mirror of
https://github.com/godotengine/godot.git
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ba0db95909
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
def can_build(env, platform):
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return True
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"VisualScriptBasicTypeConstant",
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"VisualScriptBuiltinFunc",
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"VisualScriptClassConstant",
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"VisualScriptComment",
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"VisualScriptComposeArray",
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"VisualScriptCondition",
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"VisualScriptConstant",
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"VisualScriptConstructor",
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"VisualScriptCustomNode",
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"VisualScriptDeconstruct",
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"VisualScriptEditor",
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"VisualScriptEmitSignal",
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"VisualScriptEngineSingleton",
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"VisualScriptExpression",
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"VisualScriptFunctionCall",
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"VisualScriptFunctionState",
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"VisualScriptFunction",
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"VisualScriptGlobalConstant",
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"VisualScriptIndexGet",
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"VisualScriptIndexSet",
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"VisualScriptInputAction",
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"VisualScriptIterator",
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"VisualScriptLists",
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"VisualScriptLocalVarSet",
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"VisualScriptLocalVar",
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"VisualScriptMathConstant",
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"VisualScriptNode",
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"VisualScriptOperator",
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"VisualScriptPreload",
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"VisualScriptPropertyGet",
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"VisualScriptPropertySet",
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"VisualScriptResourcePath",
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"VisualScriptReturn",
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"VisualScriptSceneNode",
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"VisualScriptSceneTree",
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"VisualScriptSelect",
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"VisualScriptSelf",
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"VisualScriptSequence",
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"VisualScriptSubCall",
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"VisualScriptSwitch",
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"VisualScriptTypeCast",
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"VisualScriptVariableGet",
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"VisualScriptVariableSet",
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"VisualScriptWhile",
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"VisualScript",
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"VisualScriptYieldSignal",
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"VisualScriptYield",
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]
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def get_doc_path():
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return "doc_classes"
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