godot/modules/mono/mono_gd
Ignacio Etcheverry c9befa63d2 Mono: Don't try to update project assemblies from project manager
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
..
gd_mono_assembly.cpp Fix export templates ignoring assemblies in 'res://.mono/assemblies' 2019-07-09 16:49:02 +02:00
gd_mono_assembly.h
gd_mono_class.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
gd_mono_class.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
gd_mono_field.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
gd_mono_internals.h Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
gd_mono_marshal.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
gd_mono_utils.h Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
gd_mono.cpp Mono: Don't try to update project assemblies from project manager 2019-07-25 17:52:45 +02:00
gd_mono.h Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
i_mono_class_member.h
managed_type.cpp
managed_type.h