.. |
dummy
|
|
|
environment
|
|
|
renderer_rd
|
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
|
2024-07-09 00:03:14 +02:00 |
storage
|
Track compositor effects that use motion vectors so we enable required logic
|
2024-06-12 12:37:18 +10:00 |
renderer_canvas_cull.cpp
|
Add alternative pixel rounding
|
2024-06-29 10:33:39 -04:00 |
renderer_canvas_cull.h
|
Add antialias support for CanvasItem draw primitives
|
2024-05-13 19:03:31 +08:00 |
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
fix missing cleanup and null checks for various singletons
|
2024-06-18 01:05:30 -07:00 |
renderer_compositor.cpp
|
fix missing cleanup and null checks for various singletons
|
2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
|
fix missing cleanup and null checks for various singletons
|
2024-06-18 01:05:30 -07:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Fix mesh instance not updated when changing blend shape values
|
2024-05-23 12:36:31 +08:00 |
renderer_scene_cull.h
|
|
|
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
|
|
renderer_scene_render.h
|
|
|
renderer_viewport.cpp
|
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
|
2024-06-11 12:46:56 -07:00 |
renderer_viewport.h
|
Apply additional fixes to servers' threading
|
2024-05-08 17:41:40 +02:00 |
rendering_context_driver.cpp
|
|
|
rendering_context_driver.h
|
Add optional driver workaround to RenderingDevice for Adreno 6XX.
|
2024-05-13 10:20:31 -03:00 |
rendering_device_binds.cpp
|
Remove useless instantiation in RDShaderFile::parse_versions_from_text
|
2024-06-27 08:57:06 +02:00 |
rendering_device_binds.h
|
|
|
rendering_device_commons.cpp
|
|
|
rendering_device_commons.h
|
|
|
rendering_device_driver.cpp
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
|
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
2024-05-31 14:15:49 +02:00 |
rendering_device_graph.cpp
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device_graph.h
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device.compat.inc
|
|
|
rendering_device.cpp
|
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
|
2024-07-07 12:38:19 +02:00 |
rendering_device.h
|
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
2024-05-31 14:15:49 +02:00 |
rendering_light_culler.cpp
|
Tighter light culling - fix directional lights colinear case
|
2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
|
Tight shadow culling - increase epsilon to prevent flickering
|
2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
|
|
rendering_server_default.cpp
|
Apply additional fixes to servers' threading
|
2024-05-08 17:41:40 +02:00 |
rendering_server_default.h
|
Add antialias support for CanvasItem draw primitives
|
2024-05-13 19:03:31 +08:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
|
|
shader_compiler.cpp
|
Fix completion of functions with struct param/return type in shaders
|
2024-05-28 12:13:25 +03:00 |
shader_compiler.h
|
|
|
shader_language.cpp
|
Fix orphan StringName's in ShaderLanguage
|
2024-07-02 09:27:40 +03:00 |
shader_language.h
|
Merge pull request #93469 from Chaosus/shader_fix_crash
|
2024-06-25 10:01:46 +02:00 |
shader_preprocessor.cpp
|
|
|
shader_preprocessor.h
|
|
|
shader_types.cpp
|
Prevent changing some built-ins in spatial shaders
|
2024-06-17 19:18:14 +03:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|