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https://github.com/netwide-assembler/nasm.git
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c33f05a9c7
Pass the hash table size to int() to make it a bit more sane. Signed-off-by: H. Peter Anvin <hpa@zytor.com>
201 lines
4.2 KiB
Perl
201 lines
4.2 KiB
Perl
# -*- perl -*-
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#
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# Perfect Minimal Hash Generator written in Perl, which produces
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# C output.
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#
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require 'random_sv_vectors.ph';
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require 'crc64.ph';
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#
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# Compute the prehash for a key
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#
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# prehash(key, sv, N)
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#
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sub prehash($$$) {
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my($key, $n, $sv) = @_;
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my @c = crc64($sv, $key);
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# Create a bipartite graph...
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$k1 = (($c[1] & ($n-1)) << 1) + 0; # low word
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$k2 = (($c[0] & ($n-1)) << 1) + 1; # high word
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return ($k1, $k2);
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}
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#
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# Walk the assignment graph, return true on success
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#
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sub walk_graph($$$$) {
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my($nodeval,$nodeneigh,$n,$v) = @_;
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my $nx;
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# print STDERR "Vertex $n value $v\n";
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$$nodeval[$n] = $v;
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foreach $nx (@{$$nodeneigh[$n]}) {
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# $nx -> [neigh, hash]
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my ($o, $e) = @$nx;
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# print STDERR "Edge $n,$o value $e: ";
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my $ov;
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if (defined($ov = $$nodeval[$o])) {
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if ($v+$ov != $e) {
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# Cyclic graph with collision
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# print STDERR "error, should be ", $v+$ov, "\n";
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return 0;
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} else {
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# print STDERR "ok\n";
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}
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} else {
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return 0 unless (walk_graph($nodeval, $nodeneigh, $o, $e-$v));
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}
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}
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return 1;
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}
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#
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# Generate the function assuming a given N.
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#
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# gen_hash_n(N, sv, \%data, run)
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#
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sub gen_hash_n($$$$) {
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my($n, $sv, $href, $run) = @_;
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my @keys = keys(%{$href});
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my $i, $sv;
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my $gr;
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my $k, $v;
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my $gsize = 2*$n;
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my @nodeval;
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my @nodeneigh;
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my %edges;
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for ($i = 0; $i < $gsize; $i++) {
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$nodeneigh[$i] = [];
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}
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%edges = ();
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foreach $k (@keys) {
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my ($pf1, $pf2) = prehash($k, $n, $sv);
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($pf1,$pf2) = ($pf2,$pf1) if ($pf1 > $pf2); # Canonicalize order
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my $pf = "$pf1,$pf2";
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my $e = ${$href}{$k};
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my $xkey;
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if (defined($xkey = $edges{$pf})) {
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next if ($e == ${$href}{$xkey}); # Duplicate hash, safe to ignore
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if (defined($run)) {
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print STDERR "$run: Collision: $pf: $k with $xkey\n";
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}
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return;
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}
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# print STDERR "Edge $pf value $e from $k\n";
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$edges{$pf} = $k;
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push(@{$nodeneigh[$pf1]}, [$pf2, $e]);
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push(@{$nodeneigh[$pf2]}, [$pf1, $e]);
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}
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# Now we need to assign values to each vertex, so that for each
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# edge, the sum of the values for the two vertices give the value
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# for the edge (which is our hash index.) If we find an impossible
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# sitation, the graph was cyclic.
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@nodeval = (undef) x $gsize;
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for ($i = 0; $i < $gsize; $i++) {
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if (scalar(@{$nodeneigh[$i]})) {
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# This vertex has neighbors (is used)
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if (!defined($nodeval[$i])) {
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# First vertex in a cluster
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unless (walk_graph(\@nodeval, \@nodeneigh, $i, 0)) {
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if (defined($run)) {
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print STDERR "$run: Graph is cyclic\n";
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}
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return;
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}
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}
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}
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}
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# for ($i = 0; $i < $n; $i++) {
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# print STDERR "Vertex ", $i, ": ", $g[$i], "\n";
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# }
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if (defined($run)) {
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printf STDERR "$run: Done: n = $n, sv = [0x%08x, 0x%08x]\n",
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$$sv[0], $$sv[1];
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}
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return ($n, $sv, \@nodeval);
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}
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#
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# Driver for generating the function
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#
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# gen_perfect_hash(\%data)
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#
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sub gen_perfect_hash($) {
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my($href) = @_;
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my @keys = keys(%{$href});
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my @hashinfo;
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my $n, $i, $j, $sv, $maxj;
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my $run = 1;
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# Minimal power of 2 value for N with enough wiggle room.
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# The scaling constant must be larger than 0.5 in order for the
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# algorithm to ever terminate.
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my $room = int(scalar(@keys)*0.8);
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$n = 1;
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while ($n < $room) {
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$n <<= 1;
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}
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# Number of times to try...
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$maxj = scalar @random_sv_vectors;
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for ($i = 0; $i < 4; $i++) {
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printf STDERR "%d vectors, trying n = %d...\n",
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scalar @keys, $n;
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for ($j = 0; $j < $maxj; $j++) {
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$sv = $random_sv_vectors[$j];
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@hashinfo = gen_hash_n($n, $sv, $href, $run++);
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return @hashinfo if (@hashinfo);
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}
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$n <<= 1;
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}
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return;
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}
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#
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# Verify that the hash table is actually correct...
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#
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sub verify_hash_table($$)
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{
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my ($href, $hashinfo) = @_;
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my ($n, $sv, $g) = @{$hashinfo};
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my $k;
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my $err = 0;
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foreach $k (keys(%$href)) {
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my ($pf1, $pf2) = prehash($k, $n, $sv);
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my $g1 = ${$g}[$pf1];
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my $g2 = ${$g}[$pf2];
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if ($g1+$g2 != ${$href}{$k}) {
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printf STDERR "%s(%d,%d): %d+%d = %d != %d\n",
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$k, $pf1, $pf2, $g1, $g2, $g1+$g2, ${$href}{$k};
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$err = 1;
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} else {
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# printf STDERR "%s: %d+%d = %d ok\n",
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# $k, $g1, $g2, $g1+$g2;
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}
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}
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die "$0: hash validation error\n" if ($err);
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}
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1;
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