.. |
shaders
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_canvas_rd.cpp
|
Fix Vector3 ambiguities and out of bounds init.
|
2020-02-11 12:03:39 +01:00 |
rasterizer_canvas_rd.h
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
rasterizer_effects_rd.cpp
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_effects_rd.h
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_rd.cpp
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
rasterizer_rd.h
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_scene_forward_rd.cpp
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_scene_forward_rd.h
|
Improved Voxel AO settings.
|
2020-02-11 12:05:05 +01:00 |
rasterizer_scene_rd.cpp
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_scene_rd.h
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
rasterizer_storage_rd.cpp
|
Improved Voxel AO settings.
|
2020-02-11 12:05:05 +01:00 |
rasterizer_storage_rd.h
|
Improved Voxel AO settings.
|
2020-02-11 12:05:05 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
|
Yay very basic 3D (only white) finally shows.
|
2020-02-11 11:59:27 +01:00 |
render_pipeline_vertex_format_cache_rd.h
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
SCsub
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |
shader_compiler_rd.cpp
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
shader_compiler_rd.h
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
shader_rd.cpp
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |
shader_rd.h
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |