godot/scene
Void fdfe11d4b3 fixed and optimized Area2/3D get_overlapping_bodies/areas
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
..
2d fixed and optimized Area2/3D get_overlapping_bodies/areas 2022-09-02 12:00:04 +01:00
3d fixed and optimized Area2/3D get_overlapping_bodies/areas 2022-09-02 12:00:04 +01:00
animation Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing 2022-08-31 17:41:17 +02:00
audio Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
main Fix getting an error message when repeatedly entering and exiting the tree 2022-09-02 10:48:20 +08:00
resources Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
theme Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00