godot/platform/windows
Rémi Verschelde ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
..
export Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties 2018-08-20 13:48:05 +02:00
context_gl_win.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
context_gl_win.h
crash_handler_win.cpp
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py SCons: Disable min/max WinDef.h macros on MSVC 2018-08-24 18:04:18 +02:00
godot_res.rc
godot_win.cpp
godot.ico
joypad.cpp Add print_verbose to print to stdout only in verbose mode 2018-08-24 09:23:20 +02:00
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
logo.png
os_windows.cpp Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
os_windows.h Modifications to raw input so the handling of absolute coordinates is more correct. 2018-08-22 21:27:15 -03:00
platform_config.h
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp
power_windows.h
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
windows_terminal_logger.cpp
windows_terminal_logger.h