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default_theme
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ImageLoaderSVG: Improve error reporting
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2022-11-23 13:27:31 +01:00 |
animation_library.cpp
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Add animation_changed signal to AnimationLibrary
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2022-11-21 15:39:03 -05:00 |
animation_library.h
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Add animation_changed signal to AnimationLibrary
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2022-11-21 15:39:03 -05:00 |
animation.cpp
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Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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2022-12-02 20:28:10 +09:00 |
animation.h
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Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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2022-12-02 20:28:10 +09:00 |
audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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Fix typos with codespell
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2022-12-15 12:24:08 +01:00 |
bit_map.h
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Fix polygon generation in BitMap
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2022-11-17 10:31:14 +01:00 |
bone_map.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
bone_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_attributes.cpp
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Fix inspector not showing name for LabelSettings.font
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2022-11-25 12:48:37 +08:00 |
camera_attributes.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Fix typos with codespell
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2022-12-15 12:24:08 +01:00 |
curve.h
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Handle corner cases for curve baking
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2022-12-14 08:52:14 +08:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Clean up Basis from Euler code
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2022-10-21 17:54:49 -05:00 |
environment.h
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fog_material.cpp
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fog_material.h
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font.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
font.h
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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immediate_mesh.cpp
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immediate_mesh.h
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importer_mesh.cpp
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Use a more specific type for Mesh create_(convex|trimesh)_shape
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2022-11-25 11:43:11 -06:00 |
importer_mesh.h
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Use a more specific type for Mesh create_(convex|trimesh)_shape
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2022-11-25 11:43:11 -06:00 |
label_settings.cpp
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Fix inspector not showing name for LabelSettings.font
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2022-11-25 12:48:37 +08:00 |
label_settings.h
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material.cpp
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Use circular fade instead of linear fade for distance fade
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2022-12-05 22:35:11 +01:00 |
material.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
mesh_library.h
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
mesh.cpp
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Switch surface indexing to start at 0 so string name matches integer index
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2022-12-16 16:26:46 -08:00 |
mesh.h
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Switch surface indexing to start at 0 so string name matches integer index
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2022-12-16 16:26:46 -08:00 |
multimesh.cpp
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Queue redraw when MultiMesh instance transform changes
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2022-12-15 17:01:17 -08:00 |
multimesh.h
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navigation_mesh.cpp
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
navigation_mesh.h
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
navigation_polygon.cpp
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
navigation_polygon.h
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Fix Navigation API abbreviations inconsistency
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2022-12-17 22:06:22 +01:00 |
packed_scene.cpp
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Fix unable to disconnect signal in Editor once created
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2022-12-08 13:36:48 +01:00 |
packed_scene.h
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Add PackedScene::reload_from_file() override
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2022-11-28 10:23:02 -05:00 |
particle_process_material.cpp
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Merge pull request #66349 from A-Lamia/Amount_At_Collision
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2022-10-13 09:03:43 +02:00 |
particle_process_material.h
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particles: add amount property to sub property collision.
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2022-10-13 04:25:18 +11:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Refactor interpolating functions in some classes to use Math class
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2022-11-24 20:31:43 +09:00 |
primitive_meshes.h
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Add optional UV2 logic for lightmapping to primitive shapes
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2022-11-13 19:28:10 +11:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Use buffer to speed up copying/transcribing when renaming dependencies
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2022-12-13 17:19:48 +08:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader_include.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
shader_include.h
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shader.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
shader.h
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shape_2d.cpp
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Move GDScript uninitialization to GDScriptLanguage::finalize()
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2022-12-06 09:35:39 -05:00 |
shape_2d.h
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shape_3d.cpp
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Move GDScript uninitialization to GDScriptLanguage::finalize()
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2022-12-06 09:35:39 -05:00 |
shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d.h
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skeleton_modification_3d_ccdik.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_ccdik.h
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skeleton_modification_3d_fabrik.cpp
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skeleton_modification_3d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_3d_jiggle.cpp
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skeleton_modification_3d_jiggle.h
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skeleton_modification_3d_lookat.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_lookat.h
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skeleton_modification_3d_stackholder.cpp
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skeleton_modification_3d_stackholder.h
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skeleton_modification_3d_twoboneik.cpp
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skeleton_modification_3d_twoboneik.h
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skeleton_modification_3d.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_modification_stack_3d.cpp
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skeleton_modification_stack_3d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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Simplify GDVIRTUAL_REQUIRED_CALL calls
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2022-11-30 18:36:57 +01:00 |
style_box.h
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surface_tool.cpp
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surface_tool.h
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syntax_highlighter.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
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2022-12-15 23:16:02 +02:00 |
text_line.h
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[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
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2022-12-15 23:16:02 +02:00 |
text_paragraph.cpp
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[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
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2022-12-15 23:16:02 +02:00 |
text_paragraph.h
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[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
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2022-12-15 23:16:02 +02:00 |
texture.cpp
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AtlasTexture Fix calculating rects when flipping
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2022-12-17 22:59:31 +01:00 |
texture.h
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Merge pull request #63271 from Chaosus/fix_texture_error
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2022-10-11 16:17:15 +02:00 |
theme.cpp
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theme.h
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tile_set.cpp
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TileSet Simplify tile shape polygons
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2022-12-19 11:42:40 +01:00 |
tile_set.h
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Move NavigationPolygon to dedicated resource file
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2022-12-17 19:52:40 +01:00 |
video_stream.h
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visual_shader_nodes.cpp
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Visual Shader UVFunc keep existing input value on function change
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2022-11-10 04:31:05 -08:00 |
visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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Optimize a code generation of visual shader particles
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2022-12-11 12:35:48 +03:00 |
visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Optimize a code generation of visual shader particles
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2022-12-11 12:35:48 +03:00 |
visual_shader.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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