mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
17 lines
853 B
XML
17 lines
853 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventShortcut" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Represents a triggered keyboard [Shortcut].
|
|
</brief_description>
|
|
<description>
|
|
InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
|
|
The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
|
|
</member>
|
|
</members>
|
|
</class>
|