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9d185ccc30
-It is now really easy to deploy an android build with debug, and debug it
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/*************************************************************************/
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/* editor_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_SETTINGS_H
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#define EDITOR_SETTINGS_H
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#include "object.h"
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#include "resource.h"
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#include "os/thread_safe.h"
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class EditorPlugin;
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class EditorSettings : public Resource {
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OBJ_TYPE( EditorSettings, Resource );
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private:
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_THREAD_SAFE_CLASS_
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public:
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struct Plugin {
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EditorPlugin *instance;
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String path;
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String name;
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String author;
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String version;
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String description;
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bool installs;
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String script;
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Vector<String> install_files;
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};
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private:
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Map<String,Plugin> plugins;
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struct VariantContainer {
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int order;
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Variant variant;
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bool hide_from_editor;
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VariantContainer(){ order=0; hide_from_editor=false; }
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VariantContainer(const Variant& p_variant, int p_order) { variant=p_variant; order=p_order; hide_from_editor=false; }
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};
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HashMap<String,PropertyInfo> hints;
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int last_order;
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HashMap<String,VariantContainer> props;
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String resource_path;
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static Ref<EditorSettings> singleton;
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String config_file_path;
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String settings_path;
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Ref<Resource> clipboard;
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EditorPlugin *_load_plugin_editor(const String& p_path);
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Error _load_plugin(const String& p_path,Plugin& plugin);
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void _load_defaults();
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String project_config_path;
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Vector<String> favorite_dirs;
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Vector<String> recent_dirs;
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protected:
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static void _bind_methods();
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public:
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enum {
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NOTIFICATION_EDITOR_SETTINGS_CHANGED=10000
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};
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bool has(String p_var) const;
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static EditorSettings *get_singleton();
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void erase(String p_var);
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String get_settings_path() const;
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String get_project_settings_path() const;
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const Map<String,Plugin>& get_plugins() const { return plugins; }
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void scan_plugins();
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void enable_plugins();
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void setup_network();
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void raise_order(const String& p_name);
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static void create();
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static void save();
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static void destroy();
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void notify_changes();
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void set_plugin_enabled(const String& p_plugin,bool p_enabled);
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bool is_plugin_enabled(const String& p_plugin);
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void load_installed_plugin(const String& p_plugin);
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void set_resource_clipboard(const Ref<Resource>& p_resource) { clipboard=p_resource; }
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Ref<Resource> get_resource_clipboard() const { return clipboard; }
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void add_property_hint(const PropertyInfo& p_hint);
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void set_favorite_dirs(const Vector<String>& p_favorite_dirs);
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Vector<String> get_favorite_dirs() const;
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void set_recent_dirs(const Vector<String>& p_recent_dirs);
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Vector<String> get_recent_dirs() const;
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void load_favorites();
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EditorSettings();
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~EditorSettings();
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};
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//not a macro any longer
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#define EDITOR_DEF(m_var,m_val) _EDITOR_DEF(m_var,Variant(m_val))
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Variant _EDITOR_DEF( const String& p_var, const Variant& p_default);
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#endif // EDITOR_SETTINGS_H
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