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Rémi Verschelde fe3b8b48dd Merge pull request #10894 from Paulb23/brace_auto_indent
Added support for brace auto indent and fixed indent above.
2017-09-04 07:59:51 +02:00
core -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
doc doc: Sync classref to fix default args and enum returns 2017-09-03 12:27:29 +02:00
drivers Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
editor Merge pull request #10892 from kubecz3k/quick_open 2017-09-04 07:59:28 +02:00
main Merge pull request #10318 from endragor/ordered-hash-map 2017-09-01 13:09:30 +02:00
misc Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
modules Merge pull request #10937 from djrm/pr_fix_typo 2017-09-04 07:37:59 +02:00
platform Merge pull request #10914 from eska014/html5-main-notif 2017-09-03 11:28:03 +02:00
scene Merge pull request #10894 from Paulb23/brace_auto_indent 2017-09-04 07:59:51 +02:00
servers -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
thirdparty Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 2017-08-31 21:49:48 +09:00
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AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 2017-08-31 21:49:48 +09:00
DONORS.md Donors: Add a missing name 2017-09-03 16:02:38 +02:00
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SConstruct Merge pull request #10148 from leezh/pcre2 2017-08-31 11:56:19 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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