godot/core/string
2021-07-25 12:22:25 +02:00
..
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h
optimized_translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h
translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation.h
ucaps.h
ustring.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
ustring.h Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00