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fe52458154
Happy new year to the wonderful Godot community!
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*************************************************************************/
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/* editor_translation.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_translation.h"
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#include "core/io/compression.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/translation_loader_po.h"
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#include "editor/doc_translations.gen.h"
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#include "editor/editor_translations.gen.h"
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Vector<String> get_editor_locales() {
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Vector<String> locales;
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EditorTranslationList *etl = _editor_translations;
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while (etl->data) {
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const String &locale = etl->lang;
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locales.push_back(locale);
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etl++;
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}
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return locales;
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}
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void load_editor_translations(const String &p_locale) {
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EditorTranslationList *etl = _editor_translations;
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while (etl->data) {
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if (etl->lang == p_locale) {
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Vector<uint8_t> data;
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data.resize(etl->uncomp_size);
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Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
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FileAccessMemory *fa = memnew(FileAccessMemory);
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fa->open_custom(data.ptr(), data.size());
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Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
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if (tr.is_valid()) {
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tr->set_locale(etl->lang);
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TranslationServer::get_singleton()->set_tool_translation(tr);
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break;
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}
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}
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etl++;
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}
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}
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void load_doc_translations(const String &p_locale) {
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DocTranslationList *dtl = _doc_translations;
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while (dtl->data) {
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if (dtl->lang == p_locale) {
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Vector<uint8_t> data;
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data.resize(dtl->uncomp_size);
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Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
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FileAccessMemory *fa = memnew(FileAccessMemory);
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fa->open_custom(data.ptr(), data.size());
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Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
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if (tr.is_valid()) {
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tr->set_locale(dtl->lang);
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TranslationServer::get_singleton()->set_doc_translation(tr);
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break;
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}
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}
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dtl++;
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}
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}
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