nasm/sync.c
H. Peter Anvin 8d024e7965 Remove limit on number of sync points
Make it possible for ndisasm to allocate more memory for sync points
as needed.
2007-09-19 21:41:02 -07:00

100 lines
2.6 KiB
C

/* sync.c the Netwide Disassembler synchronisation processing module
*
* The Netwide Assembler is copyright (C) 1996 Simon Tatham and
* Julian Hall. All rights reserved. The software is
* redistributable under the licence given in the file "Licence"
* distributed in the NASM archive.
*/
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <inttypes.h>
#include "nasmlib.h"
#include "sync.h"
#define SYNC_MAX 4096 /* max # of sync points (initial) */
/*
* This lot manages the current set of sync points by means of a
* heap (priority queue) structure.
*/
static struct Sync {
uint32_t pos;
uint32_t length;
} *synx;
static int max_synx, nsynx;
void init_sync(void)
{
max_synx = SYNC_MAX-1;
synx = nasm_malloc(SYNC_MAX * sizeof(*synx));
nsynx = 0;
}
void add_sync(uint32_t pos, uint32_t length)
{
int i;
if (nsynx >= max_synx) {
max_synx = (max_synx << 1)+1;
synx = nasm_realloc(synx, (max_synx+1) * sizeof(*synx));
}
nsynx++;
synx[nsynx].pos = pos;
synx[nsynx].length = length;
for (i = nsynx; i > 1; i /= 2) {
if (synx[i / 2].pos > synx[i].pos) {
struct Sync t;
t = synx[i / 2]; /* structure copy */
synx[i / 2] = synx[i]; /* structure copy again */
synx[i] = t; /* another structure copy */
}
}
}
uint32_t next_sync(uint32_t position, uint32_t *length)
{
while (nsynx > 0 && synx[1].pos + synx[1].length <= position) {
int i, j;
struct Sync t;
t = synx[nsynx]; /* structure copy */
synx[nsynx] = synx[1]; /* structure copy */
synx[1] = t; /* ditto */
nsynx--;
i = 1;
while (i * 2 <= nsynx) {
j = i * 2;
if (synx[j].pos < synx[i].pos &&
(j + 1 > nsynx || synx[j + 1].pos > synx[j].pos)) {
t = synx[j]; /* structure copy */
synx[j] = synx[i]; /* lots of these... */
synx[i] = t; /* ...aren't there? */
i = j;
} else if (j + 1 <= nsynx && synx[j + 1].pos < synx[i].pos) {
t = synx[j + 1]; /* structure copy */
synx[j + 1] = synx[i]; /* structure <yawn> copy */
synx[i] = t; /* structure copy <zzzz....> */
i = j + 1;
} else
break;
}
}
if (nsynx > 0) {
if (length)
*length = synx[1].length;
return synx[1].pos;
} else {
if (length)
*length = 0L;
return UINT32_MAX;
}
}