be specified in
|
|
the cols variable. To make things simpler, the following example
|
|
doesn't show descriptions for the items.</p>
|
|
<div class="EXAMPLE"><a name="MMEMUCO" id="MMEMUCO"></a>
|
|
<p><b>Example 21. Milt Columnar Menus Example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <curses.h>
|
|
#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5",
|
|
"Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10",
|
|
"Choice 11", "Choice 12", "Choice 13", "Choice 14", "Choice 15",
|
|
"Choice 16", "Choice 17", "Choice 18", "Choice 19", "Choice 20",
|
|
"Exit",
|
|
(char *)NULL,
|
|
};
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
WINDOW *my_menu_win;
|
|
int n_choices, i;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_CYAN, COLOR_BLACK);
|
|
|
|
/* Create items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
|
|
/* Crate menu */
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Set menu option not to show the description */
|
|
menu_opts_off(my_menu, O_SHOWDESC);
|
|
|
|
/* Create the window to be associated with the menu */
|
|
my_menu_win = newwin(10, 70, 4, 4);
|
|
keypad(my_menu_win, TRUE);
|
|
|
|
/* Set main window and sub window */
|
|
set_menu_win(my_menu, my_menu_win);
|
|
set_menu_sub(my_menu, derwin(my_menu_win, 6, 68, 3, 1));
|
|
set_menu_format(my_menu, 5, 3);
|
|
set_menu_mark(my_menu, " * ");
|
|
|
|
/* Print a border around the main window and print a title */
|
|
box(my_menu_win, 0, 0);
|
|
|
|
attron(COLOR_PAIR(2));
|
|
mvprintw(LINES - 3, 0, "Use PageUp and PageDown to scroll");
|
|
mvprintw(LINES - 2, 0, "Use Arrow Keys to navigate (F1 to Exit)");
|
|
attroff(COLOR_PAIR(2));
|
|
refresh();
|
|
|
|
/* Post the menu */
|
|
post_menu(my_menu);
|
|
wrefresh(my_menu_win);
|
|
|
|
while((c = wgetch(my_menu_win)) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
case KEY_LEFT:
|
|
menu_driver(my_menu, REQ_LEFT_ITEM);
|
|
break;
|
|
case KEY_RIGHT:
|
|
menu_driver(my_menu, REQ_RIGHT_ITEM);
|
|
break;
|
|
case KEY_NPAGE:
|
|
menu_driver(my_menu, REQ_SCR_DPAGE);
|
|
break;
|
|
case KEY_PPAGE:
|
|
menu_driver(my_menu, REQ_SCR_UPAGE);
|
|
break;
|
|
}
|
|
wrefresh(my_menu_win);
|
|
}
|
|
|
|
/* Unpost and free all the memory taken up */
|
|
unpost_menu(my_menu);
|
|
free_menu(my_menu);
|
|
for(i = 0; i < n_choices; ++i)
|
|
free_item(my_items[i]);
|
|
endwin();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Watch the function call to set_menu_format(). It specifies the
|
|
number of columns to be 3, thus displaying 3 items per row. We have
|
|
also switched off the showing descriptions with the function
|
|
menu_opts_off(). There are couple of functions set_menu_opts(),
|
|
menu_opts_on() and menu_opts() which can be used to manipulate menu
|
|
options. The following menu options can be specified.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> O_ONEVALUE
|
|
Only one item can be selected for this menu.
|
|
|
|
O_SHOWDESC
|
|
Display the item descriptions when the menu is
|
|
posted.
|
|
|
|
O_ROWMAJOR
|
|
Display the menu in row-major order.
|
|
|
|
O_IGNORECASE
|
|
Ignore the case when pattern-matching.
|
|
|
|
O_SHOWMATCH
|
|
Move the cursor to within the item name while pat­
|
|
tern-matching.
|
|
|
|
O_NONCYCLIC
|
|
Don't wrap around next-item and previous-item,
|
|
requests to the other end of the menu.</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>All options are on by default. You can switch specific
|
|
attributes on or off with menu_opts_on() and menu_opts_off()
|
|
functions. You can also use set_menu_opts() to directly specify the
|
|
options. The argument to this function should be a OR ed value of
|
|
some of those above constants. The function menu_opts() can be used
|
|
to find out a menu's present options.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MULTIVALUEMENUS" id=
|
|
"MULTIVALUEMENUS">17.7. Multi Valued Menus</a></h3>
|
|
<p>You might be wondering what if you switch off the option
|
|
O_ONEVALUE. Then the menu becomes multi-valued. That means you can
|
|
select more than one item. This brings us to the request
|
|
REQ_TOGGLE_ITEM. Let's see it in action.</p>
|
|
<div class="EXAMPLE"><a name="MMETO" id="MMETO"></a>
|
|
<p><b>Example 22. Multi Valued Menus example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <curses.h>
|
|
#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Choice 5",
|
|
"Choice 6",
|
|
"Choice 7",
|
|
"Exit",
|
|
};
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
int n_choices, i;
|
|
ITEM *cur_item;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
my_items[n_choices] = (ITEM *)NULL;
|
|
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Make the menu multi valued */
|
|
menu_opts_off(my_menu, O_ONEVALUE);
|
|
|
|
mvprintw(LINES - 3, 0, "Use <SPACE> to select or unselect an item.");
|
|
mvprintw(LINES - 2, 0, "<ENTER> to see presently selected items(F1 to Exit)");
|
|
post_menu(my_menu);
|
|
refresh();
|
|
|
|
while((c = getch()) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
case ' ':
|
|
menu_driver(my_menu, REQ_TOGGLE_ITEM);
|
|
break;
|
|
case 10: /* Enter */
|
|
{ char temp[200];
|
|
ITEM **items;
|
|
|
|
items = menu_items(my_menu);
|
|
temp[0] = '\0';
|
|
for(i = 0; i < item_count(my_menu); ++i)
|
|
if(item_value(items[i]) == TRUE)
|
|
{ strcat(temp, item_name(items[i]));
|
|
strcat(temp, " ");
|
|
}
|
|
move(20, 0);
|
|
clrtoeol();
|
|
mvprintw(20, 0, temp);
|
|
refresh();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
free_item(my_items[0]);
|
|
free_item(my_items[1]);
|
|
free_menu(my_menu);
|
|
endwin();
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Whew, A lot of new functions. Let's take them one after another.
|
|
Firstly, the REQ_TOGGLE_ITEM. In a multi-valued menu, the user
|
|
should be allowed to select or un select more than one item. The
|
|
request REQ_TOGGLE_ITEM toggles the present selection. In this case
|
|
when space is pressed REQ_TOGGLE_ITEM request is sent to
|
|
menu_driver to achieve the result.</p>
|
|
<p>Now when the user presses <ENTER> we show the items he
|
|
presently selected. First we find out the items associated with the
|
|
menu using the function menu_items(). Then we loop through the
|
|
items to find out if the item is selected or not. The function
|
|
item_value() returns TRUE if an item is selected. The function
|
|
item_count() returns the number of items in the menu. The item name
|
|
can be found with item_name(). You can also find the description
|
|
associated with an item using item_description().</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MENUOPT" id="MENUOPT">17.8. Menu
|
|
Options</a></h3>
|
|
<p>Well, by this time you must be itching for some difference in
|
|
your menu, with lots of functionality. I know. You want Colors !!!.
|
|
You want to create nice menus similar to those text mode <a href=
|
|
"http://www.jersey.net/~debinjoe/games/" target="_top">dos
|
|
games</a>. The functions set_menu_fore() and set_menu_back() can be
|
|
used to change the attribute of the selected item and unselected
|
|
item. The names are misleading. They don't change menu's foreground
|
|
or background which would have been useless.</p>
|
|
<p>The function set_menu_grey() can be used to set the display
|
|
attribute for the non-selectable items in the menu. This brings us
|
|
to the interesting option for an item the one and only
|
|
O_SELECTABLE. We can turn it off by the function item_opts_off()
|
|
and after that that item is not selectable. It's like a grayed item
|
|
in those fancy windows menus. Let's put these concepts in practice
|
|
with this example</p>
|
|
<div class="EXAMPLE"><a name="MMEAT" id="MMEAT"></a>
|
|
<p><b>Example 23. Menu Options example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Choice 5",
|
|
"Choice 6",
|
|
"Choice 7",
|
|
"Exit",
|
|
};
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
int n_choices, i;
|
|
ITEM *cur_item;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
|
|
|
|
/* Initialize items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
my_items[i] = new_item(choices[i], choices[i]);
|
|
my_items[n_choices] = (ITEM *)NULL;
|
|
item_opts_off(my_items[3], O_SELECTABLE);
|
|
item_opts_off(my_items[6], O_SELECTABLE);
|
|
|
|
/* Create menu */
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Set fore ground and back ground of the menu */
|
|
set_menu_fore(my_menu, COLOR_PAIR(1) | A_REVERSE);
|
|
set_menu_back(my_menu, COLOR_PAIR(2));
|
|
set_menu_grey(my_menu, COLOR_PAIR(3));
|
|
|
|
/* Post the menu */
|
|
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
|
|
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
|
|
post_menu(my_menu);
|
|
refresh();
|
|
|
|
while((c = getch()) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
case 10: /* Enter */
|
|
move(20, 0);
|
|
clrtoeol();
|
|
mvprintw(20, 0, "Item selected is : %s",
|
|
item_name(current_item(my_menu)));
|
|
pos_menu_cursor(my_menu);
|
|
break;
|
|
}
|
|
}
|
|
unpost_menu(my_menu);
|
|
for(i = 0; i < n_choices; ++i)
|
|
free_item(my_items[i]);
|
|
free_menu(my_menu);
|
|
endwin();
|
|
}
|
|
</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MENUUSERPTR" id="MENUUSERPTR">17.9. The
|
|
useful User Pointer</a></h3>
|
|
<p>We can associate a user pointer with each item in the menu. It
|
|
works the same way as user pointer in panels. It's not touched by
|
|
menu system. You can store any thing you like in that. I usually
|
|
use it to store the function to be executed when the menu option is
|
|
chosen (It's selected and may be the user pressed
|
|
<ENTER>);</p>
|
|
<div class="EXAMPLE"><a name="MMEUS" id="MMEUS"></a>
|
|
<p><b>Example 24. Menu User Pointer Usage</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <curses.h>
|
|
#include <menu.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
|
#define CTRLD 4
|
|
|
|
char *choices[] = {
|
|
"Choice 1",
|
|
"Choice 2",
|
|
"Choice 3",
|
|
"Choice 4",
|
|
"Choice 5",
|
|
"Choice 6",
|
|
"Choice 7",
|
|
"Exit",
|
|
};
|
|
void func(char *name);
|
|
|
|
int main()
|
|
{ ITEM **my_items;
|
|
int c;
|
|
MENU *my_menu;
|
|
int n_choices, i;
|
|
ITEM *cur_item;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
|
|
|
|
/* Initialize items */
|
|
n_choices = ARRAY_SIZE(choices);
|
|
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
|
|
for(i = 0; i < n_choices; ++i)
|
|
{ my_items[i] = new_item(choices[i], choices[i]);
|
|
/* Set the user pointer */
|
|
set_item_userptr(my_items[i], func);
|
|
}
|
|
my_items[n_choices] = (ITEM *)NULL;
|
|
|
|
/* Create menu */
|
|
my_menu = new_menu((ITEM **)my_items);
|
|
|
|
/* Post the menu */
|
|
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
|
|
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
|
|
post_menu(my_menu);
|
|
refresh();
|
|
|
|
while((c = getch()) != KEY_F(1))
|
|
{ switch(c)
|
|
{ case KEY_DOWN:
|
|
menu_driver(my_menu, REQ_DOWN_ITEM);
|
|
break;
|
|
case KEY_UP:
|
|
menu_driver(my_menu, REQ_UP_ITEM);
|
|
break;
|
|
case 10: /* Enter */
|
|
{ ITEM *cur;
|
|
void (*p)(char *);
|
|
|
|
cur = current_item(my_menu);
|
|
p = item_userptr(cur);
|
|
p((char *)item_name(cur));
|
|
pos_menu_cursor(my_menu);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
unpost_menu(my_menu);
|
|
for(i = 0; i < n_choices; ++i)
|
|
free_item(my_items[i]);
|
|
free_menu(my_menu);
|
|
endwin();
|
|
}
|
|
|
|
void func(char *name)
|
|
{ move(20, 0);
|
|
clrtoeol();
|
|
mvprintw(20, 0, "Item selected is : %s", name);
|
|
} </span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="FORMS" id="FORMS">18. Forms
|
|
Library</a></h2>
|
|
<p>Well. If you have seen those forms on web pages which take input
|
|
from users and do various kinds of things, you might be wondering
|
|
how would any one create such forms in text mode display. It's
|
|
quite difficult to write those nifty forms in plain ncurses. Forms
|
|
library tries to provide a basic frame work to build and maintain
|
|
forms with ease. It has lot of features(functions) which manage
|
|
validation, dynamic expansion of fields etc.. Let's see it in full
|
|
flow.</p>
|
|
<p>A form is a collection of fields; each field can be either a
|
|
label(static text) or a data-entry location. The forms also library
|
|
provides functions to divide forms into multiple pages.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="FORMBASICS" id="FORMBASICS">18.1. The
|
|
Basics</a></h3>
|
|
<p>Forms are created in much the same way as menus. First the
|
|
fields related to the form are created with new_field(). You can
|
|
set options for the fields, so that they can be displayed with some
|
|
fancy attributes, validated before the field looses focus etc..
|
|
Then the fields are attached to form. After this, the form can be
|
|
posted to display and is ready to receive inputs. On the similar
|
|
lines to menu_driver(), the form is manipulated with form_driver().
|
|
We can send requests to form_driver to move focus to a certain
|
|
field, move cursor to end of the field etc.. After the user enters
|
|
values in the fields and validation done, form can be unposted and
|
|
memory allocated can be freed.</p>
|
|
<p>The general flow of control of a forms program looks like
|
|
this.</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>Initialize curses</p>
|
|
</li>
|
|
<li>
|
|
<p>Create fields using new_field(). You can specify the height and
|
|
width of the field, and its position on the form.</p>
|
|
</li>
|
|
<li>
|
|
<p>Create the forms with new_form() by specifying the fields to be
|
|
attached with.</p>
|
|
</li>
|
|
<li>
|
|
<p>Post the form with form_post() and refresh the screen.</p>
|
|
</li>
|
|
<li>
|
|
<p>Process the user requests with a loop and do necessary updates
|
|
to form with form_driver.</p>
|
|
</li>
|
|
<li>
|
|
<p>Unpost the menu with form_unpost()</p>
|
|
</li>
|
|
<li>
|
|
<p>Free the memory allocated to menu by free_form()</p>
|
|
</li>
|
|
<li>
|
|
<p>Free the memory allocated to the items with free_field()</p>
|
|
</li>
|
|
<li>
|
|
<p>End curses</p>
|
|
</li>
|
|
</ol>
|
|
<p>As you can see, working with forms library is much similar to
|
|
handling menu library. The following examples will explore various
|
|
aspects of form processing. Let's start the journey with a simple
|
|
example. first.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="COMPILEFORMS" id="COMPILEFORMS">18.2.
|
|
Compiling With the Forms Library</a></h3>
|
|
<p>To use forms library functions, you have to include form.h and
|
|
to link the program with forms library the flag -lform should be
|
|
added along with -lncurses in that order.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"> #include <form.h>
|
|
.
|
|
.
|
|
.
|
|
|
|
compile and link: gcc <program file> -lform -lncurses</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<div class="EXAMPLE"><a name="FFOSI" id="FFOSI"></a>
|
|
<p><b>Example 25. Forms Basics</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <form.h>
|
|
|
|
int main()
|
|
{ FIELD *field[3];
|
|
FORM *my_form;
|
|
int ch;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize the fields */
|
|
field[0] = new_field(1, 10, 4, 18, 0, 0);
|
|
field[1] = new_field(1, 10, 6, 18, 0, 0);
|
|
field[2] = NULL;
|
|
|
|
/* Set field options */
|
|
set_field_back(field[0], A_UNDERLINE); /* Print a line for the option */
|
|
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
|
|
/* Field is filled up */
|
|
set_field_back(field[1], A_UNDERLINE);
|
|
field_opts_off(field[1], O_AUTOSKIP);
|
|
|
|
/* Create the form and post it */
|
|
my_form = new_form(field);
|
|
post_form(my_form);
|
|
refresh();
|
|
|
|
mvprintw(4, 10, "Value 1:");
|
|
mvprintw(6, 10, "Value 2:");
|
|
refresh();
|
|
|
|
/* Loop through to get user requests */
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_DOWN:
|
|
/* Go to next field */
|
|
form_driver(my_form, REQ_NEXT_FIELD);
|
|
/* Go to the end of the present buffer */
|
|
/* Leaves nicely at the last character */
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
case KEY_UP:
|
|
/* Go to previous field */
|
|
form_driver(my_form, REQ_PREV_FIELD);
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
default:
|
|
/* If this is a normal character, it gets */
|
|
/* Printed */
|
|
form_driver(my_form, ch);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Un post form and free the memory */
|
|
unpost_form(my_form);
|
|
free_form(my_form);
|
|
free_field(field[0]);
|
|
free_field(field[1]);
|
|
|
|
endwin();
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Above example is pretty straight forward. It creates two fields
|
|
with <var class="LITERAL">new_field()</var>. new_field() takes
|
|
height, width, starty, startx, number of offscreen rows and number
|
|
of additional working buffers. The fifth argument number of
|
|
offscreen rows specifies how much of the field to be shown. If it
|
|
is zero, the entire field is always displayed otherwise the form
|
|
will be scrollable when the user accesses not displayed parts of
|
|
the field. The forms library allocates one buffer per field to
|
|
store the data user enters. Using the last parameter to new_field()
|
|
we can specify it to allocate some additional buffers. These can be
|
|
used for any purpose you like.</p>
|
|
<p>After creating the fields, back ground attribute of both of them
|
|
is set to an underscore with set_field_back(). The AUTOSKIP option
|
|
is turned off using field_opts_off(). If this option is turned on,
|
|
focus will move to the next field in the form once the active field
|
|
is filled up completely.</p>
|
|
<p>After attaching the fields to the form, it is posted. Here on,
|
|
user inputs are processed in the while loop, by making
|
|
corresponding requests to form_driver. The details of all the
|
|
requests to the form_driver() are explained later.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PLAYFIELDS" id="PLAYFIELDS">18.3.
|
|
Playing with Fields</a></h3>
|
|
<p>Each form field is associated with a lot of attributes. They can
|
|
be manipulated to get the required effect and to have fun !!!. So
|
|
why wait?</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="FETCHINFO" id="FETCHINFO">18.3.1.
|
|
Fetching Size and Location of Field</a></h4>
|
|
<p>The parameters we have given at the time of creation of a field
|
|
can be retrieved with field_info(). It returns height, width,
|
|
starty, startx, number of offscreen rows, and number of additional
|
|
buffers into the parameters given to it. It is a sort of inverse of
|
|
new_field().</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int field_info( FIELD *field, /* field from which to fetch */
|
|
int *height, *int width, /* field size */
|
|
int *top, int *left, /* upper left corner */
|
|
int *offscreen, /* number of offscreen rows */
|
|
int *nbuf); /* number of working buffers */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="MOVEFIELD" id="MOVEFIELD">18.3.2. Moving
|
|
the field</a></h4>
|
|
<p>The location of the field can be moved to a different position
|
|
with move_field().</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int move_field( FIELD *field, /* field to alter */
|
|
int top, int left); /* new upper-left corner */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>As usual, the changed position can be queried with
|
|
field_infor().</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="JUSTIFYFIELD" id="JUSTIFYFIELD">18.3.3.
|
|
Field Justification</a></h4>
|
|
<p>The justification to be done for the field can be fixed using
|
|
the function set_field_just().</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> int set_field_just(FIELD *field, /* field to alter */
|
|
int justmode); /* mode to set */
|
|
int field_just(FIELD *field); /* fetch justify mode of field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The justification mode valued accepted and returned by these
|
|
functions are NO_JUSTIFICATION, JUSTIFY_RIGHT, JUSTIFY_LEFT, or
|
|
JUSTIFY_CENTER.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="FIELDDISPATTRIB" id=
|
|
"FIELDDISPATTRIB">18.3.4. Field Display Attributes</a></h4>
|
|
<p>As you have seen, in the above example, display attribute for
|
|
the fields can be set with set_field_fore() and setfield_back().
|
|
These functions set foreground and background attribute of the
|
|
fields. You can also specify a pad character which will be filled
|
|
in the unfilled portion of the field. The pad character is set with
|
|
a call to set_field_pad(). Default pad value is a space. The
|
|
functions field_fore(), field_back, field_pad() can be used to
|
|
query the present foreground, background attributes and pad
|
|
character for the field. The following list gives the usage of
|
|
functions.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> int set_field_fore(FIELD *field, /* field to alter */
|
|
chtype attr); /* attribute to set */
|
|
|
|
chtype field_fore(FIELD *field); /* field to query */
|
|
/* returns foreground attribute */
|
|
|
|
int set_field_back(FIELD *field, /* field to alter */
|
|
chtype attr); /* attribute to set */
|
|
|
|
chtype field_back(FIELD *field); /* field to query */
|
|
/* returns background attribute */
|
|
|
|
int set_field_pad(FIELD *field, /* field to alter */
|
|
int pad); /* pad character to set */
|
|
|
|
chtype field_pad(FIELD *field); /* field to query */
|
|
/* returns present pad character */ </font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Though above functions seem quite simple, using colors with
|
|
set_field_fore() may be frustrating in the beginning. Let me first
|
|
explain about foreground and background attributes of a field. The
|
|
foreground attribute is associated with the character. That means a
|
|
character in the field is printed with the attribute you have set
|
|
with set_field_fore(). Background attribute is the attribute used
|
|
to fill background of field, whether any character is there or not.
|
|
So what about colors? Since colors are always defined in pairs,
|
|
what is the right way to display colored fields? Here's an example
|
|
clarifying color attributes.</p>
|
|
<div class="EXAMPLE"><a name="FFOAT" id="FFOAT"></a>
|
|
<p><b>Example 26. Form Attributes example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <form.h>
|
|
|
|
int main()
|
|
{ FIELD *field[3];
|
|
FORM *my_form;
|
|
int ch;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize few color pairs */
|
|
init_pair(1, COLOR_WHITE, COLOR_BLUE);
|
|
init_pair(2, COLOR_WHITE, COLOR_BLUE);
|
|
|
|
/* Initialize the fields */
|
|
field[0] = new_field(1, 10, 4, 18, 0, 0);
|
|
field[1] = new_field(1, 10, 6, 18, 0, 0);
|
|
field[2] = NULL;
|
|
|
|
/* Set field options */
|
|
set_field_fore(field[0], COLOR_PAIR(1));/* Put the field with blue background */
|
|
set_field_back(field[0], COLOR_PAIR(2));/* and white foreground (characters */
|
|
/* are printed in white */
|
|
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
|
|
/* Field is filled up */
|
|
set_field_back(field[1], A_UNDERLINE);
|
|
field_opts_off(field[1], O_AUTOSKIP);
|
|
|
|
/* Create the form and post it */
|
|
my_form = new_form(field);
|
|
post_form(my_form);
|
|
refresh();
|
|
|
|
set_current_field(my_form, field[0]); /* Set focus to the colored field */
|
|
mvprintw(4, 10, "Value 1:");
|
|
mvprintw(6, 10, "Value 2:");
|
|
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
|
|
refresh();
|
|
|
|
/* Loop through to get user requests */
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_DOWN:
|
|
/* Go to next field */
|
|
form_driver(my_form, REQ_NEXT_FIELD);
|
|
/* Go to the end of the present buffer */
|
|
/* Leaves nicely at the last character */
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
case KEY_UP:
|
|
/* Go to previous field */
|
|
form_driver(my_form, REQ_PREV_FIELD);
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
default:
|
|
/* If this is a normal character, it gets */
|
|
/* Printed */
|
|
form_driver(my_form, ch);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Un post form and free the memory */
|
|
unpost_form(my_form);
|
|
free_form(my_form);
|
|
free_field(field[0]);
|
|
free_field(field[1]);
|
|
|
|
endwin();
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>Play with the color pairs and try to understand the foreground
|
|
and background attributes. In my programs using color attributes, I
|
|
usually set only the background with set_field_back(). Curses
|
|
simply doesn't allow defining individual color attributes.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="FIELDOPTIONBITS" id=
|
|
"FIELDOPTIONBITS">18.3.5. Field Option Bits</a></h4>
|
|
<p>There is also a large collection of field option bits you can
|
|
set to control various aspects of forms processing. You can
|
|
manipulate them with these functions:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_opts(FIELD *field, /* field to alter */
|
|
int attr); /* attribute to set */
|
|
|
|
int field_opts_on(FIELD *field, /* field to alter */
|
|
int attr); /* attributes to turn on */
|
|
|
|
int field_opts_off(FIELD *field, /* field to alter */
|
|
int attr); /* attributes to turn off */
|
|
|
|
int field_opts(FIELD *field); /* field to query */ </font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The function set_field_opts() can be used to directly set
|
|
attributes of a field or you can choose to switch a few attributes
|
|
on and off with field_opts_on() and field_opts_off() selectively.
|
|
Anytime you can query the attributes of a field with field_opts().
|
|
The following is the list of available options. By default, all
|
|
options are on.</p>
|
|
<div class="VARIABLELIST">
|
|
<dl>
|
|
<dt>O_VISIBLE</dt>
|
|
<dd>
|
|
<p>Controls whether the field is visible on the screen. Can be used
|
|
during form processing to hide or pop up fields depending on the
|
|
value of parent fields.</p>
|
|
</dd>
|
|
<dt>O_ACTIVE</dt>
|
|
<dd>
|
|
<p>Controls whether the field is active during forms processing
|
|
(i.e. visited by form navigation keys). Can be used to make labels
|
|
or derived fields with buffer values alterable by the forms
|
|
application, not the user.</p>
|
|
</dd>
|
|
<dt>O_PUBLIC</dt>
|
|
<dd>
|
|
<p>Controls whether data is displayed during field entry. If this
|
|
option is turned off on a field, the library will accept and edit
|
|
data in that field, but it will not be displayed and the visible
|
|
field cursor will not move. You can turn off the O_PUBLIC bit to
|
|
define password fields.</p>
|
|
</dd>
|
|
<dt>O_EDIT</dt>
|
|
<dd>
|
|
<p>Controls whether the field's data can be modified. When this
|
|
option is off, all editing requests except <var class=
|
|
"LITERAL">REQ_PREV_CHOICE</var> and <var class=
|
|
"LITERAL">REQ_NEXT_CHOICE</var>will fail. Such read-only fields may
|
|
be useful for help messages.</p>
|
|
</dd>
|
|
<dt>O_WRAP</dt>
|
|
<dd>
|
|
<p>Controls word-wrapping in multi-line fields. Normally, when any
|
|
character of a (blank-separated) word reaches the end of the
|
|
current line, the entire word is wrapped to the next line (assuming
|
|
there is one). When this option is off, the word will be split
|
|
across the line break.</p>
|
|
</dd>
|
|
<dt>O_BLANK</dt>
|
|
<dd>
|
|
<p>Controls field blanking. When this option is on, entering a
|
|
character at the first field position erases the entire field
|
|
(except for the just-entered character).</p>
|
|
</dd>
|
|
<dt>O_AUTOSKIP</dt>
|
|
<dd>
|
|
<p>Controls automatic skip to next field when this one fills.
|
|
Normally, when the forms user tries to type more data into a field
|
|
than will fit, the editing location jumps to next field. When this
|
|
option is off, the user's cursor will hang at the end of the field.
|
|
This option is ignored in dynamic fields that have not reached
|
|
their size limit.</p>
|
|
</dd>
|
|
<dt>O_NULLOK</dt>
|
|
<dd>
|
|
<p>Controls whether validation is applied to blank fields.
|
|
Normally, it is not; the user can leave a field blank without
|
|
invoking the usual validation check on exit. If this option is off
|
|
on a field, exit from it will invoke a validation check.</p>
|
|
</dd>
|
|
<dt>O_PASSOK</dt>
|
|
<dd>
|
|
<p>Controls whether validation occurs on every exit, or only after
|
|
the field is modified. Normally the latter is true. Setting
|
|
O_PASSOK may be useful if your field's validation function may
|
|
change during forms processing.</p>
|
|
</dd>
|
|
<dt>O_STATIC</dt>
|
|
<dd>
|
|
<p>Controls whether the field is fixed to its initial dimensions.
|
|
If you turn this off, the field becomes dynamic and will stretch to
|
|
fit entered data.</p>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
<p>A field's options cannot be changed while the field is currently
|
|
selected. However, options may be changed on posted fields that are
|
|
not current.</p>
|
|
<p>The option values are bit-masks and can be composed with
|
|
logical-or in the obvious way. You have seen the usage of switching
|
|
off O_AUTOSKIP option. The following example clarifies usage of
|
|
some more options. Other options are explained where
|
|
appropriate.</p>
|
|
<div class="EXAMPLE"><a name="FFOOP" id="FFOOP"></a>
|
|
<p><b>Example 27. Field Options Usage example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <form.h>
|
|
|
|
#define STARTX 15
|
|
#define STARTY 4
|
|
#define WIDTH 25
|
|
|
|
#define N_FIELDS 3
|
|
|
|
int main()
|
|
{ FIELD *field[N_FIELDS];
|
|
FORM *my_form;
|
|
int ch, i;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize the fields */
|
|
for(i = 0; i < N_FIELDS - 1; ++i)
|
|
field[i] = new_field(1, WIDTH, STARTY + i * 2, STARTX, 0, 0);
|
|
field[N_FIELDS - 1] = NULL;
|
|
|
|
/* Set field options */
|
|
set_field_back(field[1], A_UNDERLINE); /* Print a line for the option */
|
|
|
|
field_opts_off(field[0], O_ACTIVE); /* This field is a static label */
|
|
field_opts_off(field[1], O_PUBLIC); /* This filed is like a password field*/
|
|
field_opts_off(field[1], O_AUTOSKIP); /* To avoid entering the same field */
|
|
/* after last character is entered */
|
|
|
|
/* Create the form and post it */
|
|
my_form = new_form(field);
|
|
post_form(my_form);
|
|
refresh();
|
|
|
|
set_field_just(field[0], JUSTIFY_CENTER); /* Center Justification */
|
|
set_field_buffer(field[0], 0, "This is a static Field");
|
|
/* Initialize the field */
|
|
mvprintw(STARTY, STARTX - 10, "Field 1:");
|
|
mvprintw(STARTY + 2, STARTX - 10, "Field 2:");
|
|
refresh();
|
|
|
|
/* Loop through to get user requests */
|
|
while((ch = getch()) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_DOWN:
|
|
/* Go to next field */
|
|
form_driver(my_form, REQ_NEXT_FIELD);
|
|
/* Go to the end of the present buffer */
|
|
/* Leaves nicely at the last character */
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
case KEY_UP:
|
|
/* Go to previous field */
|
|
form_driver(my_form, REQ_PREV_FIELD);
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
default:
|
|
/* If this is a normal character, it gets */
|
|
/* Printed */
|
|
form_driver(my_form, ch);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Un post form and free the memory */
|
|
unpost_form(my_form);
|
|
free_form(my_form);
|
|
free_field(field[0]);
|
|
free_field(field[1]);
|
|
|
|
endwin();
|
|
return 0;
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<p>This example, though useless, shows the usage of options. If
|
|
used properly, they can present information very effectively in a
|
|
form. The second field being not O_PUBLIC, does not show the
|
|
characters you are typing.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="FIELDSTATUS" id="FIELDSTATUS">18.3.6.
|
|
Field Status</a></h4>
|
|
<p>The field status specifies whether the field has got edited or
|
|
not. It is initially set to FALSE and when user enters something
|
|
and the data buffer gets modified it becomes TRUE. So a field's
|
|
status can be queried to find out whether it has been modified or
|
|
not. The following functions can assist in those operations.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_status(FIELD *field, /* field to alter */
|
|
int status); /* status to set */
|
|
|
|
int field_status(FIELD *field); /* fetch status of field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>It's better to check the field's status only after after leaving
|
|
the field, as data buffer might not have been updated yet as the
|
|
validation is still due. To guarantee that right status is
|
|
returned, call field_status() either (1) in the field's exit
|
|
validation check routine, (2) from the field's or form's
|
|
initialization or termination hooks, or (3) just after a
|
|
REQ_VALIDATION request has been processed by the forms driver</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="FIELDUSERPTR" id="FIELDUSERPTR">18.3.7.
|
|
Field User Pointer</a></h4>
|
|
<p>Every field structure contains one pointer that can be used by
|
|
the user for various purposes. It is not touched by forms library
|
|
and can be used for any purpose by the user. The following
|
|
functions set and fetch user pointer.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000">int set_field_userptr(FIELD *field,
|
|
char *userptr); /* the user pointer you wish to associate */
|
|
/* with the field */
|
|
|
|
char *field_userptr(FIELD *field); /* fetch user pointer of the field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="VARIABLESIZEFIELDS" id=
|
|
"VARIABLESIZEFIELDS">18.3.8. Variable-Sized Fields</a></h4>
|
|
<p>If you want a dynamically changing field with variable width,
|
|
this is the feature you want to put to full use. This will allow
|
|
the user to enter more data than the original size of the field and
|
|
let the field grow. According to the field orientation it will
|
|
scroll horizontally or vertically to incorporate the new data.</p>
|
|
<p>To make a field dynamically growable, the option O_STATIC should
|
|
be turned off. This can be done with a</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"> field_opts_off(field_pointer, O_STATIC);</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>But it's usually not advisable to allow a field to grow
|
|
infinitely. You can set a maximum limit to the growth of the field
|
|
with</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_max_field(FIELD *field, /* Field on which to operate */
|
|
int max_growth); /* maximum growth allowed for the field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The field info for a dynamically growable field can be retrieved
|
|
by</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int dynamic_field_info( FIELD *field, /* Field on which to operate */
|
|
int *prows, /* number of rows will be filled in this */
|
|
int *pcols, /* number of columns will be filled in this*/
|
|
int *pmax) /* maximum allowable growth will be filled */
|
|
/* in this */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
Though field_info work as usual, it is advisable to use this
|
|
function to get the proper attributes of a dynamically growable
|
|
field.
|
|
<p>Recall the library routine new_field; a new field created with
|
|
height set to one will be defined to be a one line field. A new
|
|
field created with height greater than one will be defined to be a
|
|
multi line field.</p>
|
|
<p>A one line field with O_STATIC turned off (dynamically growable
|
|
field) will contain a single fixed row, but the number of columns
|
|
can increase if the user enters more data than the initial field
|
|
will hold. The number of columns displayed will remain fixed and
|
|
the additional data will scroll horizontally.</p>
|
|
<p>A multi line field with O_STATIC turned off (dynamically
|
|
growable field) will contain a fixed number of columns, but the
|
|
number of rows can increase if the user enters more data than the
|
|
initial field will hold. The number of rows displayed will remain
|
|
fixed and the additional data will scroll vertically.</p>
|
|
<p>The above two paragraphs pretty much describe a dynamically
|
|
growable field's behavior. The way other parts of forms library
|
|
behaves is described below:</p>
|
|
<ol type="1">
|
|
<li>
|
|
<p>The field option O_AUTOSKIP will be ignored if the option
|
|
O_STATIC is off and there is no maximum growth specified for the
|
|
field. Currently, O_AUTOSKIP generates an automatic REQ_NEXT_FIELD
|
|
form driver request when the user types in the last character
|
|
position of a field. On a growable field with no maximum growth
|
|
specified, there is no last character position. If a maximum growth
|
|
is specified, the O_AUTOSKIP option will work as normal if the
|
|
field has grown to its maximum size.</p>
|
|
</li>
|
|
<li>
|
|
<p>The field justification will be ignored if the option O_STATIC
|
|
is off. Currently, set_field_just can be used to JUSTIFY_LEFT,
|
|
JUSTIFY_RIGHT, JUSTIFY_CENTER the contents of a one line field. A
|
|
growable one line field will, by definition, grow and scroll
|
|
horizontally and may contain more data than can be justified. The
|
|
return from field_just will be unchanged.</p>
|
|
</li>
|
|
<li>
|
|
<p>The overloaded form driver request REQ_NEW_LINE will operate the
|
|
same way regardless of the O_NL_OVERLOAD form option if the field
|
|
option O_STATIC is off and there is no maximum growth specified for
|
|
the field. Currently, if the form option O_NL_OVERLOAD is on,
|
|
REQ_NEW_LINE implicitly generates a REQ_NEXT_FIELD if called from
|
|
the last line of a field. If a field can grow without bound, there
|
|
is no last line, so REQ_NEW_LINE will never implicitly generate a
|
|
REQ_NEXT_FIELD. If a maximum growth limit is specified and the
|
|
O_NL_OVERLOAD form option is on, REQ_NEW_LINE will only implicitly
|
|
generate REQ_NEXT_FIELD if the field has grown to its maximum size
|
|
and the user is on the last line.</p>
|
|
</li>
|
|
<li>
|
|
<p>The library call dup_field will work as usual; it will duplicate
|
|
the field, including the current buffer size and contents of the
|
|
field being duplicated. Any specified maximum growth will also be
|
|
duplicated.</p>
|
|
</li>
|
|
<li>
|
|
<p>The library call link_field will work as usual; it will
|
|
duplicate all field attributes and share buffers with the field
|
|
being linked. If the O_STATIC field option is subsequently changed
|
|
by a field sharing buffers, how the system reacts to an attempt to
|
|
enter more data into the field than the buffer will currently hold
|
|
will depend on the setting of the option in the current field.</p>
|
|
</li>
|
|
<li>
|
|
<p>The library call field_info will work as usual; the variable
|
|
nrow will contain the value of the original call to new_field. The
|
|
user should use dynamic_field_info, described above, to query the
|
|
current size of the buffer.</p>
|
|
</li>
|
|
</ol>
|
|
<p>Some of the above points make sense only after explaining form
|
|
driver. We will be looking into that in next few sections.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="FORMWINDOWS" id="FORMWINDOWS">18.4. Form
|
|
Windows</a></h3>
|
|
<p>The form windows concept is pretty much similar to menu windows.
|
|
Every form is associated with a main window and a sub window. The
|
|
form main window displays any title or border associated or
|
|
whatever the user wishes. Then the sub window contains all the
|
|
fields and displays them according to their position. This gives
|
|
the flexibility of manipulating fancy form displaying very
|
|
easily.</p>
|
|
<p>Since this is pretty much similar to menu windows, I am
|
|
providing an example with out much explanation. The functions are
|
|
similar and they work the same way.</p>
|
|
<div class="EXAMPLE"><a name="FFOWI" id="FFOWI"></a>
|
|
<p><b>Example 28. Form Windows Example</b></p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000"><span class=
|
|
"INLINEMEDIAOBJECT">#include <form.h>
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
|
|
|
|
int main()
|
|
{
|
|
FIELD *field[3];
|
|
FORM *my_form;
|
|
WINDOW *my_form_win;
|
|
int ch, rows, cols;
|
|
|
|
/* Initialize curses */
|
|
initscr();
|
|
start_color();
|
|
cbreak();
|
|
noecho();
|
|
keypad(stdscr, TRUE);
|
|
|
|
/* Initialize few color pairs */
|
|
init_pair(1, COLOR_RED, COLOR_BLACK);
|
|
|
|
/* Initialize the fields */
|
|
field[0] = new_field(1, 10, 6, 1, 0, 0);
|
|
field[1] = new_field(1, 10, 8, 1, 0, 0);
|
|
field[2] = NULL;
|
|
|
|
/* Set field options */
|
|
set_field_back(field[0], A_UNDERLINE);
|
|
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
|
|
/* Field is filled up */
|
|
set_field_back(field[1], A_UNDERLINE);
|
|
field_opts_off(field[1], O_AUTOSKIP);
|
|
|
|
/* Create the form and post it */
|
|
my_form = new_form(field);
|
|
|
|
/* Calculate the area required for the form */
|
|
scale_form(my_form, &rows, &cols);
|
|
|
|
/* Create the window to be associated with the form */
|
|
my_form_win = newwin(rows + 4, cols + 4, 4, 4);
|
|
keypad(my_form_win, TRUE);
|
|
|
|
/* Set main window and sub window */
|
|
set_form_win(my_form, my_form_win);
|
|
set_form_sub(my_form, derwin(my_form_win, rows, cols, 2, 2));
|
|
|
|
/* Print a border around the main window and print a title */
|
|
box(my_form_win, 0, 0);
|
|
print_in_middle(my_form_win, 1, 0, cols + 4, "My Form", COLOR_PAIR(1));
|
|
|
|
post_form(my_form);
|
|
wrefresh(my_form_win);
|
|
|
|
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
|
|
refresh();
|
|
|
|
/* Loop through to get user requests */
|
|
while((ch = wgetch(my_form_win)) != KEY_F(1))
|
|
{ switch(ch)
|
|
{ case KEY_DOWN:
|
|
/* Go to next field */
|
|
form_driver(my_form, REQ_NEXT_FIELD);
|
|
/* Go to the end of the present buffer */
|
|
/* Leaves nicely at the last character */
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
case KEY_UP:
|
|
/* Go to previous field */
|
|
form_driver(my_form, REQ_PREV_FIELD);
|
|
form_driver(my_form, REQ_END_LINE);
|
|
break;
|
|
default:
|
|
/* If this is a normal character, it gets */
|
|
/* Printed */
|
|
form_driver(my_form, ch);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Un post form and free the memory */
|
|
unpost_form(my_form);
|
|
free_form(my_form);
|
|
free_field(field[0]);
|
|
free_field(field[1]);
|
|
|
|
endwin();
|
|
return 0;
|
|
}
|
|
|
|
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
|
|
{ int length, x, y;
|
|
float temp;
|
|
|
|
if(win == NULL)
|
|
win = stdscr;
|
|
getyx(win, y, x);
|
|
if(startx != 0)
|
|
x = startx;
|
|
if(starty != 0)
|
|
y = starty;
|
|
if(width == 0)
|
|
width = 80;
|
|
|
|
length = strlen(string);
|
|
temp = (width - length)/ 2;
|
|
x = startx + (int)temp;
|
|
wattron(win, color);
|
|
mvwprintw(win, y, x, "%s", string);
|
|
wattroff(win, color);
|
|
refresh();
|
|
}</span></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="FILEDVALIDATE" id="FILEDVALIDATE">18.5.
|
|
Field Validation</a></h3>
|
|
<p>By default, a field will accept any data input by the user. It
|
|
is possible to attach validation to the field. Then any attempt by
|
|
the user to leave the field, while it contains data that doesn't
|
|
match the validation type will fail. Some validation types also
|
|
have a character-validity check for each time a character is
|
|
entered in the field.</p>
|
|
<p>Validation can be attached to a field with the following
|
|
function.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
FIELDTYPE *ftype, /* type to associate */
|
|
...); /* additional arguments*/</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
Once set, the validation type for a field can be queried with
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">FIELDTYPE *field_type(FIELD *field); /* field to query */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The form driver validates the data in a field only when data is
|
|
entered by the end-user. Validation does not occur when</p>
|
|
<ul>
|
|
<li>
|
|
<p>the application program changes the field value by calling
|
|
set_field_buffer.</p>
|
|
</li>
|
|
<li>
|
|
<p>linked field values are changed indirectly -- by changing the
|
|
field to which they are linked</p>
|
|
</li>
|
|
</ul>
|
|
<p>The following are the pre-defined validation types. You can also
|
|
specify custom validation, though it's a bit tricky and
|
|
cumbersome.</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1069" id=
|
|
"AEN1069"></a>TYPE_ALPHA</h1>
|
|
<p>This field type accepts alphabetic data; no blanks, no digits,
|
|
no special characters (this is checked at character-entry time). It
|
|
is set up with:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ALPHA, /* type to associate */
|
|
int width); /* maximum width of field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The width argument sets a minimum width of data. The user has to
|
|
enter at-least width number of characters before he can leave the
|
|
field. Typically you'll want to set this to the field width; if
|
|
it's greater than the field width, the validation check will always
|
|
fail. A minimum width of zero makes field completion optional.</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1073" id=
|
|
"AEN1073"></a>TYPE_ALNUM</h1>
|
|
<p>This field type accepts alphabetic data and digits; no blanks,
|
|
no special characters (this is checked at character-entry time). It
|
|
is set up with:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ALNUM, /* type to associate */
|
|
int width); /* maximum width of field */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The width argument sets a minimum width of data. As with
|
|
TYPE_ALPHA, typically you'll want to set this to the field width;
|
|
if it's greater than the field width, the validation check will
|
|
always fail. A minimum width of zero makes field completion
|
|
optional.</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1077" id=
|
|
"AEN1077"></a>TYPE_ENUM</h1>
|
|
<p>This type allows you to restrict a field's values to be among a
|
|
specified set of string values (for example, the two-letter postal
|
|
codes for U.S. states). It is set up with:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_ENUM, /* type to associate */
|
|
char **valuelist; /* list of possible values */
|
|
int checkcase; /* case-sensitive? */
|
|
int checkunique); /* must specify uniquely? */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The valuelist parameter must point at a NULL-terminated list of
|
|
valid strings. The checkcase argument, if true, makes comparison
|
|
with the string case-sensitive.</p>
|
|
<p>When the user exits a TYPE_ENUM field, the validation procedure
|
|
tries to complete the data in the buffer to a valid entry. If a
|
|
complete choice string has been entered, it is of course valid. But
|
|
it is also possible to enter a prefix of a valid string and have it
|
|
completed for you.</p>
|
|
<p>By default, if you enter such a prefix and it matches more than
|
|
one value in the string list, the prefix will be completed to the
|
|
first matching value. But the checkunique argument, if true,
|
|
requires prefix matches to be unique in order to be valid.</p>
|
|
<p>The REQ_NEXT_CHOICE and REQ_PREV_CHOICE input requests can be
|
|
particularly useful with these fields.</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1084" id=
|
|
"AEN1084"></a>TYPE_INTEGER</h1>
|
|
<p>This field type accepts an integer. It is set up as follows:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_INTEGER, /* type to associate */
|
|
int padding, /* # places to zero-pad to */
|
|
int vmin, int vmax); /* valid range */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Valid characters consist of an optional leading minus and
|
|
digits. The range check is performed on exit. If the range maximum
|
|
is less than or equal to the minimum, the range is ignored.</p>
|
|
<p>If the value passes its range check, it is padded with as many
|
|
leading zero digits as necessary to meet the padding argument.</p>
|
|
<p>A TYPE_INTEGER value buffer can conveniently be interpreted with
|
|
the C library function atoi(3).</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1090" id=
|
|
"AEN1090"></a>TYPE_NUMERIC</h1>
|
|
<p>This field type accepts a decimal number. It is set up as
|
|
follows:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_NUMERIC, /* type to associate */
|
|
int padding, /* # places of precision */
|
|
int vmin, int vmax); /* valid range */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>Valid characters consist of an optional leading minus and
|
|
digits. possibly including a decimal point. The range check is
|
|
performed on exit. If the range maximum is less than or equal to
|
|
the minimum, the range is ignored.</p>
|
|
<p>If the value passes its range check, it is padded with as many
|
|
trailing zero digits as necessary to meet the padding argument.</p>
|
|
<p>A TYPE_NUMERIC value buffer can conveniently be interpreted with
|
|
the C library function atof(3).</p>
|
|
<h1 class="BRIDGEHEAD"><a name="AEN1096" id=
|
|
"AEN1096"></a>TYPE_REGEXP</h1>
|
|
<p>This field type accepts data matching a regular expression. It
|
|
is set up as follows:</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_field_type(FIELD *field, /* field to alter */
|
|
TYPE_REGEXP, /* type to associate */
|
|
char *regexp); /* expression to match */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The syntax for regular expressions is that of regcomp(3). The
|
|
check for regular-expression match is performed on exit.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="FORMDRIVER" id="FORMDRIVER">18.6. Form
|
|
Driver: The work horse of the forms system</a></h3>
|
|
<p>As in the menu system, form_driver() plays a very important role
|
|
in forms system. All types of requests to forms system should be
|
|
funneled through form_driver().</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int form_driver(FORM *form, /* form on which to operate */
|
|
int request) /* form request code */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>As you have seen some of the examples above, you have to be in a
|
|
loop looking for user input and then decide whether it's a field
|
|
data or a form request. The form requests are then passed to
|
|
form_driver() to do the work.</p>
|
|
<p>The requests roughly can be divided into following categories.
|
|
Different requests and their usage is explained below:</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="PAGENAVREQ" id="PAGENAVREQ">18.6.1. Page
|
|
Navigation Requests</a></h4>
|
|
<p>These requests cause page-level moves through the form,
|
|
triggering display of a new form screen. A form can be made of
|
|
multiple pages. If you have a big form with lot of fields and
|
|
logical sections, then you can divide the form into pages. The
|
|
function set_new_page() to set a new page at the field
|
|
specified.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">int set_new_page(FIELD *field,/* Field at which page break to be set or unset */
|
|
bool new_page_flag); /* should be TRUE to put a break */</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>The following requests allow you to move to different pages</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_NEXT_PAGE</em> Move to the next form page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_PAGE</em> Move to the previous form page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_FIRST_PAGE</em> Move to the first form page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_LAST_PAGE</em> Move to the last form page.</p>
|
|
</li>
|
|
</ul>
|
|
<p>These requests treat the list as cyclic; that is, REQ_NEXT_PAGE
|
|
from the last page goes to the first, and REQ_PREV_PAGE from the
|
|
first page goes to the last.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="INTERFIELDNAVREQ" id=
|
|
"INTERFIELDNAVREQ">18.6.2. Inter-Field Navigation Requests</a></h4>
|
|
<p>These requests handle navigation between fields on the same
|
|
page.</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_NEXT_FIELD</em> Move to next field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_FIELD</em> Move to previous field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_FIRST_FIELD</em> Move to the first field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_LAST_FIELD</em> Move to the last field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SNEXT_FIELD</em> Move to sorted next field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SPREV_FIELD</em> Move to sorted previous field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SFIRST_FIELD</em> Move to the sorted first field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SLAST_FIELD</em> Move to the sorted last field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_LEFT_FIELD</em> Move left to field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_RIGHT_FIELD</em> Move right to field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_UP_FIELD</em> Move up to field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DOWN_FIELD</em> Move down to field.</p>
|
|
</li>
|
|
</ul>
|
|
<p>These requests treat the list of fields on a page as cyclic;
|
|
that is, REQ_NEXT_FIELD from the last field goes to the first, and
|
|
REQ_PREV_FIELD from the first field goes to the last. The order of
|
|
the fields for these (and the REQ_FIRST_FIELD and REQ_LAST_FIELD
|
|
requests) is simply the order of the field pointers in the form
|
|
array (as set up by new_form() or set_form_fields()</p>
|
|
<p>It is also possible to traverse the fields as if they had been
|
|
sorted in screen-position order, so the sequence goes left-to-right
|
|
and top-to-bottom. To do this, use the second group of four
|
|
sorted-movement requests.</p>
|
|
<p>Finally, it is possible to move between fields using visual
|
|
directions up, down, right, and left. To accomplish this, use the
|
|
third group of four requests. Note, however, that the position of a
|
|
form for purposes of these requests is its upper-left corner.</p>
|
|
<p>For example, suppose you have a multi-line field B, and two
|
|
single-line fields A and C on the same line with B, with A to the
|
|
left of B and C to the right of B. A REQ_MOVE_RIGHT from A will go
|
|
to B only if A, B, and C all share the same first line; otherwise
|
|
it will skip over B to C.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="INTRAFIELDNAVREQ" id=
|
|
"INTRAFIELDNAVREQ">18.6.3. Intra-Field Navigation Requests</a></h4>
|
|
<p>These requests drive movement of the edit cursor within the
|
|
currently selected field.</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_NEXT_CHAR</em> Move to next character.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_CHAR</em> Move to previous character.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_NEXT_LINE</em> Move to next line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_LINE</em> Move to previous line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_NEXT_WORD</em> Move to next word.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_WORD</em> Move to previous word.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_BEG_FIELD</em> Move to beginning of field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_END_FIELD</em> Move to end of field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_BEG_LINE</em> Move to beginning of line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_END_LINE</em> Move to end of line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_LEFT_CHAR</em> Move left in field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_RIGHT_CHAR</em> Move right in field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_UP_CHAR</em> Move up in field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DOWN_CHAR</em> Move down in field.</p>
|
|
</li>
|
|
</ul>
|
|
<p>Each word is separated from the previous and next characters by
|
|
whitespace. The commands to move to beginning and end of line or
|
|
field look for the first or last non-pad character in their
|
|
ranges.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="SCROLLREQ" id="SCROLLREQ">18.6.4.
|
|
Scrolling Requests</a></h4>
|
|
<p>Fields that are dynamic and have grown and fields explicitly
|
|
created with offscreen rows are scrollable. One-line fields scroll
|
|
horizontally; multi-line fields scroll vertically. Most scrolling
|
|
is triggered by editing and intra-field movement (the library
|
|
scrolls the field to keep the cursor visible). It is possible to
|
|
explicitly request scrolling with the following requests:</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_SCR_FLINE</em> Scroll vertically forward a line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_BLINE</em> Scroll vertically backward a line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_FPAGE</em> Scroll vertically forward a page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_BPAGE</em> Scroll vertically backward a page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_FHPAGE</em> Scroll vertically forward half a
|
|
page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_BHPAGE</em> Scroll vertically backward half a
|
|
page.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_FCHAR</em> Scroll horizontally forward a
|
|
character.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_BCHAR</em> Scroll horizontally backward a
|
|
character.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_HFLINE</em> Scroll horizontally one field width
|
|
forward.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_HBLINE</em> Scroll horizontally one field width
|
|
backward.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_HFHALF</em> Scroll horizontally one half field width
|
|
forward.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_SCR_HBHALF</em> Scroll horizontally one half field width
|
|
backward.</p>
|
|
</li>
|
|
</ul>
|
|
<p>For scrolling purposes, a page of a field is the height of its
|
|
visible part.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="EDITREQ" id="EDITREQ">18.6.5. Editing
|
|
Requests</a></h4>
|
|
<p>When you pass the forms driver an ASCII character, it is treated
|
|
as a request to add the character to the field's data buffer.
|
|
Whether this is an insertion or a replacement depends on the
|
|
field's edit mode (insertion is the default.</p>
|
|
<p>The following requests support editing the field and changing
|
|
the edit mode:</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_INS_MODE</em> Set insertion mode.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_OVL_MODE</em> Set overlay mode.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_NEW_LINE</em> New line request (see below for
|
|
explanation).</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_INS_CHAR</em> Insert space at character location.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_INS_LINE</em> Insert blank line at character
|
|
location.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DEL_CHAR</em> Delete character at cursor.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DEL_PREV</em> Delete previous word at cursor.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DEL_LINE</em> Delete line at cursor.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_DEL_WORD</em> Delete word at cursor.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_CLR_EOL</em> Clear to end of line.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_CLR_EOF</em> Clear to end of field.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_CLR_FIELD</em> Clear entire field.</p>
|
|
</li>
|
|
</ul>
|
|
<p>The behavior of the REQ_NEW_LINE and REQ_DEL_PREV requests is
|
|
complicated and partly controlled by a pair of forms options. The
|
|
special cases are triggered when the cursor is at the beginning of
|
|
a field, or on the last line of the field.</p>
|
|
<p>First, we consider REQ_NEW_LINE:</p>
|
|
<p>The normal behavior of REQ_NEW_LINE in insert mode is to break
|
|
the current line at the position of the edit cursor, inserting the
|
|
portion of the current line after the cursor as a new line
|
|
following the current and moving the cursor to the beginning of
|
|
that new line (you may think of this as inserting a newline in the
|
|
field buffer).</p>
|
|
<p>The normal behavior of REQ_NEW_LINE in overlay mode is to clear
|
|
the current line from the position of the edit cursor to end of
|
|
line. The cursor is then moved to the beginning of the next
|
|
line.</p>
|
|
<p>However, REQ_NEW_LINE at the beginning of a field, or on the
|
|
last line of a field, instead does a REQ_NEXT_FIELD. O_NL_OVERLOAD
|
|
option is off, this special action is disabled.</p>
|
|
<p>Now, let us consider REQ_DEL_PREV:</p>
|
|
<p>The normal behavior of REQ_DEL_PREV is to delete the previous
|
|
character. If insert mode is on, and the cursor is at the start of
|
|
a line, and the text on that line will fit on the previous one, it
|
|
instead appends the contents of the current line to the previous
|
|
one and deletes the current line (you may think of this as deleting
|
|
a newline from the field buffer).</p>
|
|
<p>However, REQ_DEL_PREV at the beginning of a field is instead
|
|
treated as a REQ_PREV_FIELD.</p>
|
|
<p>If the O_BS_OVERLOAD option is off, this special action is
|
|
disabled and the forms driver just returns E_REQUEST_DENIED.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="ORDERREQ" id="ORDERREQ">18.6.6. Order
|
|
Requests</a></h4>
|
|
<p>If the type of your field is ordered, and has associated
|
|
functions for getting the next and previous values of the type from
|
|
a given value, there are requests that can fetch that value into
|
|
the field buffer:</p>
|
|
<ul>
|
|
<li>
|
|
<p><em>REQ_NEXT_CHOICE</em> Place the successor value of the
|
|
current value in the buffer.</p>
|
|
</li>
|
|
<li>
|
|
<p><em>REQ_PREV_CHOICE</em> Place the predecessor value of the
|
|
current value in the buffer.</p>
|
|
</li>
|
|
</ul>
|
|
<p>Of the built-in field types, only TYPE_ENUM has built-in
|
|
successor and predecessor functions. When you define a field type
|
|
of your own (see Custom Validation Types), you can associate our
|
|
own ordering functions.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="APPLICCOMMANDS" id=
|
|
"APPLICCOMMANDS">18.6.7. Application Commands</a></h4>
|
|
<p>Form requests are represented as integers above the curses value
|
|
greater than KEY_MAX and less than or equal to the constant
|
|
MAX_COMMAND. A value within this range gets ignored by
|
|
form_driver(). So this can be used for any purpose by the
|
|
application. It can be treated as an application specific action
|
|
and take corresponding action.</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="TOOLS" id="TOOLS">19. Tools and Widget
|
|
Libraries</a></h2>
|
|
<p>Now that you have seen the capabilities of ncurses and its
|
|
sister libraries, you are rolling your sleeves up and gearing for a
|
|
project that heavily manipulates screen. But wait.. It can be
|
|
pretty difficult to write and maintain complex GUI widgets in plain
|
|
ncurses or even with the additional libraries. There are some
|
|
ready-to-use tools and widget libraries that can be used instead of
|
|
writing your own widgets. You can use some of them, get ideas from
|
|
the code, or even extend them.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="CDK" id="CDK">19.1. CDK (Curses
|
|
Development Kit)</a></h3>
|
|
<p>In the author's words</p>
|
|
<p><em>CDK stands for 'Curses Development Kit' and it currently
|
|
contains 21 ready to use widgets which facilitate the speedy
|
|
development of full screen curses programs.</em></p>
|
|
<p>The kit provides some useful widgets, which can be used in your
|
|
programs directly. It's pretty well written and the documentation
|
|
is very good. The examples in the examples directory can be a good
|
|
place to start for beginners. The CDK can be downloaded from
|
|
<a href="http://invisible-island.net/cdk/" target=
|
|
"_top">http://invisible-island.net/cdk/</a> . Follow the
|
|
instructions in README file to install it.</p>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="WIDGETLIST" id="WIDGETLIST">19.1.1.
|
|
Widget List</a></h4>
|
|
<p>The following is the list of widgets provided with cdk and their
|
|
description.</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color="#000000">Widget Type Quick Description
|
|
===========================================================================
|
|
Alphalist Allows a user to select from a list of words, with
|
|
the ability to narrow the search list by typing in a
|
|
few characters of the desired word.
|
|
Buttonbox This creates a multiple button widget.
|
|
Calendar Creates a little simple calendar widget.
|
|
Dialog Prompts the user with a message, and the user
|
|
can pick an answer from the buttons provided.
|
|
Entry Allows the user to enter various types of information.
|
|
File Selector A file selector built from Cdk base widgets. This
|
|
example shows how to create more complicated widgets
|
|
using the Cdk widget library.
|
|
Graph Draws a graph.
|
|
Histogram Draws a histogram.
|
|
Item List Creates a pop up field which allows the user to select
|
|
one of several choices in a small field. Very useful
|
|
for things like days of the week or month names.
|
|
Label Displays messages in a pop up box, or the label can be
|
|
considered part of the screen.
|
|
Marquee Displays a message in a scrolling marquee.
|
|
Matrix Creates a complex matrix with lots of options.
|
|
Menu Creates a pull-down menu interface.
|
|
Multiple Line Entry A multiple line entry field. Very useful
|
|
for long fields. (like a description
|
|
field)
|
|
Radio List Creates a radio button list.
|
|
Scale Creates a numeric scale. Used for allowing a user to
|
|
pick a numeric value and restrict them to a range of
|
|
values.
|
|
Scrolling List Creates a scrolling list/menu list.
|
|
Scrolling Window Creates a scrolling log file viewer. Can add
|
|
information into the window while its running.
|
|
A good widget for displaying the progress of
|
|
something. (akin to a console window)
|
|
Selection List Creates a multiple option selection list.
|
|
Slider Akin to the scale widget, this widget provides a
|
|
visual slide bar to represent the numeric value.
|
|
Template Creates a entry field with character sensitive
|
|
positions. Used for pre-formatted fields like
|
|
dates and phone numbers.
|
|
Viewer This is a file/information viewer. Very useful
|
|
when you need to display loads of information.
|
|
===========================================================================</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>A few of the widgets are modified by Thomas Dickey in recent
|
|
versions.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="CDKATTRACT" id="CDKATTRACT">19.1.2. Some
|
|
Attractive Features</a></h4>
|
|
<p>Apart from making our life easier with readily usable widgets,
|
|
cdk solves one frustrating problem with printing multi colored
|
|
strings, justified strings elegantly. Special formatting tags can
|
|
be embedded in the strings which are passed to CDK functions. For
|
|
Example</p>
|
|
<p>If the string</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000">"</B/1>This line should have a yellow foreground and a blue
|
|
background.<!1>"</font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>given as a parameter to newCDKLabel(), it prints the line with
|
|
yellow foreground and blue background. There are other tags
|
|
available for justifying string, embedding special drawing
|
|
characters etc.. Please refer to the man page cdk_display(3X) for
|
|
details. The man page explains the usage with nice examples.</p>
|
|
</div>
|
|
<div class="SECT3">
|
|
<hr>
|
|
<h4 class="SECT3"><a name="CDKCONCLUSION" id=
|
|
"CDKCONCLUSION">19.1.3. Conclusion</a></h4>
|
|
<p>All in all, CDK is a well-written package of widgets, which if
|
|
used properly can form a strong frame work for developing complex
|
|
GUI.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="DIALOG" id="DIALOG">19.2. The
|
|
dialog</a></h3>
|
|
<p>Long long ago, in September 1994, when few people knew linux,
|
|
Jeff Tranter wrote an <a href=
|
|
"http://www2.linuxjournal.com/lj-issues/issue5/2807.html" target=
|
|
"_top">article</a> on dialog in Linux Journal. He starts the
|
|
article with these words..</p>
|
|
<p><em>Linux is based on the Unix operating system, but also
|
|
features a number of unique and useful kernel features and
|
|
application programs that often go beyond what is available under
|
|
Unix. One little-known gem is "dialog", a utility for creating
|
|
professional-looking dialog boxes from within shell scripts. This
|
|
article presents a tutorial introduction to the dialog utility, and
|
|
shows examples of how and where it can be used</em></p>
|
|
<p>As he explains, dialog is a real gem in making
|
|
professional-looking dialog boxes with ease. It creates a variety
|
|
of dialog boxes, menus, check lists etc.. It is usually installed
|
|
by default. If not, you can download it from <a href=
|
|
"http://invisible-island.net/dialog/" target="_top">Thomas
|
|
Dickey</a>'s site.</p>
|
|
<p>The above-mentioned article gives a very good overview of its
|
|
uses and capabilites. The man page has more details. It can be used
|
|
in variety of situations. One good example is building of linux
|
|
kernel in text mode. Linux kernel uses a modified version of dialog
|
|
tailored for its needs.</p>
|
|
<p>dialog was initially designed to be used with shell scripts. If
|
|
you want to use its functionality in a c program, then you can use
|
|
libdialog. The documentation regarding this is sparse. Definitive
|
|
reference is the dialog.h header file which comes with the library.
|
|
You may need to hack here and there to get the required output. The
|
|
source is easily customizable. I have used it on a number of
|
|
occasions by modifying the code.</p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="PERLCURSES" id="PERLCURSES">19.3. Perl
|
|
Curses Modules CURSES::FORM and CURSES::WIDGETS</a></h3>
|
|
<p>The perl module Curses, Curses::Form and Curses::Widgets give
|
|
access to curses from perl. If you have curses and basic perl is
|
|
installed, you can get these modules from <a href=
|
|
"http://www.cpan.org/modules/01modules.index.html" target=
|
|
"_top">CPAN All Modules page</a>. Get the three zipped modules in
|
|
the Curses category. Once installed you can use these modules from
|
|
perl scripts like any other module. For more information on perl
|
|
modules see perlmod man page. The above modules come with good
|
|
documentation and they have some demo scripts to test the
|
|
functionality. Though the widgets provided are very rudimentary,
|
|
these modules provide good access to curses library from perl.</p>
|
|
<p>Some of my code examples are converted to perl by Anuradha
|
|
Ratnaweera and they are available in the <var class=
|
|
"LITERAL">perl</var> directory.</p>
|
|
<p>For more information see man pages Curses(3) , Curses::Form(3)
|
|
and Curses::Widgets(3). These pages are installed only when the
|
|
above modules are acquired and installed.</p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="JUSTFORFUN" id="JUSTFORFUN">20. Just For
|
|
Fun !!!</a></h2>
|
|
<p>This section contains few programs written by me just for fun.
|
|
They don't signify a better programming practice or the best way of
|
|
using ncurses. They are provided here so as to allow beginners to
|
|
get ideas and add more programs to this section. If you have
|
|
written a couple of nice, simple programs in curses and want them
|
|
to included here, contact <a href="mailto:ppadala@gmail.com"
|
|
target="_top">me</a>.</p>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="GAMEOFLIFE" id="GAMEOFLIFE">20.1. The
|
|
Game of Life</a></h3>
|
|
<p>Game of life is a wonder of math. In <a href=
|
|
"http://www.math.com/students/wonders/life/life.html" target=
|
|
"_top">Paul Callahan</a>'s words</p>
|
|
<table border="0" bgcolor="#E0E0E0" width="100%">
|
|
<tr>
|
|
<td>
|
|
<pre class="PROGRAMLISTING">
|
|
<font color=
|
|
"#000000"><em>The Game of Life (or simply Life) is not a game in the conventional sense. There
|
|
are no players, and no winning or losing. Once the "pieces" are placed in the
|
|
starting position, the rules determine everything that happens later.
|
|
Nevertheless, Life is full of surprises! In most cases, it is impossible to look
|
|
at a starting position (or pattern) and see what will happen in the future. The
|
|
only way to find out is to follow the rules of the game.</em></font>
|
|
</pre></td>
|
|
</tr>
|
|
</table>
|
|
<p>This program starts with a simple inverted U pattern and shows
|
|
how wonderful life works. There is a lot of room for improvement in
|
|
the program. You can let the user enter pattern of his choice or
|
|
even take input from a file. You can also change rules and play
|
|
with a lot of variations. Search on <a href="http://www.google.com"
|
|
target="_top">google</a> for interesting information on game of
|
|
life.</p>
|
|
<p><em>File Path: JustForFun/life.c</em></p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="MAGIC" id="MAGIC">20.2. Magic
|
|
Square</a></h3>
|
|
<p>Magic Square, another wonder of math, is very simple to
|
|
understand but very difficult to make. In a magic square sum of the
|
|
numbers in each row, each column is equal. Even diagnol sum can be
|
|
equal. There are many variations which have special properties.</p>
|
|
<p>This program creates a simple magic square of odd order.</p>
|
|
<p><em>File Path: JustForFun/magic.c</em></p>
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|
</div>
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|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="HANOI" id="HANOI">20.3. Towers of
|
|
Hanoi</a></h3>
|
|
<p>The famous towers of hanoi solver. The aim of the game is to
|
|
move the disks on the first peg to last peg, using middle peg as a
|
|
temporary stay. The catch is not to place a larger disk over a
|
|
small disk at any time.</p>
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|
<p><em>File Path: JustForFun/hanoi.c</em></p>
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|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="QUEENS" id="QUEENS">20.4. Queens
|
|
Puzzle</a></h3>
|
|
<p>The objective of the famous N-Queen puzzle is to put N queens on
|
|
a N X N chess board without attacking each other.</p>
|
|
<p>This program solves it with a simple backtracking technique.</p>
|
|
<p><em>File Path: JustForFun/queens.c</em></p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="SHUFFLE" id="SHUFFLE">20.5.
|
|
Shuffle</a></h3>
|
|
<p>A fun game, if you have time to kill.</p>
|
|
<p><em>File Path: JustForFun/shuffle.c</em></p>
|
|
</div>
|
|
<div class="SECT2">
|
|
<hr>
|
|
<h3 class="SECT2"><a name="TT" id="TT">20.6. Typing Tutor</a></h3>
|
|
<p>A simple typing tutor, I created more out of need than for ease
|
|
of use. If you know how to put your fingers correctly on the
|
|
keyboard, but lack practice, this can be helpful.</p>
|
|
<p><em>File Path: JustForFun/tt.c</em></p>
|
|
</div>
|
|
</div>
|
|
<div class="SECT1">
|
|
<hr>
|
|
<h2 class="SECT1"><a name="REF" id="REF">21. References</a></h2>
|
|
<ul>
|
|
<li>
|
|
<p>NCURSES man pages</p>
|
|
</li>
|
|
<li>
|
|
<p>NCURSES FAQ at <a href=
|
|
"http://invisible-island.net/ncurses/ncurses.faq.html" target=
|
|
"_top">http://invisible-island.net/ncurses/ncurses.faq.html</a></p>
|
|
</li>
|
|
<li>
|
|
<p>Writing programs with NCURSES by Eric Raymond and Zeyd M.
|
|
Ben-Halim at <a href=
|
|
"http://invisible-island.net/ncurses/ncurses-intro.html" target=
|
|
"_top">http://invisible-island.net/ncurses/ncurses-intro.html</a> -
|
|
somewhat obsolete. I was inspired by this document and the
|
|
structure of this HOWTO follows from the original document</p>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
</div>
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</body>
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</html>
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