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https://github.com/OpenLiberty/liberty-bikes.git
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Merge branch 'style-cleanup' into cleanup
* Apply tslint suggestions * Remove unused assets
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commit
e7219627e4
@ -92,14 +92,14 @@ export class ControlsComponent implements OnInit, OnDestroy {
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evt.preventDefault();
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});
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this.canvas.addEventListener('touchmove', (evt:TouchEvent) => {
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this.canvas.addEventListener('touchmove', (evt: TouchEvent) => {
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this.touchMoved(evt);
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// Prevent touch events and mouse events from doubling up.
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evt.preventDefault();
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});
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this.canvas.addEventListener('touchend', (evt:TouchEvent) => {
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this.canvas.addEventListener('touchend', (evt: TouchEvent) => {
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this.touchEnded(evt);
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// Prevent touch events and mouse events from doubling up.
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@ -145,7 +145,7 @@ export class ControlsComponent implements OnInit, OnDestroy {
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}
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draw() {
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if (window.scrollY != 0) {
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if (window.scrollY !== 0) {
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window.scrollTo(0, 0);
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}
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const ctx = this.context;
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@ -15,7 +15,7 @@
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</div>
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</div>
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<div id="players">
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<player-list></player-list>
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<app-player-list></app-player-list>
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</div>
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<div id="leaderboard">
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@ -2,7 +2,7 @@ import { Component, OnInit, Input } from '@angular/core';
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import { Player } from './player';
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@Component({
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selector: 'player',
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selector: 'app-player',
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templateUrl: './player.component.html',
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styleUrls: ['./player.component.scss']
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})
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@ -1,2 +1,2 @@
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<div id="title"><h2>Players</h2></div>
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<div class="player-container" *ngFor="let player of players"><player [ngStyle]="player.style" [player]="player"></player></div>
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<div class="player-container" *ngFor="let player of players"><app-player [ngStyle]="player.style" [player]="player"></app-player></div>
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@ -3,7 +3,7 @@ import { Player } from '../player/player';
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import { PlayersService } from './players.service';
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@Component({
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selector: 'player-list',
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selector: 'app-player-list',
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templateUrl: './playerlist.component.html',
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styleUrls: ['./playerlist.component.scss']
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})
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@ -1,4 +1,4 @@
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import { Point } from "./point";
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import { Point } from './point';
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export class Triangle {
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point1: Point;
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@ -18,7 +18,7 @@ export class Triangle {
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const b2 = this.sign(other, this.point2, this.point3) < 0.0;
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const b3 = this.sign(other, this.point3, this.point1) < 0.0;
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return (b1 == b2) && (b2 == b3);
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return (b1 === b2) && (b2 === b3);
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}
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sign(p1: Point, p2: Point, p3: Point): number {
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@ -42,7 +42,7 @@
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<div class="form-group">
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<div class="form-item" id="player-card">
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<label>Player</label>
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<player [ngStyle]="player.style" [player]="player"></player>
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<app-player [ngStyle]="player.style" [player]="player"></app-player>
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</div>
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</div>
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<div class="form-group">
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@ -40,10 +40,10 @@ export class LoginComponent implements OnInit {
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async quickJoin() {
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// First get an unstarted round ID
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let roundID = await this.http.get(`${environment.API_URL_GAME_ROUND}/available`, { responseType: 'text' }).toPromise();
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let roundID = await this.http.get(`${environment.API_URL_GAME_ROUND}/available`, { responseType: 'text' }).toPromise();
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// Then join the round
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this.joinRoundById(roundID);
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// Then join the round
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this.joinRoundById(roundID);
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}
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async joinRound() {
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@ -57,7 +57,7 @@ export class LoginComponent implements OnInit {
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let router = this.router;
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roundID = roundID.toUpperCase().replace(/[^A-Z]/g, '');
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let gameBoard = true;
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if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
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if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
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// give a controller-only view on mobile devices
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gameBoard = false;
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}
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@ -89,8 +89,8 @@ export class LoginComponent implements OnInit {
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return;
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}
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let response: any = await this.http.post(`${environment.API_URL_PLAYERS}/create?name=${this.username}`, "", {
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responseType: 'text'
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let response: any = await this.http.post(`${environment.API_URL_PLAYERS}/create?name=${this.username}`, '', {
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responseType: 'text'
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}).toPromise();
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console.log(JSON.stringify(response));
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console.log(`Created a new player with ID=${response}`);
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@ -123,7 +123,7 @@ export class LoginComponent implements OnInit {
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let router = this.router;
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try {
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let party: any = await this.http.post(`${environment.API_URL_PARTY}/create`, "", { responseType: 'json' }).toPromise();
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let party: any = await this.http.post(`${environment.API_URL_PARTY}/create`, '', { responseType: 'json' }).toPromise();
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sessionStorage.setItem('isSpectator', 'true');
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sessionStorage.setItem('partyId', party.id);
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sessionStorage.setItem('roundId', party.currentRound.id);
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@ -45,7 +45,7 @@ export class SocketService {
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get socket(): Subject<MessageEvent> {
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console.log(`retrieving socket: ${this.subject}`);
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if (!this.initialized) {
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console.warn("Socket not initialized yet");
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console.warn('Socket not initialized yet');
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}
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return this.subject;
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}
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@ -55,7 +55,7 @@ export class SocketService {
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const ws = new WebSocket(url);
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ws.onopen = () => {
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console.log('Socket open, sending buffered messages')
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console.log('Socket open, sending buffered messages');
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this.open = true;
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while (this.messageBuffer.length > 0) {
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this.subject.next(this.messageBuffer.shift() as any);
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