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area_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
area_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
arvr_nodes.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
arvr_nodes.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
audio_stream_player_3d.cpp
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Fix another batch of -Wmaybe-uninitialized warnings
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2020-03-30 18:27:36 +02:00 |
audio_stream_player_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
baked_lightmap.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
baked_lightmap.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
bone_attachment_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
bone_attachment_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
camera_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
camera_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
collision_object_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
collision_object_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
collision_polygon_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
collision_polygon_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
collision_shape_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
collision_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
cpu_particles_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
cpu_particles_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
gi_probe.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
gi_probe.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
gpu_particles_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
gpu_particles_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
immediate_geometry_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
immediate_geometry_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
light_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
light_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
listener_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
listener_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
mesh_instance_3d.cpp
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Add a method to retrieve active material from MeshInstance
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2020-03-30 16:53:07 -07:00 |
mesh_instance_3d.h
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Add a method to retrieve active material from MeshInstance
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2020-03-30 16:53:07 -07:00 |
multimesh_instance_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
multimesh_instance_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_agent_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
navigation_agent_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_obstacle_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
navigation_obstacle_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_region_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
navigation_region_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
node_3d.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
node_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
path_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
path_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
physics_body_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
physics_body_3d.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
physics_joint_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
physics_joint_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
position_3d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
proximity_group_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
proximity_group_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
ray_cast_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ray_cast_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
reflection_probe.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
reflection_probe.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
remote_transform_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
remote_transform_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
skeleton_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
skeleton_ik_3d.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
skeleton_ik_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
soft_body_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
soft_body_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
spring_arm_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
spring_arm_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
sprite_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sprite_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
vehicle_body_3d.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
vehicle_body_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
velocity_tracker_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
velocity_tracker_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
visibility_notifier_3d.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
visibility_notifier_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
visual_instance_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
visual_instance_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
voxelizer.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
voxelizer.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
world_environment.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
world_environment.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |