2.0 KiB
Transfer
Left, right, left, right... As a boring guy, I can play it all day.
Demos
basic
large-data
filterable
V-model
Prop | Event |
---|---|
value | change |
Props
Name | Type | Default | Description |
---|---|---|---|
value | Array<string | number> |
null |
|
options | Array<TransferOption> |
[] |
|
disabled | boolean |
true |
|
virtual-scroll | boolean |
false |
If use virtual scroll on transfer. If set to true it can handles large data (and turn transfer animation off) |
source-title | string |
'Source' |
|
target-title | string |
'Target' |
|
filterable | boolean |
false |
|
source-filter-placeholder | string |
null |
|
target-filter-placeholder | string |
null |
|
filter | (pattern: string, option: TransferOption, from: 'source' | 'target') => boolean |
A basic label string match function |
TransferOption Type
Property | Type | Description |
---|---|---|
label | string |
|
value | string | number |
value of an option, should be unique in options |
disabled | boolean |
Events
Name | Parameters | Description |
---|---|---|
change | (Array<string | number>) |
Notes
When I heared from my FE fellow he's going to put more than a thousand of items inside the transfer, I was astonished. My poor mind can't come up with a scene that must use a transfer with thousands of items. But I must admit, it's my mind that always not considerate enough.
Months earlier, I have built a interisting animation in transfer but it will cause reflow on many DOM elements. At that time, I hadn't think of people would insert too many data in it. Although I never compromise on style, it's hard to surpass the limit of browser and hardware. It sounds like a kind of philosophy problem to build a car as comfort as a Rolls Royce and as fast as a Ferrari (or Porsche, etc) which is nearly impossible.
(Don't tell me the Bentley Continental GT, I don't like the car looks.)
Style can't be compromised on. However, the problem need to be solved. So finally I add a boost trigger on transfer to deal with large data (by the way turn off the animation).