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9fd88560d5
Complete overhaul of the concurrency-related aspects of the library (threading, atomics, locking, etc.), adding private routines in the H5TS package to allow internal algorithms to use all of these capabilities. Adds many new features & components in the H5TS package that are equivalent to common concurrency data structures and capabilities: "regular" and recursive mutices, condition variables, semaphores, thread barriers, 'once' support, thread pools, atomic variables, thread-local keys, and spawning & joining internal threads. Now supports C11, pthreads, and Windows threading for all H5TS capabilities, except the recursive readers/writers lock, which is not supported on Windows (because Windows threads don't provide a callback on thread-local variable deletion). The "global" API lock is switched to use a recursive mutex from the H5TS package, instead of its own variant. API context code (H5CX package) and error stacks (H5E package) now use the common thread-local info, instead of their own variants. Subfiling code is switched from using Mercury threading features to the new internal H5TS features. Removes the mercury threading code. Adds a configure option (--enable-threads / HDF5_ENABLE_THREADS), enabled by default, to control whether threading is enabled within the library.
21 lines
710 B
Plaintext
21 lines
710 B
Plaintext
Acknowledgments
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---------------
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We would like to thank the following people who have contributed directly
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or indirectly to HDF5:
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Werner Benger, for contributing code used to add support for the Windows
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Threading library included in the 1.8.6 release.
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John A. Biddiscombe, Mike Jackson, and Sean McBride for contributing and
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testing CMake code included in the HDF5 1.8.5 distribution.
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NVIDIA, for contributing multithreaded concurrency support.
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The HDF5 community for helping shape the development of HDF5 by contributing
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bug reports and patches, joining in on forum discussions, and continually
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supporting our software.
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Finally, we'd like to thank all organizations whose funding has made HDF5
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possible.
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