.. |
forward_clustered
|
Tweak render timestamp names for explicitness and consistency
|
2022-03-04 08:46:12 +01:00 |
forward_mobile
|
Tweak render timestamp names for explicitness and consistency
|
2022-03-04 08:46:12 +01:00 |
shaders
|
Fix flipped EYEDIR.z in sky shaders
|
2022-03-05 17:49:32 -08:00 |
cluster_builder_rd.cpp
|
Tweak render timestamp names for explicitness and consistency
|
2022-03-04 08:46:12 +01:00 |
cluster_builder_rd.h
|
|
|
effects_rd.cpp
|
Fix typo in SSR roughness quality enum value names
|
2022-02-28 01:06:26 +01:00 |
effects_rd.h
|
Implementing OpenXR driver
|
2022-02-23 12:02:24 +01:00 |
pipeline_cache_rd.cpp
|
|
|
pipeline_cache_rd.h
|
|
|
renderer_canvas_render_rd.cpp
|
Merge pull request #54489 from briansemrau/texture-delete-update
|
2022-01-19 10:10:54 +01:00 |
renderer_canvas_render_rd.h
|
Merge pull request #54489 from briansemrau/texture-delete-update
|
2022-01-19 10:10:54 +01:00 |
renderer_compositor_rd.cpp
|
[Windows] Fix Vulkan driver crash on sub-window minimization.
|
2022-02-17 13:34:08 +02:00 |
renderer_compositor_rd.h
|
Revert "Add new scaling modes for splash screen"
|
2022-01-19 16:09:52 +01:00 |
renderer_scene_environment_rd.cpp
|
add support for glow maps
|
2022-01-20 16:47:25 +01:00 |
renderer_scene_environment_rd.h
|
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
|
2022-02-10 17:31:54 +01:00 |
renderer_scene_gi_rd.cpp
|
Tweak render timestamp names for explicitness and consistency
|
2022-03-04 08:46:12 +01:00 |
renderer_scene_gi_rd.h
|
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
|
2022-02-10 17:35:52 +01:00 |
renderer_scene_render_rd.cpp
|
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
|
2022-03-04 20:43:08 +01:00 |
renderer_scene_render_rd.h
|
Fix typo in SSR roughness quality enum value names
|
2022-02-28 01:06:26 +01:00 |
renderer_scene_sky_rd.cpp
|
Sky renderer: Don't invert Z component of light direction
|
2022-03-06 23:58:54 -08:00 |
renderer_scene_sky_rd.h
|
Revert "Fix default sky process mode not being Real-Time"
|
2022-02-17 23:13:10 -08:00 |
renderer_storage_rd.cpp
|
Implement distance fade properties in OmniLight3D and SpotLight3D
|
2022-02-25 15:17:35 +01:00 |
renderer_storage_rd.h
|
Implement distance fade properties in OmniLight3D and SpotLight3D
|
2022-02-25 15:17:35 +01:00 |
SCsub
|
|
|
shader_rd.cpp
|
|
|
shader_rd.h
|
|
|