Address data is always int64_t even if the size itself is smaller;
this was broken on bigendian hosts (still need testing!)
Create simple "write sized object" macros.
Don't combine type and size into a single argument; *every* backend
immediately breaks them apart, so it's really just a huge waste of
effort. Additionally, it avoids using short immediates in the
resulting code, which is a bad thing.
Both C and C++ have "bool", "true" and "false" in lower case; C
requires <stdbool.h> for this, in C++ it is an inherent type built
into the compiler. Use those instead of the old macros; emulate with
a simple typedef enum if unavailable.
Concentrate compiler dependencies to compiler.h; make sure compiler.h
is included first in every .c file (since some prototypes may depend
on the presence of feature request macros.)
Actually use the conditional inclusion of various functions (totally
broken in previous releases.)
Per SF bug report 1351586:
The COFF spec suggests that the "Virtual Size" field (which
immediately follows the name field inside a section header) be set to
0 for an object file.
By contrast (as documented in comment #4 at the beginning of its
outcoff.c file) NASM sets it to a particular non-0 value.
MASM 6.15 matches NASM for both 16- and 32-bit object files,
i.e. emits non-0 values.
MASM 8 (from VS 2005 Beta) matches the COFF spec for 64-bit object
files, i.e. emits 0.
GAS matches the COFF spec for 32-bit object files (MinGW or Cygwin),
i.e. also emits 0.
Older versions of GNU ld seem to honor said "Virtual Size" field
whereas newer versions do not. As a result those older versions
generate "bloated" image files.
Since the COFF spec and the real world seem to disagree for this case,
it might make sense to add a method for selecting between the two to
NASM.
Date: 2005-11-28 15:39
Sender: nasm64developer
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user_id=804543
MASM 8 (from VS 2005 Beta) also matches the COFF spec for 16- and
32-bit object files, i.e. emits 0.
That said, NASM should always emit 0 too. Therefore I am turning this
from a support request into a bug.