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2016-06-29 20:11:14 -03:00
bin Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
core Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
doc Added ItemList.get_selected_items() doc 2016-06-28 16:22:36 -03:00
drivers Turn on SNI in OpenSSL 2016-06-29 11:20:17 -03:00
main Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
modules Properly show the source:line even in inner clases, closes #3766 2016-06-28 11:49:57 -03:00
platform Fix visual server error when minimizing the window 2016-06-26 18:54:34 -03:00
scene only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
servers Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
tools Allow animation name to be clipped, closes #5246 2016-06-29 20:11:14 -03:00
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README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
version.py

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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