godot/scene
PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
..
2d Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
3d Fix crashes with CollisionObject debug shapes 2021-04-12 20:08:30 -07:00
animation Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
audio
debugger
gui Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
main Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
resources Merge pull request #46340 from gongpha/various-color-picker 2021-04-10 13:29:50 +02:00
register_scene_types.cpp Merge pull request #46273 from Chaosus/vs_comment 2021-04-04 16:04:12 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub