# Drag & Drag Set `draggable` and write bunch of codes to make drag & drop work. ```html ``` ```js function createData (level = 4, baseKey = '') { if (!level) return undefined return Array .apply(null, { length: 6 - level }) .map((_, index) => { const key = '' + baseKey + level + index return { label: createLabel(level), key, children: createData(level - 1, key) } }) } function createLabel (level) { if (level === 4) return 'Out of Tao, One is born' if (level === 3) return 'Out of One, Two' if (level === 2) return 'Out of Two, Three' if (level === 1) return 'Out of Three, the created universe' } function dropIsValid ({ dragNode, node }) { /** drop on itselft */ if (dragNode.key === node.key) return false /** shouldn't drop parent to its child */ const childKeys = [] const dropNodeInside = children => { if (!children) return false return children.reduce((result, child) => { return result || child.key === node.key || dropNodeInside(child.children) }, false) } return !dropNodeInside(dragNode.children) } function findSiblingsAndIndex (node, nodes) { if (!nodes) return [null, null] for (let i = 0; i < nodes.length; ++i) { const siblingNode = nodes[i] if (siblingNode.key === node.key) return [nodes, i] const [siblings, index] = findSiblingsAndIndex(node, siblingNode.children) if (siblings) return [siblings, index] } return [null, null] } function applyDrop ({ dragNode, node, dropPosition }) { const parent = findParent(node) if (dropPosition === 'center') { const parent = dragNode.parent const index = parent.children.findIndex(child => child.key === dragNode.key) if (~index) { parent.children.splice(index, 1) if (!parent.children.length) { parent.children = null } } if (Array.isArray(node.children)) { if (dropPosition === 'center') { node.children.push(dragNode) } else { node.children.unshift(dragNode) } } else { node.children = [dragNode] } dragNode.parent = node } else if (dropPosition === 'top' || dropPosition === 'bottom') { const dragNodeIndex = parent.children.findIndex(child => child.key === dragNode.key) if (~dragNodeIndex) { parent.children.splice(dragNodeIndex, 1) if (!parent.children.length) { parent.children = null } } let nodeIndex = parent.children.findIndex(child => child.key === node.key) if (dropPosition === 'bottom') nodeIndex += 1 if (~nodeIndex) { parent.children.splice(nodeIndex, 0, dragNode) if (!parent.children.length) { parent.children = null } } } } /** * You may wonder why the demo is so complicated. * I did take both Element UI like & Antd like's API paradigms into consideration. * For providing more ability to control the component, * Antd's paradigm is better. * Although it is harder to get started with. * What's more, the time complexity of the demo can be optimized, * but I'm too lazy to optimize it. */ export default { data () { return { data: createData(), expandedKeys: [], checkedKeys: [] } }, methods: { handleExpandedKeysChange (expandedKeys) { this.expandedKeys = expandedKeys }, handleCheckedKeysChange (checkedKeys) { this.checkedKeys = checkedKeys }, handleDrop ({ node, dragNode, dropPosition }) { const valid = dropIsValid({ node, dragNode }) if (!valid) return const data = this.data const [dragNodeSiblings, dragNodeIndex] = findSiblingsAndIndex(dragNode, data) dragNodeSiblings.splice(dragNodeIndex, 1) if (dropPosition === 'center') { if (node.children) { node.children.unshift(dragNode) } else { node.children = [dragNode] } } else if (dropPosition === 'top') { const [nodeSiblings, nodeIndex] = findSiblingsAndIndex(node, data) nodeSiblings.splice(nodeIndex, 0, dragNode) } else if (dropPosition === 'bottom') { const [nodeSiblings, nodeIndex] = findSiblingsAndIndex(node, data) nodeSiblings.splice(nodeIndex + 1, 0, dragNode) } this.data = Array.from(data) } } } ```