godot/servers/rendering/renderer_rd
Rémi Verschelde fe40c52be8 Merge pull request #66638 from timothyqiu/rendering-null
Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00
..
effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
forward_clustered Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
forward_mobile Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
shaders Merge pull request #66626 from danboo/fix-typo-run-debug-collisons 2022-09-30 09:58:25 +02:00
storage_rd Merge pull request #66638 from timothyqiu/rendering-null 2022-09-30 09:58:58 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_scene_render_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h