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448076edb6
Draw the Camera gizmo more accurately
4134 lines
118 KiB
C++
4134 lines
118 KiB
C++
/*************************************************************************/
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/* spatial_editor_gizmos.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_editor_gizmos.h"
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#include "geometry.h"
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#include "quick_hull.h"
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#include "scene/3d/camera.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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// Keep small children away from this file.
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// It's so ugly it will eat them alive
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#define HANDLE_HALF_SIZE 0.05
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bool EditorSpatialGizmo::can_draw() const {
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return is_editable();
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}
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bool EditorSpatialGizmo::is_editable() const {
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ERR_FAIL_COND_V(!spatial_node, false);
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Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
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if (spatial_node == edited_root)
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return true;
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if (spatial_node->get_owner() == edited_root)
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return true;
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if (edited_root->is_editable_instance(spatial_node->get_owner()))
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return true;
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return false;
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}
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void EditorSpatialGizmo::clear() {
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for (int i = 0; i < instances.size(); i++) {
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if (instances[i].instance.is_valid())
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VS::get_singleton()->free(instances[i].instance);
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}
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billboard_handle = false;
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collision_segments.clear();
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collision_mesh = Ref<TriangleMesh>();
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instances.clear();
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handles.clear();
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secondary_handles.clear();
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}
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void EditorSpatialGizmo::redraw() {
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if (get_script_instance() && get_script_instance()->has_method("redraw"))
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get_script_instance()->call("redraw");
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}
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void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
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instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
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VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
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if (skeleton.is_valid())
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VS::get_singleton()->instance_attach_skeleton(instance, skeleton);
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if (extra_margin)
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VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
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VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
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}
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void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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ins.billboard = p_billboard;
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ins.mesh = p_mesh;
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ins.skeleton = p_skeleton;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = p_lines;
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PoolVector<Color> color;
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color.resize(p_lines.size());
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{
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PoolVector<Color>::Write w = color.write();
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for (int i = 0; i < p_lines.size(); i++) {
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if (is_selected())
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w[i] = Color(1, 1, 1, 0.8);
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else
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w[i] = Color(1, 1, 1, 0.2);
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}
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}
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a[Mesh::ARRAY_COLOR] = color;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
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mesh->surface_set_material(0, p_material);
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if (p_billboard) {
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float md = 0;
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for (int i = 0; i < p_lines.size(); i++) {
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md = MAX(0, p_lines[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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ins.billboard = p_billboard;
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ins.mesh = mesh;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Vector<Vector3> vs;
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Vector<Vector2> uv;
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vs.push_back(Vector3(-p_scale, p_scale, 0));
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vs.push_back(Vector3(p_scale, p_scale, 0));
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vs.push_back(Vector3(p_scale, -p_scale, 0));
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vs.push_back(Vector3(-p_scale, -p_scale, 0));
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uv.push_back(Vector2(0, 0));
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uv.push_back(Vector2(1, 0));
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uv.push_back(Vector2(1, 1));
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uv.push_back(Vector2(0, 1));
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = vs;
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a[Mesh::ARRAY_TEX_UV] = uv;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
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mesh->surface_set_material(0, p_material);
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if (true) {
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float md = 0;
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for (int i = 0; i < vs.size(); i++) {
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md = MAX(0, vs[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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ins.mesh = mesh;
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ins.unscaled = true;
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ins.billboard = true;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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}
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void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
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collision_mesh = p_tmesh;
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collision_mesh_bounds = p_bounds;
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}
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void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
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int from = collision_segments.size();
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collision_segments.resize(from + p_lines.size());
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for (int i = 0; i < p_lines.size(); i++) {
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collision_segments[from + i] = p_lines[i];
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}
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}
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void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) {
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billboard_handle = p_billboard;
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if (!is_selected() || !is_editable())
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return;
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ERR_FAIL_COND(!spatial_node);
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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Array a;
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a.resize(VS::ARRAY_MAX);
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a[VS::ARRAY_VERTEX] = p_handles;
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PoolVector<Color> colors;
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{
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colors.resize(p_handles.size());
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PoolVector<Color>::Write w = colors.write();
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for (int i = 0; i < p_handles.size(); i++) {
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Color col(1, 1, 1, 1);
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if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
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col = Color(0.9, 0.9, 0.9, 0.9);
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w[i] = col;
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}
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}
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a[VS::ARRAY_COLOR] = colors;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
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if (p_billboard)
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mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material_billboard);
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else
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mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material);
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if (p_billboard) {
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float md = 0;
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for (int i = 0; i < p_handles.size(); i++) {
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md = MAX(0, p_handles[i].length());
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}
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if (md) {
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mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
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}
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}
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ins.mesh = mesh;
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ins.billboard = p_billboard;
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ins.extra_margin = true;
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if (valid) {
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ins.create_instance(spatial_node);
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VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
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}
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instances.push_back(ins);
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if (!p_secondary) {
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int chs = handles.size();
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handles.resize(chs + p_handles.size());
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for (int i = 0; i < p_handles.size(); i++) {
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handles[i + chs] = p_handles[i];
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}
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} else {
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int chs = secondary_handles.size();
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secondary_handles.resize(chs + p_handles.size());
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for (int i = 0; i < p_handles.size(); i++) {
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secondary_handles[i + chs] = p_handles[i];
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}
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}
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}
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void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
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ERR_FAIL_COND(!spatial_node);
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CubeMesh cubem;
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cubem.set_size(p_size);
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Ref<ArrayMesh> m = memnew(ArrayMesh);
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m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
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m->surface_set_material(0, p_material);
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add_mesh(m);
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}
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void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
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ERR_FAIL_NULL(p_node);
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spatial_node = p_node;
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}
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bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
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ERR_FAIL_COND_V(!spatial_node, false);
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ERR_FAIL_COND_V(!valid, false);
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if (collision_segments.size()) {
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const Plane *p = p_frustum.ptr();
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int fc = p_frustum.size();
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int vc = collision_segments.size();
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const Vector3 *vptr = collision_segments.ptr();
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Transform t = spatial_node->get_global_transform();
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for (int i = 0; i < vc / 2; i++) {
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Vector3 a = t.xform(vptr[i * 2 + 0]);
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Vector3 b = t.xform(vptr[i * 2 + 1]);
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bool any_out = false;
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for (int j = 0; j < fc; j++) {
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if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
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any_out = true;
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break;
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}
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}
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if (!any_out)
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return true;
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}
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return false;
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}
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if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) {
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Transform t = spatial_node->get_global_transform();
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const Plane *p = p_frustum.ptr();
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int fc = p_frustum.size();
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Vector3 mins = t.xform(collision_mesh_bounds.get_position());
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Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size());
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bool any_out = false;
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for (int j = 0; j < fc; j++) {
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if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) {
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any_out = true;
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break;
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}
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}
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if (!any_out)
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return true;
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}
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return false;
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}
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bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
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ERR_FAIL_COND_V(!spatial_node, false);
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ERR_FAIL_COND_V(!valid, false);
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if (r_gizmo_handle) {
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Transform t = spatial_node->get_global_transform();
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t.orthonormalize();
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if (billboard_handle) {
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t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
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}
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float min_d = 1e20;
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int idx = -1;
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for (int i = 0; i < secondary_handles.size(); i++) {
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Vector3 hpos = t.xform(secondary_handles[i]);
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Vector2 p = p_camera->unproject_position(hpos);
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if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
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real_t dp = p_camera->get_transform().origin.distance_to(hpos);
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if (dp < min_d) {
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r_pos = t.xform(hpos);
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r_normal = p_camera->get_transform().basis.get_axis(2);
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min_d = dp;
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idx = i + handles.size();
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}
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}
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}
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if (p_sec_first && idx != -1) {
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*r_gizmo_handle = idx;
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return true;
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}
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min_d = 1e20;
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for (int i = 0; i < handles.size(); i++) {
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Vector3 hpos = t.xform(handles[i]);
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Vector2 p = p_camera->unproject_position(hpos);
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if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
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real_t dp = p_camera->get_transform().origin.distance_to(hpos);
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if (dp < min_d) {
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r_pos = t.xform(hpos);
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r_normal = p_camera->get_transform().basis.get_axis(2);
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min_d = dp;
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idx = i;
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}
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}
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}
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if (idx >= 0) {
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*r_gizmo_handle = idx;
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return true;
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}
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}
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if (collision_segments.size()) {
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Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
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int vc = collision_segments.size();
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const Vector3 *vptr = collision_segments.ptr();
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Transform t = spatial_node->get_global_transform();
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if (billboard_handle) {
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t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
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}
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Vector3 cp;
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float cpd = 1e20;
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for (int i = 0; i < vc / 2; i++) {
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Vector3 a = t.xform(vptr[i * 2 + 0]);
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Vector3 b = t.xform(vptr[i * 2 + 1]);
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Vector2 s[2];
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s[0] = p_camera->unproject_position(a);
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s[1] = p_camera->unproject_position(b);
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Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
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float pd = p.distance_to(p_point);
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if (pd < cpd) {
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float d = s[0].distance_to(s[1]);
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Vector3 tcp;
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if (d > 0) {
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float d2 = s[0].distance_to(p) / d;
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tcp = a + (b - a) * d2;
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} else {
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tcp = a;
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}
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if (camp.distance_to(tcp) < p_camera->get_znear())
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continue;
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cp = tcp;
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cpd = pd;
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}
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}
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if (cpd < 8) {
|
|
|
|
r_pos = cp;
|
|
r_normal = -p_camera->project_ray_normal(p_point);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (collision_mesh.is_valid()) {
|
|
Transform gt = spatial_node->get_global_transform();
|
|
|
|
if (billboard_handle) {
|
|
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
|
|
}
|
|
|
|
Transform ai = gt.affine_inverse();
|
|
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
|
|
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
|
|
Vector3 rpos, rnorm;
|
|
|
|
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
|
|
|
|
r_pos = gt.xform(rpos);
|
|
r_normal = gt.basis.xform(rnorm).normalized();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void EditorSpatialGizmo::create() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(valid);
|
|
valid = true;
|
|
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
|
|
instances[i].create_instance(spatial_node);
|
|
}
|
|
|
|
transform();
|
|
}
|
|
|
|
void EditorSpatialGizmo::transform() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(!valid);
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
|
|
}
|
|
}
|
|
|
|
void EditorSpatialGizmo::free() {
|
|
|
|
ERR_FAIL_COND(!spatial_node);
|
|
ERR_FAIL_COND(!valid);
|
|
|
|
for (int i = 0; i < instances.size(); i++) {
|
|
|
|
if (instances[i].instance.is_valid())
|
|
VS::get_singleton()->free(instances[i].instance);
|
|
instances[i].instance = RID();
|
|
}
|
|
|
|
valid = false;
|
|
}
|
|
|
|
Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
|
|
|
|
String name = p_name;
|
|
|
|
if (!is_editable()) {
|
|
name += "@readonly";
|
|
} else if (is_selected()) {
|
|
name += "@selected";
|
|
}
|
|
|
|
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
|
|
return SpatialEditorGizmos::singleton->material_cache[name];
|
|
}
|
|
|
|
Color color = p_color;
|
|
|
|
if (!is_editable()) {
|
|
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
|
}
|
|
if (!is_selected()) {
|
|
color.a *= 0.3;
|
|
}
|
|
|
|
Ref<SpatialMaterial> line_material;
|
|
line_material.instance();
|
|
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
if (p_use_vertex_color) {
|
|
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
}
|
|
|
|
if (p_billboard) {
|
|
line_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
}
|
|
|
|
if (p_on_top && is_selected()) {
|
|
line_material->set_on_top_of_alpha();
|
|
}
|
|
|
|
line_material->set_albedo(color);
|
|
|
|
SpatialEditorGizmos::singleton->material_cache[name] = line_material;
|
|
|
|
return line_material;
|
|
}
|
|
|
|
Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
|
|
|
|
String name = p_name;
|
|
|
|
if (!is_editable()) {
|
|
name += "@readonly";
|
|
} else if (is_selected()) {
|
|
name += "@selected";
|
|
}
|
|
|
|
if (SpatialEditorGizmos::singleton->material_cache.has(name)) {
|
|
return SpatialEditorGizmos::singleton->material_cache[name];
|
|
}
|
|
|
|
Color color = p_albedo;
|
|
|
|
if (!is_editable()) {
|
|
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
|
} else if (!is_selected()) {
|
|
color.a *= 0.3;
|
|
}
|
|
|
|
Ref<SpatialMaterial> icon;
|
|
icon.instance();
|
|
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
icon->set_albedo(color);
|
|
icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture);
|
|
icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
|
|
icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
|
|
if (p_on_top && is_selected()) {
|
|
icon->set_on_top_of_alpha();
|
|
}
|
|
|
|
SpatialEditorGizmos::singleton->material_cache[name] = icon;
|
|
|
|
return icon;
|
|
}
|
|
|
|
void EditorSpatialGizmo::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
|
|
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
|
|
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles);
|
|
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
|
|
ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
|
|
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
|
|
|
|
BIND_VMETHOD(MethodInfo("redraw"));
|
|
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
|
|
|
|
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
|
|
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
BIND_VMETHOD(hvget);
|
|
|
|
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
|
|
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
|
|
cm.default_arguments.push_back(false);
|
|
BIND_VMETHOD(cm);
|
|
}
|
|
|
|
EditorSpatialGizmo::EditorSpatialGizmo() {
|
|
valid = false;
|
|
billboard_handle = false;
|
|
base = NULL;
|
|
spatial_node = NULL;
|
|
}
|
|
|
|
EditorSpatialGizmo::~EditorSpatialGizmo() {
|
|
|
|
clear();
|
|
}
|
|
|
|
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
|
|
|
|
return handles[p_idx];
|
|
}
|
|
|
|
//// light gizmo
|
|
|
|
String LightSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
if (p_idx == 0)
|
|
return "Radius";
|
|
else
|
|
return "Aperture";
|
|
}
|
|
|
|
Variant LightSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
if (p_idx == 0)
|
|
return light->get_param(Light::PARAM_RANGE);
|
|
if (p_idx == 1)
|
|
return light->get_param(Light::PARAM_SPOT_ANGLE);
|
|
|
|
return Variant();
|
|
}
|
|
|
|
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
|
|
|
|
//bleh, discrete is simpler
|
|
static const int arc_test_points = 64;
|
|
float min_d = 1e20;
|
|
Vector3 min_p;
|
|
|
|
for (int i = 0; i < arc_test_points; i++) {
|
|
|
|
float a = i * Math_PI * 0.5 / arc_test_points;
|
|
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
|
|
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
|
|
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
|
|
|
|
float d = ra.distance_to(rb);
|
|
if (d < min_d) {
|
|
min_d = d;
|
|
min_p = ra;
|
|
}
|
|
}
|
|
|
|
//min_p = p_arc_xform.affine_inverse().xform(min_p);
|
|
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
|
|
return a * 180.0 / Math_PI;
|
|
}
|
|
|
|
void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = light->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
if (p_idx == 0) {
|
|
|
|
if (Object::cast_to<SpotLight>(light)) {
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
|
|
|
|
float d = -ra.z;
|
|
if (d < 0)
|
|
d = 0;
|
|
|
|
light->set_param(Light::PARAM_RANGE, d);
|
|
} else if (Object::cast_to<OmniLight>(light)) {
|
|
|
|
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
|
|
|
|
Vector3 inters;
|
|
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
|
|
|
|
float r = inters.distance_to(gt.origin);
|
|
light->set_param(Light::PARAM_RANGE, r);
|
|
}
|
|
}
|
|
|
|
} else if (p_idx == 1) {
|
|
|
|
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light::PARAM_RANGE), gt);
|
|
light->set_param(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
|
|
}
|
|
}
|
|
|
|
void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
|
|
light->set_param(p_idx == 0 ? Light::PARAM_RANGE : Light::PARAM_SPOT_ANGLE, p_restore);
|
|
|
|
} else if (p_idx == 0) {
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Light Radius"));
|
|
ur->add_do_method(light, "set_param", Light::PARAM_RANGE, light->get_param(Light::PARAM_RANGE));
|
|
ur->add_undo_method(light, "set_param", Light::PARAM_RANGE, p_restore);
|
|
ur->commit_action();
|
|
} else if (p_idx == 1) {
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Light Radius"));
|
|
ur->add_do_method(light, "set_param", Light::PARAM_SPOT_ANGLE, light->get_param(Light::PARAM_SPOT_ANGLE));
|
|
ur->add_undo_method(light, "set_param", Light::PARAM_SPOT_ANGLE, p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
|
|
void LightSpatialGizmo::redraw() {
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/light");
|
|
|
|
if (Object::cast_to<DirectionalLight>(light)) {
|
|
|
|
Ref<Material> material = create_material("light_directional_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
|
|
|
|
const int arrow_points = 7;
|
|
const float arrow_length = 1.5;
|
|
|
|
Vector3 arrow[arrow_points] = {
|
|
Vector3(0, 0, -1),
|
|
Vector3(0, 0.8, 0),
|
|
Vector3(0, 0.3, 0),
|
|
Vector3(0, 0.3, arrow_length),
|
|
Vector3(0, -0.3, arrow_length),
|
|
Vector3(0, -0.3, 0),
|
|
Vector3(0, -0.8, 0)
|
|
};
|
|
|
|
int arrow_sides = 2;
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
for (int i = 0; i < arrow_sides; i++) {
|
|
for (int j = 0; j < arrow_points; j++) {
|
|
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
|
|
|
|
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
|
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
|
|
|
lines.push_back(ma.xform(v1));
|
|
lines.push_back(ma.xform(v2));
|
|
}
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
add_unscaled_billboard(icon, 0.05);
|
|
}
|
|
|
|
if (Object::cast_to<OmniLight>(light)) {
|
|
|
|
Ref<Material> material = create_material("light_omni_material", gizmo_color, true);
|
|
Ref<Material> icon = create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
|
|
clear();
|
|
|
|
OmniLight *on = Object::cast_to<OmniLight>(light);
|
|
|
|
float r = on->get_param(Light::PARAM_RANGE);
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
/*points.push_back(Vector3(a.x,0,a.y));
|
|
points.push_back(Vector3(b.x,0,b.y));
|
|
points.push_back(Vector3(0,a.x,a.y));
|
|
points.push_back(Vector3(0,b.x,b.y));*/
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
add_lines(points, material, true);
|
|
add_collision_segments(points);
|
|
|
|
add_unscaled_billboard(icon, 0.05);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(r, 0, 0));
|
|
add_handles(handles, true);
|
|
}
|
|
|
|
if (Object::cast_to<SpotLight>(light)) {
|
|
|
|
Ref<Material> material = create_material("light_spot_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons"));
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> points;
|
|
SpotLight *on = Object::cast_to<SpotLight>(light);
|
|
|
|
float r = on->get_param(Light::PARAM_RANGE);
|
|
float w = r * Math::sin(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE)));
|
|
float d = r * Math::cos(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE)));
|
|
|
|
for (int i = 0; i < 360; i++) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
points.push_back(Vector3(a.x, a.y, -d));
|
|
points.push_back(Vector3(b.x, b.y, -d));
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
points.push_back(Vector3(a.x, a.y, -d));
|
|
points.push_back(Vector3());
|
|
}
|
|
}
|
|
|
|
points.push_back(Vector3(0, 0, -r));
|
|
points.push_back(Vector3());
|
|
|
|
add_lines(points, material);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(0, 0, -r));
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, -d));
|
|
collision_segments.push_back(Vector3(b.x, b.y, -d));
|
|
|
|
if (i % 16 == 0) {
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, -d));
|
|
collision_segments.push_back(Vector3());
|
|
}
|
|
|
|
if (i == 16) {
|
|
|
|
handles.push_back(Vector3(a.x, a.y, -d));
|
|
}
|
|
}
|
|
|
|
collision_segments.push_back(Vector3(0, 0, -r));
|
|
collision_segments.push_back(Vector3());
|
|
|
|
add_handles(handles);
|
|
add_collision_segments(collision_segments);
|
|
add_unscaled_billboard(icon, 0.05);
|
|
}
|
|
}
|
|
|
|
LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
|
|
|
|
light = p_light;
|
|
set_spatial_node(p_light);
|
|
}
|
|
|
|
//////
|
|
|
|
//// player gizmo
|
|
|
|
String AudioStreamPlayer3DSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
return "Emission Radius";
|
|
}
|
|
|
|
Variant AudioStreamPlayer3DSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return player->get_emission_angle();
|
|
}
|
|
|
|
void AudioStreamPlayer3DSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = player->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
Vector3 ray_to = ray_from + ray_dir * 4096;
|
|
|
|
ray_from = gi.xform(ray_from);
|
|
ray_to = gi.xform(ray_to);
|
|
|
|
float closest_dist = 1e20;
|
|
float closest_angle = 1e20;
|
|
|
|
for (int i = 0; i < 180; i++) {
|
|
|
|
float a = i * Math_PI / 180.0;
|
|
float an = (i + 1) * Math_PI / 180.0;
|
|
|
|
Vector3 from(Math::sin(a), 0, -Math::cos(a));
|
|
Vector3 to(Math::sin(an), 0, -Math::cos(an));
|
|
|
|
Vector3 r1, r2;
|
|
Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
|
|
float d = r1.distance_to(r2);
|
|
if (d < closest_dist) {
|
|
closest_dist = d;
|
|
closest_angle = i;
|
|
}
|
|
}
|
|
|
|
if (closest_angle < 91) {
|
|
player->set_emission_angle(closest_angle);
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3DSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
|
|
player->set_emission_angle(p_restore);
|
|
|
|
} else {
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
|
|
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
|
|
ur->add_undo_method(player, "set_emission_angle", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
|
|
void AudioStreamPlayer3DSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Ref<Material> icon = create_icon_material("stream_player_3d_material", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
|
|
|
|
if (player->is_emission_angle_enabled()) {
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/stream_player_3d");
|
|
Ref<Material> material = create_material("stream_player_3d_material", gizmo_color);
|
|
|
|
float pc = player->get_emission_angle();
|
|
|
|
Vector<Vector3> points;
|
|
points.resize(208);
|
|
|
|
float ofs = -Math::cos(Math::deg2rad(pc));
|
|
float radius = Math::sin(Math::deg2rad(pc));
|
|
|
|
for (int i = 0; i < 100; i++) {
|
|
|
|
float a = i * 2.0 * Math_PI / 100.0;
|
|
float an = (i + 1) * 2.0 * Math_PI / 100.0;
|
|
|
|
Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
|
|
Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
|
|
|
|
points[i * 2 + 0] = from;
|
|
points[i * 2 + 1] = to;
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
float a = i * 2.0 * Math_PI / 4.0;
|
|
|
|
Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
|
|
|
|
points[200 + i * 2 + 0] = from;
|
|
points[200 + i * 2 + 1] = Vector3();
|
|
}
|
|
|
|
add_lines(points, material);
|
|
add_collision_segments(points);
|
|
|
|
Vector<Vector3> handles;
|
|
float ha = Math::deg2rad(player->get_emission_angle());
|
|
handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
|
|
add_handles(handles);
|
|
}
|
|
|
|
add_unscaled_billboard(icon, 0.05);
|
|
}
|
|
|
|
AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) {
|
|
|
|
player = p_player;
|
|
set_spatial_node(p_player);
|
|
}
|
|
|
|
//////
|
|
|
|
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
return "FOV";
|
|
} else {
|
|
return "Size";
|
|
}
|
|
}
|
|
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
return camera->get_fov();
|
|
} else {
|
|
|
|
return camera->get_size();
|
|
}
|
|
}
|
|
void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = camera->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
Transform gt = camera->get_global_transform();
|
|
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
|
|
camera->set("fov", a * 2.0);
|
|
} else {
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
|
|
float d = ra.x * 2.0;
|
|
if (d < 0)
|
|
d = 0;
|
|
|
|
camera->set("size", d);
|
|
}
|
|
}
|
|
void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
|
|
|
|
if (p_cancel) {
|
|
|
|
camera->set("fov", p_restore);
|
|
} else {
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Camera FOV"));
|
|
ur->add_do_property(camera, "fov", camera->get_fov());
|
|
ur->add_undo_property(camera, "fov", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
} else {
|
|
|
|
if (p_cancel) {
|
|
|
|
camera->set("size", p_restore);
|
|
} else {
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Camera Size"));
|
|
ur->add_do_property(camera, "size", camera->get_size());
|
|
ur->add_undo_property(camera, "size", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
Vector<Vector3> handles;
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/camera");
|
|
Ref<Material> material = create_material("camera_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
|
|
|
|
switch (camera->get_projection()) {
|
|
|
|
case Camera::PROJECTION_PERSPECTIVE: {
|
|
|
|
// The real FOV is halved for accurate representation
|
|
float fov = camera->get_fov() / 2.0;
|
|
|
|
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
|
|
Vector3 nside = side;
|
|
nside.x = -nside.x;
|
|
Vector3 up = Vector3(0, side.x, 0);
|
|
|
|
#define ADD_TRIANGLE(m_a, m_b, m_c) \
|
|
{ \
|
|
lines.push_back(m_a); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_a); \
|
|
}
|
|
|
|
ADD_TRIANGLE(Vector3(), side + up, side - up);
|
|
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
|
|
ADD_TRIANGLE(Vector3(), side + up, nside + up);
|
|
ADD_TRIANGLE(Vector3(), side - up, nside - up);
|
|
|
|
handles.push_back(side);
|
|
side.x *= 0.25;
|
|
nside.x *= 0.25;
|
|
Vector3 tup(0, up.y * 3 / 2, side.z);
|
|
ADD_TRIANGLE(tup, side + up, nside + up);
|
|
|
|
} break;
|
|
case Camera::PROJECTION_ORTHOGONAL: {
|
|
|
|
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
|
|
{ \
|
|
lines.push_back(m_a); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_b); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_c); \
|
|
lines.push_back(m_d); \
|
|
lines.push_back(m_d); \
|
|
lines.push_back(m_a); \
|
|
}
|
|
float size = camera->get_size();
|
|
|
|
float hsize = size * 0.5;
|
|
Vector3 right(hsize, 0, 0);
|
|
Vector3 up(0, hsize, 0);
|
|
Vector3 back(0, 0, -1.0);
|
|
Vector3 front(0, 0, 0);
|
|
|
|
ADD_QUAD(-up - right, -up + right, up + right, up - right);
|
|
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
|
|
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
|
|
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
|
|
handles.push_back(right + back);
|
|
|
|
right.x *= 0.25;
|
|
Vector3 tup(0, up.y * 3 / 2, back.z);
|
|
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
|
|
|
|
} break;
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
add_unscaled_billboard(icon, 0.05);
|
|
add_handles(handles);
|
|
}
|
|
|
|
CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
|
|
|
|
camera = p_camera;
|
|
set_spatial_node(camera);
|
|
}
|
|
|
|
//////
|
|
|
|
bool MeshInstanceSpatialGizmo::can_draw() const {
|
|
return true; //mesh can always draw (even though nothing is displayed)
|
|
}
|
|
void MeshInstanceSpatialGizmo::redraw() {
|
|
|
|
Ref<Mesh> m = mesh->get_mesh();
|
|
if (!m.is_valid())
|
|
return; //none
|
|
|
|
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
|
|
if (tm.is_valid()) {
|
|
AABB aabb;
|
|
add_collision_triangles(tm, aabb);
|
|
}
|
|
}
|
|
|
|
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
|
|
|
|
mesh = p_mesh;
|
|
set_spatial_node(p_mesh);
|
|
}
|
|
|
|
/////
|
|
|
|
void Position3DSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
|
|
Vector<Vector3> cursor_points;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
add_collision_segments(cursor_points);
|
|
}
|
|
|
|
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
/////
|
|
|
|
void SkeletonSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/skeleton");
|
|
Ref<Material> material = create_material("skeleton_material", gizmo_color);
|
|
SpatialMaterial *sm = Object::cast_to<SpatialMaterial>(material.ptr());
|
|
|
|
{ // Reset
|
|
Color c(sm->get_albedo());
|
|
c.a = 1;
|
|
sm->set_albedo(c);
|
|
}
|
|
if (sm) {
|
|
switch (SpatialEditor::get_singleton()->get_skeleton_visibility_state()) {
|
|
case 0: {
|
|
// Hidden
|
|
Color c(sm->get_albedo());
|
|
c.a = 0;
|
|
sm->set_albedo(c);
|
|
sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
} break;
|
|
case 1:
|
|
// Visible
|
|
sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, false);
|
|
sm->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN);
|
|
sm->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false);
|
|
break;
|
|
case 2:
|
|
// x-ray
|
|
sm->set_on_top_of_alpha();
|
|
break;
|
|
}
|
|
}
|
|
|
|
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
|
|
|
|
surface_tool->begin(Mesh::PRIMITIVE_LINES);
|
|
surface_tool->set_material(material);
|
|
Vector<Transform> grests;
|
|
grests.resize(skel->get_bone_count());
|
|
|
|
Vector<int> bones;
|
|
Vector<float> weights;
|
|
bones.resize(4);
|
|
weights.resize(4);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
bones[i] = 0;
|
|
weights[i] = 0;
|
|
}
|
|
|
|
weights[0] = 1;
|
|
|
|
AABB aabb;
|
|
|
|
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
|
|
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
|
|
|
|
for (int i = 0; i < skel->get_bone_count(); i++) {
|
|
|
|
int parent = skel->get_bone_parent(i);
|
|
|
|
if (parent >= 0) {
|
|
grests[i] = grests[parent] * skel->get_bone_rest(i);
|
|
|
|
Vector3 v0 = grests[parent].origin;
|
|
Vector3 v1 = grests[i].origin;
|
|
Vector3 d = (v1 - v0).normalized();
|
|
float dist = v0.distance_to(v1);
|
|
|
|
//find closest axis
|
|
int closest = -1;
|
|
float closest_d = 0.0;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
|
|
if (j == 0 || dp > closest_d)
|
|
closest = j;
|
|
}
|
|
|
|
//find closest other
|
|
Vector3 first;
|
|
Vector3 points[4];
|
|
int pointidx = 0;
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(rootcolor);
|
|
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(rootcolor);
|
|
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
|
|
|
|
if (j == closest)
|
|
continue;
|
|
|
|
Vector3 axis;
|
|
if (first == Vector3()) {
|
|
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
|
|
first = axis;
|
|
} else {
|
|
axis = d.cross(first).normalized();
|
|
}
|
|
|
|
for (int k = 0; k < 2; k++) {
|
|
|
|
if (k == 1)
|
|
axis = -axis;
|
|
Vector3 point = v0 + d * dist * 0.2;
|
|
point += axis * dist * 0.1;
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(v0);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(point);
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(point);
|
|
bones[0] = i;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(v1);
|
|
points[pointidx++] = point;
|
|
}
|
|
}
|
|
|
|
SWAP(points[1], points[2]);
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
bones[0] = parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(points[j]);
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(bonecolor);
|
|
surface_tool->add_vertex(points[(j + 1) % 4]);
|
|
}
|
|
|
|
/*
|
|
bones[0]=parent;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(0.4,1,0.4,0.4));
|
|
surface_tool->add_vertex(v0);
|
|
bones[0]=i;
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(0.4,1,0.4,0.4));
|
|
surface_tool->add_vertex(v1);
|
|
*/
|
|
} else {
|
|
|
|
grests[i] = skel->get_bone_rest(i);
|
|
bones[0] = i;
|
|
}
|
|
/*
|
|
Transform t = grests[i];
|
|
t.orthonormalize();
|
|
|
|
for (int i=0;i<6;i++) {
|
|
|
|
|
|
Vector3 face_points[4];
|
|
|
|
for (int j=0;j<4;j++) {
|
|
|
|
float v[3];
|
|
v[0]=1.0;
|
|
v[1]=1-2*((j>>1)&1);
|
|
v[2]=v[1]*(1-2*(j&1));
|
|
|
|
for (int k=0;k<3;k++) {
|
|
|
|
if (i<3)
|
|
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
else
|
|
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
|
|
}
|
|
}
|
|
|
|
for(int j=0;j<4;j++) {
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
|
|
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
|
|
surface_tool->add_bones(bones);
|
|
surface_tool->add_weights(weights);
|
|
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
|
|
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
|
|
}
|
|
|
|
}
|
|
*/
|
|
}
|
|
|
|
Ref<ArrayMesh> m = surface_tool->commit();
|
|
add_mesh(m, false, skel->get_skeleton());
|
|
}
|
|
|
|
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
|
|
|
|
skel = p_skel;
|
|
set_spatial_node(p_skel);
|
|
}
|
|
|
|
// FIXME: Kept as reference for reimplementation in 3.1+
|
|
#if 0
|
|
void RoomSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Ref<RoomBounds> roomie = room->get_room();
|
|
if (roomie.is_null())
|
|
return;
|
|
PoolVector<Face3> faces = roomie->get_geometry_hint();
|
|
|
|
Vector<Vector3> lines;
|
|
int fc = faces.size();
|
|
PoolVector<Face3>::Read r = faces.read();
|
|
|
|
Map<_EdgeKey, Vector3> edge_map;
|
|
|
|
for (int i = 0; i < fc; i++) {
|
|
|
|
Vector3 fn = r[i].get_plane().normal;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
_EdgeKey ek;
|
|
ek.from = r[i].vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
|
ek.to = r[i].vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
|
if (ek.from < ek.to)
|
|
SWAP(ek.from, ek.to);
|
|
|
|
Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek);
|
|
|
|
if (E) {
|
|
|
|
if (E->get().dot(fn) > 0.9) {
|
|
|
|
E->get() = Vector3();
|
|
}
|
|
|
|
} else {
|
|
|
|
edge_map[ek] = fn;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) {
|
|
|
|
if (E->get() != Vector3()) {
|
|
lines.push_back(E->key().from);
|
|
lines.push_back(E->key().to);
|
|
}
|
|
}
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->room_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
|
|
|
|
set_spatial_node(p_room);
|
|
room = p_room;
|
|
}
|
|
|
|
/////
|
|
|
|
void PortalSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Point2> points = portal->get_shape();
|
|
if (points.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
Vector3 center;
|
|
for (int i = 0; i < points.size(); i++) {
|
|
|
|
Vector3 f;
|
|
f.x = points[i].x;
|
|
f.y = points[i].y;
|
|
Vector3 fn;
|
|
fn.x = points[(i + 1) % points.size()].x;
|
|
fn.y = points[(i + 1) % points.size()].y;
|
|
center += f;
|
|
|
|
lines.push_back(f);
|
|
lines.push_back(fn);
|
|
}
|
|
|
|
center /= points.size();
|
|
lines.push_back(center);
|
|
lines.push_back(center + Vector3(0, 0, 1));
|
|
|
|
add_lines(lines, SpatialEditorGizmos::singleton->portal_material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
|
|
|
|
set_spatial_node(p_portal);
|
|
portal = p_portal;
|
|
}
|
|
|
|
#endif
|
|
/////
|
|
|
|
void RayCastSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
|
|
lines.push_back(Vector3());
|
|
lines.push_back(raycast->get_cast_to());
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
Ref<Material> material = create_material("shape_material", gizmo_color);
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) {
|
|
|
|
set_spatial_node(p_raycast);
|
|
raycast = p_raycast;
|
|
}
|
|
|
|
/////
|
|
|
|
void VehicleWheelSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
float r = car_wheel->get_radius();
|
|
const int skip = 10;
|
|
for (int i = 0; i <= 360; i += skip) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + skip);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
|
|
const int springsec = 4;
|
|
|
|
for (int j = 0; j < springsec; j++) {
|
|
float t = car_wheel->get_suspension_rest_length() * 5;
|
|
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
|
|
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
|
|
}
|
|
}
|
|
|
|
//travel
|
|
points.push_back(Vector3(0, 0, 0));
|
|
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
|
|
|
|
//axis
|
|
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
|
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
|
|
//axis
|
|
points.push_back(Vector3(r * 0.2, 0, 0));
|
|
points.push_back(Vector3(-r * 0.2, 0, 0));
|
|
|
|
//forward line
|
|
points.push_back(Vector3(0, -r, 0));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
|
|
points.push_back(Vector3(0, -r, r * 2));
|
|
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
Ref<Material> material = create_material("shape_material", gizmo_color);
|
|
|
|
add_lines(points, material);
|
|
add_collision_segments(points);
|
|
}
|
|
|
|
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
|
|
|
|
set_spatial_node(p_car_wheel);
|
|
car_wheel = p_car_wheel;
|
|
}
|
|
|
|
///////////
|
|
|
|
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return "";
|
|
|
|
if (Object::cast_to<SphereShape>(*s)) {
|
|
|
|
return "Radius";
|
|
}
|
|
|
|
if (Object::cast_to<BoxShape>(*s)) {
|
|
|
|
return "Extents";
|
|
}
|
|
|
|
if (Object::cast_to<CapsuleShape>(*s)) {
|
|
|
|
return p_idx == 0 ? "Radius" : "Height";
|
|
}
|
|
|
|
if (Object::cast_to<RayShape>(*s)) {
|
|
|
|
return "Length";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const {
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return Variant();
|
|
|
|
if (Object::cast_to<SphereShape>(*s)) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
return ss->get_radius();
|
|
}
|
|
|
|
if (Object::cast_to<BoxShape>(*s)) {
|
|
|
|
Ref<BoxShape> bs = s;
|
|
return bs->get_extents();
|
|
}
|
|
|
|
if (Object::cast_to<CapsuleShape>(*s)) {
|
|
|
|
Ref<CapsuleShape> cs = s;
|
|
return p_idx == 0 ? cs->get_radius() : cs->get_height();
|
|
}
|
|
|
|
if (Object::cast_to<RayShape>(*s)) {
|
|
|
|
Ref<RayShape> cs = s;
|
|
return cs->get_length();
|
|
}
|
|
|
|
return Variant();
|
|
}
|
|
void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
Transform gt = cs->get_global_transform();
|
|
gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
|
|
if (Object::cast_to<SphereShape>(*s)) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
|
|
float d = ra.x;
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
ss->set_radius(d);
|
|
}
|
|
|
|
if (Object::cast_to<RayShape>(*s)) {
|
|
|
|
Ref<RayShape> rs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
|
|
float d = ra.z;
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
rs->set_length(d);
|
|
}
|
|
|
|
if (Object::cast_to<BoxShape>(*s)) {
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
Ref<BoxShape> bs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
Vector3 he = bs->get_extents();
|
|
he[p_idx] = d;
|
|
bs->set_extents(he);
|
|
}
|
|
|
|
if (Object::cast_to<CapsuleShape>(*s)) {
|
|
|
|
Vector3 axis;
|
|
axis[p_idx == 0 ? 0 : 2] = 1.0;
|
|
Ref<CapsuleShape> cs = s;
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = axis.dot(ra);
|
|
if (p_idx == 1)
|
|
d -= cs->get_radius();
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
if (p_idx == 0)
|
|
cs->set_radius(d);
|
|
else if (p_idx == 1)
|
|
cs->set_height(d * 2.0);
|
|
}
|
|
}
|
|
void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
if (Object::cast_to<SphereShape>(*s)) {
|
|
|
|
Ref<SphereShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_radius(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Sphere Shape Radius"));
|
|
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
|
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (Object::cast_to<BoxShape>(*s)) {
|
|
|
|
Ref<BoxShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_extents(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Box Shape Extents"));
|
|
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
|
|
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (Object::cast_to<CapsuleShape>(*s)) {
|
|
|
|
Ref<CapsuleShape> ss = s;
|
|
if (p_cancel) {
|
|
if (p_idx == 0)
|
|
ss->set_radius(p_restore);
|
|
else
|
|
ss->set_height(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
if (p_idx == 0) {
|
|
ur->create_action(TTR("Change Capsule Shape Radius"));
|
|
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
|
|
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
|
|
} else {
|
|
ur->create_action(TTR("Change Capsule Shape Height"));
|
|
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
|
|
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
|
|
}
|
|
|
|
ur->commit_action();
|
|
}
|
|
|
|
if (Object::cast_to<RayShape>(*s)) {
|
|
|
|
Ref<RayShape> ss = s;
|
|
if (p_cancel) {
|
|
ss->set_length(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Ray Shape Length"));
|
|
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
|
|
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
}
|
|
void CollisionShapeSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Ref<Shape> s = cs->get_shape();
|
|
if (s.is_null())
|
|
return;
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
Ref<Material> material = create_material("shape_material", gizmo_color);
|
|
|
|
if (Object::cast_to<SphereShape>(*s)) {
|
|
|
|
Ref<SphereShape> sp = s;
|
|
float r = sp->get_radius();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
for (int i = 0; i <= 360; i++) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y));
|
|
points.push_back(Vector3(b.x, 0, b.y));
|
|
points.push_back(Vector3(0, a.x, a.y));
|
|
points.push_back(Vector3(0, b.x, b.y));
|
|
points.push_back(Vector3(a.x, a.y, 0));
|
|
points.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
|
|
|
|
collision_segments.push_back(Vector3(a.x, 0, a.y));
|
|
collision_segments.push_back(Vector3(b.x, 0, b.y));
|
|
collision_segments.push_back(Vector3(0, a.x, a.y));
|
|
collision_segments.push_back(Vector3(0, b.x, b.y));
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0));
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0));
|
|
}
|
|
|
|
add_lines(points, material);
|
|
add_collision_segments(collision_segments);
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(r, 0, 0));
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (Object::cast_to<BoxShape>(*s)) {
|
|
|
|
Ref<BoxShape> bs = s;
|
|
Vector<Vector3> lines;
|
|
AABB aabb;
|
|
aabb.position = -bs->get_extents();
|
|
aabb.size = aabb.position * -2;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = bs->get_extents()[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (Object::cast_to<CapsuleShape>(*s)) {
|
|
|
|
Ref<CapsuleShape> cs = s;
|
|
float radius = cs->get_radius();
|
|
float height = cs->get_height();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector3 d(0, 0, height * 0.5);
|
|
for (int i = 0; i < 360; i++) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) + d);
|
|
points.push_back(Vector3(b.x, b.y, 0) + d);
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) - d);
|
|
points.push_back(Vector3(b.x, b.y, 0) - d);
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
points.push_back(Vector3(a.x, a.y, 0) + d);
|
|
points.push_back(Vector3(a.x, a.y, 0) - d);
|
|
}
|
|
|
|
Vector3 dud = i < 180 ? d : -d;
|
|
|
|
points.push_back(Vector3(0, a.y, a.x) + dud);
|
|
points.push_back(Vector3(0, b.y, b.x) + dud);
|
|
points.push_back(Vector3(a.y, 0, a.x) + dud);
|
|
points.push_back(Vector3(b.y, 0, b.x) + dud);
|
|
}
|
|
|
|
add_lines(points, material);
|
|
|
|
Vector<Vector3> collision_segments;
|
|
|
|
for (int i = 0; i < 64; i++) {
|
|
|
|
float ra = i * Math_PI * 2.0 / 64.0;
|
|
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
|
|
collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
|
|
|
|
if (i % 16 == 0) {
|
|
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
|
|
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
|
|
}
|
|
|
|
Vector3 dud = i < 32 ? d : -d;
|
|
|
|
collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
|
|
collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
|
|
collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
|
|
collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
|
|
}
|
|
|
|
add_collision_segments(collision_segments);
|
|
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(cs->get_radius(), 0, 0));
|
|
handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius()));
|
|
add_handles(handles);
|
|
}
|
|
|
|
if (Object::cast_to<PlaneShape>(*s)) {
|
|
|
|
Ref<PlaneShape> ps = s;
|
|
Plane p = ps->get_plane();
|
|
Vector<Vector3> points;
|
|
|
|
Vector3 n1 = p.get_any_perpendicular_normal();
|
|
Vector3 n2 = p.normal.cross(n1).normalized();
|
|
|
|
Vector3 pface[4] = {
|
|
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
|
|
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
|
|
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
|
|
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
|
|
};
|
|
|
|
points.push_back(pface[0]);
|
|
points.push_back(pface[1]);
|
|
points.push_back(pface[1]);
|
|
points.push_back(pface[2]);
|
|
points.push_back(pface[2]);
|
|
points.push_back(pface[3]);
|
|
points.push_back(pface[3]);
|
|
points.push_back(pface[0]);
|
|
points.push_back(p.normal * p.d);
|
|
points.push_back(p.normal * p.d + p.normal * 3);
|
|
|
|
add_lines(points, material);
|
|
add_collision_segments(points);
|
|
}
|
|
|
|
if (Object::cast_to<ConvexPolygonShape>(*s)) {
|
|
|
|
PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
|
|
|
|
if (points.size() > 3) {
|
|
|
|
QuickHull qh;
|
|
Vector<Vector3> varr = Variant(points);
|
|
Geometry::MeshData md;
|
|
Error err = qh.build(varr, md);
|
|
if (err == OK) {
|
|
Vector<Vector3> points;
|
|
points.resize(md.edges.size() * 2);
|
|
for (int i = 0; i < md.edges.size(); i++) {
|
|
points[i * 2 + 0] = md.vertices[md.edges[i].a];
|
|
points[i * 2 + 1] = md.vertices[md.edges[i].b];
|
|
}
|
|
|
|
add_lines(points, material);
|
|
add_collision_segments(points);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<RayShape>(*s)) {
|
|
|
|
Ref<RayShape> rs = s;
|
|
|
|
Vector<Vector3> points;
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(0, 0, rs->get_length()));
|
|
add_lines(points, material);
|
|
add_collision_segments(points);
|
|
Vector<Vector3> handles;
|
|
handles.push_back(Vector3(0, 0, rs->get_length()));
|
|
add_handles(handles);
|
|
}
|
|
}
|
|
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) {
|
|
|
|
cs = p_cs;
|
|
set_spatial_node(p_cs);
|
|
}
|
|
|
|
/////
|
|
|
|
void CollisionPolygonSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector2> points = polygon->get_polygon();
|
|
float depth = polygon->get_depth() * 0.5;
|
|
|
|
Vector<Vector3> lines;
|
|
for (int i = 0; i < points.size(); i++) {
|
|
|
|
int n = (i + 1) % points.size();
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, depth));
|
|
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
|
|
}
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
Ref<Material> material = create_material("shape_material", gizmo_color);
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) {
|
|
|
|
set_spatial_node(p_polygon);
|
|
polygon = p_polygon;
|
|
}
|
|
///
|
|
|
|
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "X";
|
|
case 1: return "Y";
|
|
case 2: return "Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return notifier->get_aabb();
|
|
}
|
|
void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = notifier->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
AABB aabb = notifier->get_aabb();
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
Vector3 ofs = aabb.position + aabb.size * 0.5;
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
|
|
aabb.size[p_idx] = d * 2;
|
|
notifier->set_aabb(aabb);
|
|
}
|
|
|
|
void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
notifier->set_aabb(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Notifier Extents"));
|
|
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
|
|
ur->add_undo_method(notifier, "set_aabb", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void VisibilityNotifierGizmo::redraw() {
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/visibility_notifier");
|
|
Ref<Material> material = create_material("visibility_notifier_material", gizmo_color);
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
AABB aabb = notifier->get_aabb();
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.position[i] + aabb.size[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) {
|
|
|
|
notifier = p_notifier;
|
|
set_spatial_node(p_notifier);
|
|
}
|
|
|
|
////////
|
|
|
|
///
|
|
|
|
String ParticlesGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "Size X";
|
|
case 1: return "Size Y";
|
|
case 2: return "Size Z";
|
|
case 3: return "Pos X";
|
|
case 4: return "Pos Y";
|
|
case 5: return "Pos Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant ParticlesGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return particles->get_visibility_aabb();
|
|
}
|
|
void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = particles->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
bool move = p_idx >= 3;
|
|
p_idx = p_idx % 3;
|
|
|
|
AABB aabb = particles->get_visibility_aabb();
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
|
|
|
|
Vector3 ofs = aabb.position + aabb.size * 0.5;
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
if (move) {
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
|
|
|
float d = ra[p_idx];
|
|
|
|
aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
|
|
particles->set_visibility_aabb(aabb);
|
|
|
|
} else {
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
|
|
|
|
float d = ra[p_idx] - ofs[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
//resize
|
|
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
|
|
aabb.size[p_idx] = d * 2;
|
|
particles->set_visibility_aabb(aabb);
|
|
}
|
|
}
|
|
|
|
void ParticlesGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
if (p_cancel) {
|
|
particles->set_visibility_aabb(p_restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Particles AABB"));
|
|
ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb());
|
|
ur->add_undo_method(particles, "set_custom_aabb", p_restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void ParticlesGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
AABB aabb = particles->get_visibility_aabb();
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.position[i] + aabb.size[i];
|
|
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
|
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
Vector3 center = aabb.position + aabb.size * 0.5;
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = 1.0;
|
|
handles.push_back(center + ax);
|
|
lines.push_back(center);
|
|
lines.push_back(center + ax);
|
|
}
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
|
|
Ref<Material> material = create_material("particles_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("particles_icon", SpatialEditor::get_singleton()->get_icon("GizmoParticles", "EditorIcons"));
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
|
|
if (is_selected()) {
|
|
|
|
gizmo_color.a = 0.1;
|
|
Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
|
|
add_solid_box(solid_material, aabb.get_size());
|
|
}
|
|
|
|
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
|
|
add_unscaled_billboard(icon, 0.05);
|
|
add_handles(handles);
|
|
}
|
|
ParticlesGizmo::ParticlesGizmo(Particles *p_particles) {
|
|
|
|
particles = p_particles;
|
|
set_spatial_node(p_particles);
|
|
}
|
|
|
|
////////
|
|
|
|
///
|
|
|
|
String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "Extents X";
|
|
case 1: return "Extents Y";
|
|
case 2: return "Extents Z";
|
|
case 3: return "Origin X";
|
|
case 4: return "Origin Y";
|
|
case 5: return "Origin Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return AABB(probe->get_extents(), probe->get_origin_offset());
|
|
}
|
|
void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = probe->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
if (p_idx < 3) {
|
|
Vector3 extents = probe->get_extents();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
extents[p_idx] = d;
|
|
probe->set_extents(extents);
|
|
} else {
|
|
|
|
p_idx -= 3;
|
|
|
|
Vector3 origin = probe->get_origin_offset();
|
|
origin[p_idx] = 0;
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
d += 0.25;
|
|
|
|
origin[p_idx] = d;
|
|
probe->set_origin_offset(origin);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
AABB restore = p_restore;
|
|
|
|
if (p_cancel) {
|
|
probe->set_extents(restore.position);
|
|
probe->set_origin_offset(restore.size);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Probe Extents"));
|
|
ur->add_do_method(probe, "set_extents", probe->get_extents());
|
|
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
|
|
ur->add_undo_method(probe, "set_extents", restore.position);
|
|
ur->add_undo_method(probe, "set_origin_offset", restore.size);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void ReflectionProbeGizmo::redraw() {
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
Vector<Vector3> internal_lines;
|
|
Vector3 extents = probe->get_extents();
|
|
|
|
AABB aabb;
|
|
aabb.position = -extents;
|
|
aabb.size = extents * 2;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
Vector3 ep = aabb.get_endpoint(i);
|
|
internal_lines.push_back(probe->get_origin_offset());
|
|
internal_lines.push_back(ep);
|
|
}
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.position[i] + aabb.size[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 orig_handle = probe->get_origin_offset();
|
|
orig_handle[i] -= 0.25;
|
|
lines.push_back(orig_handle);
|
|
handles.push_back(orig_handle);
|
|
|
|
orig_handle[i] += 0.5;
|
|
lines.push_back(orig_handle);
|
|
}
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/reflection_probe");
|
|
Ref<Material> material = create_material("reflection_probe_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("reflection_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoReflectionProbe", "EditorIcons"));
|
|
|
|
Color gizmo_color_internal = gizmo_color;
|
|
gizmo_color_internal.a = 0.5;
|
|
Ref<Material> material_internal = create_material("reflection_internal_material", gizmo_color_internal);
|
|
|
|
add_lines(lines, material);
|
|
add_lines(internal_lines, material_internal);
|
|
|
|
if (is_selected()) {
|
|
|
|
gizmo_color.a = 0.1;
|
|
Ref<Material> solid_material = create_material("reflection_probe_solid_material", gizmo_color);
|
|
add_solid_box(solid_material, probe->get_extents() * 2.0);
|
|
}
|
|
|
|
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
|
|
add_unscaled_billboard(icon, 0.05);
|
|
add_collision_segments(lines);
|
|
add_handles(handles);
|
|
}
|
|
ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe *p_probe) {
|
|
|
|
probe = p_probe;
|
|
set_spatial_node(p_probe);
|
|
}
|
|
|
|
////////
|
|
|
|
///
|
|
|
|
String GIProbeGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "Extents X";
|
|
case 1: return "Extents Y";
|
|
case 2: return "Extents Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant GIProbeGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return probe->get_extents();
|
|
}
|
|
void GIProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = probe->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 extents = probe->get_extents();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
extents[p_idx] = d;
|
|
probe->set_extents(extents);
|
|
}
|
|
|
|
void GIProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
Vector3 restore = p_restore;
|
|
|
|
if (p_cancel) {
|
|
probe->set_extents(restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Probe Extents"));
|
|
ur->add_do_method(probe, "set_extents", probe->get_extents());
|
|
ur->add_undo_method(probe, "set_extents", restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void GIProbeGizmo::redraw() {
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/gi_probe");
|
|
Ref<Material> material = create_material("gi_probe_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("gi_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoGIProbe", "EditorIcons"));
|
|
Color gizmo_color_internal = gizmo_color;
|
|
gizmo_color_internal.a = 0.1;
|
|
Ref<Material> material_internal = create_material("gi_probe_internal_material", gizmo_color_internal);
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
Vector3 extents = probe->get_extents();
|
|
|
|
static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
|
|
|
|
AABB aabb = AABB(-extents, extents * 2);
|
|
int subdiv = subdivs[probe->get_subdiv()];
|
|
float cell_size = aabb.get_longest_axis_size() / subdiv;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
|
|
lines.clear();
|
|
|
|
for (int i = 1; i < subdiv; i++) {
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
if (cell_size * i > aabb.size[j]) {
|
|
continue;
|
|
}
|
|
|
|
Vector2 dir;
|
|
dir[j] = 1.0;
|
|
Vector2 ta, tb;
|
|
int j_n1 = (j + 1) % 3;
|
|
int j_n2 = (j + 2) % 3;
|
|
ta[j_n1] = 1.0;
|
|
tb[j_n2] = 1.0;
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
|
|
Vector3 from = aabb.position, to = aabb.position;
|
|
from[j] += cell_size * i;
|
|
to[j] += cell_size * i;
|
|
|
|
if (k & 1) {
|
|
to[j_n1] += aabb.size[j_n1];
|
|
} else {
|
|
|
|
to[j_n2] += aabb.size[j_n2];
|
|
}
|
|
|
|
if (k & 2) {
|
|
from[j_n1] += aabb.size[j_n1];
|
|
from[j_n2] += aabb.size[j_n2];
|
|
}
|
|
|
|
lines.push_back(from);
|
|
lines.push_back(to);
|
|
}
|
|
}
|
|
}
|
|
|
|
add_lines(lines, material_internal);
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.position[i] + aabb.size[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
if (is_selected()) {
|
|
|
|
gizmo_color.a = 0.1;
|
|
Ref<Material> solid_material = create_material("gi_probe_solid_material", gizmo_color);
|
|
add_solid_box(solid_material, aabb.get_size());
|
|
}
|
|
|
|
add_unscaled_billboard(icon, 0.05);
|
|
add_handles(handles);
|
|
}
|
|
GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) {
|
|
|
|
probe = p_probe;
|
|
set_spatial_node(p_probe);
|
|
}
|
|
|
|
////////
|
|
////////
|
|
|
|
///
|
|
|
|
String BakedIndirectLightGizmo::get_handle_name(int p_idx) const {
|
|
|
|
switch (p_idx) {
|
|
case 0: return "Extents X";
|
|
case 1: return "Extents Y";
|
|
case 2: return "Extents Z";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
Variant BakedIndirectLightGizmo::get_handle_value(int p_idx) const {
|
|
|
|
return baker->get_extents();
|
|
}
|
|
void BakedIndirectLightGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
|
|
|
|
Transform gt = baker->get_global_transform();
|
|
//gt.orthonormalize();
|
|
Transform gi = gt.affine_inverse();
|
|
|
|
Vector3 extents = baker->get_extents();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
|
|
|
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
|
|
|
|
Vector3 axis;
|
|
axis[p_idx] = 1.0;
|
|
|
|
Vector3 ra, rb;
|
|
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
|
|
float d = ra[p_idx];
|
|
if (d < 0.001)
|
|
d = 0.001;
|
|
|
|
extents[p_idx] = d;
|
|
baker->set_extents(extents);
|
|
}
|
|
|
|
void BakedIndirectLightGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
|
Vector3 restore = p_restore;
|
|
|
|
if (p_cancel) {
|
|
baker->set_extents(restore);
|
|
return;
|
|
}
|
|
|
|
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
ur->create_action(TTR("Change Probe Extents"));
|
|
ur->add_do_method(baker, "set_extents", baker->get_extents());
|
|
ur->add_undo_method(baker, "set_extents", restore);
|
|
ur->commit_action();
|
|
}
|
|
|
|
void BakedIndirectLightGizmo::redraw() {
|
|
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/baked_indirect_light");
|
|
Ref<Material> material = create_material("baked_indirect_light_material", gizmo_color);
|
|
Ref<Material> icon = create_icon_material("baked_indirect_light_icon", SpatialEditor::get_singleton()->get_icon("GizmoBakedLightmap", "EditorIcons"));
|
|
Color gizmo_color_internal = gizmo_color;
|
|
gizmo_color_internal.a = 0.1;
|
|
Ref<Material> material_internal = create_material("baked_indirect_light_internal_material", gizmo_color_internal);
|
|
|
|
clear();
|
|
|
|
Vector<Vector3> lines;
|
|
Vector3 extents = baker->get_extents();
|
|
|
|
AABB aabb = AABB(-extents, extents * 2);
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
add_lines(lines, material);
|
|
add_collision_segments(lines);
|
|
|
|
Vector<Vector3> handles;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
Vector3 ax;
|
|
ax[i] = aabb.position[i] + aabb.size[i];
|
|
handles.push_back(ax);
|
|
}
|
|
|
|
if (is_selected()) {
|
|
|
|
gizmo_color.a = 0.1;
|
|
Ref<Material> solid_material = create_material("baked_indirect_light_solid_material", gizmo_color);
|
|
add_solid_box(solid_material, aabb.get_size());
|
|
}
|
|
|
|
add_unscaled_billboard(icon, 0.05);
|
|
add_handles(handles);
|
|
}
|
|
BakedIndirectLightGizmo::BakedIndirectLightGizmo(BakedLightmap *p_baker) {
|
|
|
|
baker = p_baker;
|
|
set_spatial_node(p_baker);
|
|
}
|
|
|
|
////////
|
|
void NavigationMeshSpatialGizmo::redraw() {
|
|
|
|
Ref<Material> edge_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge"));
|
|
Ref<Material> edge_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled"));
|
|
Ref<Material> solid_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid"));
|
|
Ref<Material> solid_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled"));
|
|
|
|
clear();
|
|
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
|
|
if (navmeshie.is_null())
|
|
return;
|
|
|
|
PoolVector<Vector3> vertices = navmeshie->get_vertices();
|
|
PoolVector<Vector3>::Read vr = vertices.read();
|
|
List<Face3> faces;
|
|
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
|
|
Vector<int> p = navmeshie->get_polygon(i);
|
|
|
|
for (int j = 2; j < p.size(); j++) {
|
|
Face3 f;
|
|
f.vertex[0] = vr[p[0]];
|
|
f.vertex[1] = vr[p[j - 1]];
|
|
f.vertex[2] = vr[p[j]];
|
|
|
|
faces.push_back(f);
|
|
}
|
|
}
|
|
|
|
if (faces.empty())
|
|
return;
|
|
|
|
Map<_EdgeKey, bool> edge_map;
|
|
PoolVector<Vector3> tmeshfaces;
|
|
tmeshfaces.resize(faces.size() * 3);
|
|
|
|
{
|
|
PoolVector<Vector3>::Write tw = tmeshfaces.write();
|
|
int tidx = 0;
|
|
|
|
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
|
|
|
|
const Face3 &f = E->get();
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
tw[tidx++] = f.vertex[j];
|
|
_EdgeKey ek;
|
|
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
|
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
|
|
if (ek.from < ek.to)
|
|
SWAP(ek.from, ek.to);
|
|
|
|
Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
|
|
|
|
if (E) {
|
|
|
|
E->get() = false;
|
|
|
|
} else {
|
|
|
|
edge_map[ek] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Vector<Vector3> lines;
|
|
|
|
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
|
|
|
|
if (E->get()) {
|
|
lines.push_back(E->key().from);
|
|
lines.push_back(E->key().to);
|
|
}
|
|
}
|
|
|
|
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
|
|
tmesh->create(tmeshfaces);
|
|
|
|
if (lines.size())
|
|
add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
|
|
add_collision_triangles(tmesh);
|
|
Ref<ArrayMesh> m = memnew(ArrayMesh);
|
|
Array a;
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
a[0] = tmeshfaces;
|
|
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
|
|
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
|
|
add_mesh(m);
|
|
add_collision_segments(lines);
|
|
}
|
|
|
|
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) {
|
|
|
|
set_spatial_node(p_navmesh);
|
|
navmesh = p_navmesh;
|
|
}
|
|
|
|
//////
|
|
///
|
|
///
|
|
///
|
|
|
|
#define BODY_A_RADIUS 0.25
|
|
#define BODY_B_RADIUS 0.27
|
|
|
|
Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) {
|
|
const Vector3 &p_eye(p_joint_transform.origin);
|
|
const Vector3 &p_target(p_body_transform.origin);
|
|
|
|
Vector3 v_x, v_y, v_z;
|
|
|
|
// Look the body with X
|
|
v_x = p_target - p_eye;
|
|
v_x.normalize();
|
|
|
|
v_z = v_x.cross(Vector3(0, 1, 0));
|
|
v_z.normalize();
|
|
|
|
v_y = v_z.cross(v_x);
|
|
v_y.normalize();
|
|
|
|
Basis base;
|
|
base.set(v_x, v_y, v_z);
|
|
|
|
// Absorb current joint transform
|
|
base = p_joint_transform.basis.inverse() * base;
|
|
|
|
return base;
|
|
}
|
|
|
|
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) {
|
|
|
|
switch (p_axis) {
|
|
case Vector3::AXIS_X:
|
|
return look_body_toward_x(joint_transform, body_transform);
|
|
case Vector3::AXIS_Y:
|
|
return look_body_toward_y(joint_transform, body_transform);
|
|
case Vector3::AXIS_Z:
|
|
return look_body_toward_z(joint_transform, body_transform);
|
|
default:
|
|
return Basis();
|
|
}
|
|
}
|
|
|
|
Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) {
|
|
|
|
const Vector3 &p_eye(p_joint_transform.origin);
|
|
const Vector3 &p_target(p_body_transform.origin);
|
|
|
|
const Vector3 p_front(p_joint_transform.basis.get_axis(0));
|
|
|
|
Vector3 v_x, v_y, v_z;
|
|
|
|
// Look the body with X
|
|
v_x = p_target - p_eye;
|
|
v_x.normalize();
|
|
|
|
v_y = p_front.cross(v_x);
|
|
v_y.normalize();
|
|
|
|
v_z = v_y.cross(p_front);
|
|
v_z.normalize();
|
|
|
|
// Clamp X to FRONT axis
|
|
v_x = p_front;
|
|
v_x.normalize();
|
|
|
|
Basis base;
|
|
base.set(v_x, v_y, v_z);
|
|
|
|
// Absorb current joint transform
|
|
base = p_joint_transform.basis.inverse() * base;
|
|
|
|
return base;
|
|
}
|
|
|
|
Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) {
|
|
|
|
const Vector3 &p_eye(p_joint_transform.origin);
|
|
const Vector3 &p_target(p_body_transform.origin);
|
|
|
|
const Vector3 p_up(p_joint_transform.basis.get_axis(1));
|
|
|
|
Vector3 v_x, v_y, v_z;
|
|
|
|
// Look the body with X
|
|
v_x = p_target - p_eye;
|
|
v_x.normalize();
|
|
|
|
v_z = v_x.cross(p_up);
|
|
v_z.normalize();
|
|
|
|
v_x = p_up.cross(v_z);
|
|
v_x.normalize();
|
|
|
|
// Clamp Y to UP axis
|
|
v_y = p_up;
|
|
v_y.normalize();
|
|
|
|
Basis base;
|
|
base.set(v_x, v_y, v_z);
|
|
|
|
// Absorb current joint transform
|
|
base = p_joint_transform.basis.inverse() * base;
|
|
|
|
return base;
|
|
}
|
|
|
|
Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) {
|
|
|
|
const Vector3 &p_eye(p_joint_transform.origin);
|
|
const Vector3 &p_target(p_body_transform.origin);
|
|
|
|
const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
|
|
|
|
Vector3 v_x, v_y, v_z;
|
|
|
|
// Look the body with X
|
|
v_x = p_target - p_eye;
|
|
v_x.normalize();
|
|
|
|
v_z = p_lateral;
|
|
v_z.normalize();
|
|
|
|
v_y = v_z.cross(v_x);
|
|
v_y.normalize();
|
|
|
|
// Clamp X to Z axis
|
|
v_x = v_y.cross(v_z);
|
|
v_x.normalize();
|
|
|
|
Basis base;
|
|
base.set(v_x, v_y, v_z);
|
|
|
|
// Absorb current joint transform
|
|
base = p_joint_transform.basis.inverse() * base;
|
|
|
|
return base;
|
|
}
|
|
|
|
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
|
|
|
|
if (p_limit_lower == p_limit_upper) {
|
|
|
|
r_points.push_back(p_offset.translated(Vector3()).origin);
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
|
|
|
|
} else {
|
|
|
|
if (p_limit_lower > p_limit_upper) {
|
|
p_limit_lower = -Math_PI;
|
|
p_limit_upper = Math_PI;
|
|
}
|
|
|
|
const int points = 32;
|
|
|
|
for (int i = 0; i < points; i++) {
|
|
|
|
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
|
|
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
|
|
|
|
Vector3 from;
|
|
Vector3 to;
|
|
switch (p_axis) {
|
|
case Vector3::AXIS_X:
|
|
if (p_inverse) {
|
|
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
|
|
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
|
|
} else {
|
|
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
|
|
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
|
|
}
|
|
break;
|
|
case Vector3::AXIS_Y:
|
|
if (p_inverse) {
|
|
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
|
|
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
|
|
} else {
|
|
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
|
|
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
|
|
}
|
|
break;
|
|
case Vector3::AXIS_Z:
|
|
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
|
|
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
|
|
break;
|
|
}
|
|
|
|
if (i == points - 1) {
|
|
r_points.push_back(p_offset.translated(to).origin);
|
|
r_points.push_back(p_offset.translated(Vector3()).origin);
|
|
}
|
|
if (i == 0) {
|
|
r_points.push_back(p_offset.translated(from).origin);
|
|
r_points.push_back(p_offset.translated(Vector3()).origin);
|
|
}
|
|
|
|
r_points.push_back(p_offset.translated(from).origin);
|
|
r_points.push_back(p_offset.translated(to).origin);
|
|
}
|
|
|
|
r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3()).origin);
|
|
}
|
|
}
|
|
|
|
void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
|
|
|
|
float r = 1.0;
|
|
float w = r * Math::sin(p_swing);
|
|
float d = r * Math::cos(p_swing);
|
|
|
|
//swing
|
|
for (int i = 0; i < 360; i += 10) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 10);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
|
|
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
|
|
|
|
if (i % 90 == 0) {
|
|
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
|
|
}
|
|
}
|
|
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
|
|
|
|
/// Twist
|
|
float ts = Math::rad2deg(p_twist);
|
|
ts = MIN(ts, 720);
|
|
|
|
for (int i = 0; i < int(ts); i += 5) {
|
|
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 5);
|
|
float c = i / 720.0;
|
|
float cn = (i + 5) / 720.0;
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
|
|
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
|
|
r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
|
|
}
|
|
}
|
|
|
|
void PinJointSpatialGizmo::CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) {
|
|
float cs = 0.25;
|
|
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
|
|
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
|
|
}
|
|
|
|
void PinJointSpatialGizmo::redraw() {
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
CreateGizmo(Transform(), cursor_points);
|
|
add_collision_segments(cursor_points);
|
|
|
|
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
|
|
|
add_lines(cursor_points, material);
|
|
}
|
|
|
|
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
////
|
|
|
|
void HingeJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
|
|
|
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
|
|
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
|
|
|
|
if (!p_use_limit) {
|
|
p_limit_upper = -1;
|
|
p_limit_lower = 0;
|
|
}
|
|
|
|
if (r_body_a_points) {
|
|
|
|
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
|
BODY_A_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
|
|
p_limit_lower,
|
|
p_limit_upper,
|
|
*r_body_a_points);
|
|
}
|
|
|
|
if (r_body_b_points) {
|
|
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
|
|
BODY_B_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
|
|
p_limit_lower,
|
|
p_limit_upper,
|
|
*r_body_b_points);
|
|
}
|
|
}
|
|
|
|
void HingeJointSpatialGizmo::redraw() {
|
|
|
|
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
|
|
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
|
|
|
|
Vector<Vector3> points;
|
|
Vector<Vector3> body_a_points;
|
|
Vector<Vector3> body_b_points;
|
|
CreateGizmo(
|
|
Transform(),
|
|
p3d->get_global_transform(),
|
|
node_body_a ? node_body_a->get_global_transform() : Transform(),
|
|
node_body_b ? node_body_b->get_global_transform() : Transform(),
|
|
p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER),
|
|
p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER),
|
|
p3d->get_flag(HingeJoint::FLAG_USE_LIMIT),
|
|
points,
|
|
node_body_a ? &body_a_points : NULL,
|
|
node_body_b ? &body_b_points : NULL);
|
|
|
|
clear();
|
|
|
|
Ref<Material> common_material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
|
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
|
|
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
|
|
|
|
add_collision_segments(points);
|
|
add_collision_segments(body_a_points);
|
|
add_collision_segments(body_b_points);
|
|
|
|
add_lines(points, common_material);
|
|
add_lines(body_a_points, body_a_material);
|
|
add_lines(body_b_points, body_b_material);
|
|
}
|
|
|
|
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
void SliderJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
|
|
|
p_linear_limit_lower = -p_linear_limit_lower;
|
|
p_linear_limit_upper = -p_linear_limit_upper;
|
|
|
|
float cs = 0.25;
|
|
r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
|
|
|
|
if (p_linear_limit_lower >= p_linear_limit_upper) {
|
|
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
|
|
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
|
|
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
|
|
|
|
} else {
|
|
|
|
r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
|
|
}
|
|
|
|
if (r_body_a_points)
|
|
JointGizmosDrawer::draw_circle(
|
|
Vector3::AXIS_X,
|
|
BODY_A_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
|
|
p_angular_limit_lower,
|
|
p_angular_limit_upper,
|
|
*r_body_a_points);
|
|
|
|
if (r_body_b_points)
|
|
JointGizmosDrawer::draw_circle(
|
|
Vector3::AXIS_X,
|
|
BODY_B_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
|
|
p_angular_limit_lower,
|
|
p_angular_limit_upper,
|
|
*r_body_b_points,
|
|
true);
|
|
}
|
|
|
|
void SliderJointSpatialGizmo::redraw() {
|
|
|
|
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
|
|
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
Vector<Vector3> body_a_points;
|
|
Vector<Vector3> body_b_points;
|
|
|
|
CreateGizmo(
|
|
Transform(),
|
|
p3d->get_global_transform(),
|
|
node_body_a ? node_body_a->get_global_transform() : Transform(),
|
|
node_body_b ? node_body_b->get_global_transform() : Transform(),
|
|
p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER),
|
|
p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER),
|
|
p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER),
|
|
p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER),
|
|
cursor_points,
|
|
node_body_a ? &body_a_points : NULL,
|
|
node_body_b ? &body_b_points : NULL);
|
|
|
|
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
|
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
|
|
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
|
|
|
|
add_collision_segments(cursor_points);
|
|
add_collision_segments(body_a_points);
|
|
add_collision_segments(body_b_points);
|
|
|
|
add_lines(cursor_points, material);
|
|
add_lines(body_a_points, body_a_material);
|
|
add_lines(body_b_points, body_b_material);
|
|
}
|
|
|
|
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
void ConeTwistJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
|
|
|
|
if (r_body_a_points)
|
|
JointGizmosDrawer::draw_cone(
|
|
p_offset,
|
|
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
|
|
p_swing,
|
|
p_twist,
|
|
*r_body_a_points);
|
|
|
|
if (r_body_b_points)
|
|
JointGizmosDrawer::draw_cone(
|
|
p_offset,
|
|
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
|
|
p_swing,
|
|
p_twist,
|
|
*r_body_b_points);
|
|
}
|
|
|
|
void ConeTwistJointSpatialGizmo::redraw() {
|
|
|
|
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
|
|
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
|
|
|
|
clear();
|
|
Vector<Vector3> points;
|
|
Vector<Vector3> body_a_points;
|
|
Vector<Vector3> body_b_points;
|
|
|
|
CreateGizmo(
|
|
Transform(),
|
|
p3d->get_global_transform(),
|
|
node_body_a ? node_body_a->get_global_transform() : Transform(),
|
|
node_body_b ? node_body_b->get_global_transform() : Transform(),
|
|
p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN),
|
|
p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN),
|
|
points,
|
|
node_body_a ? &body_a_points : NULL,
|
|
node_body_b ? &body_b_points : NULL);
|
|
|
|
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
|
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
|
|
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
|
|
|
|
add_collision_segments(points);
|
|
add_collision_segments(body_a_points);
|
|
add_collision_segments(body_b_points);
|
|
|
|
add_lines(points, material);
|
|
add_lines(body_a_points, body_a_material);
|
|
add_lines(body_b_points, body_b_material);
|
|
}
|
|
|
|
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
void Generic6DOFJointSpatialGizmo::CreateGizmo(
|
|
const Transform &p_offset,
|
|
const Transform &p_trs_joint,
|
|
const Transform &p_trs_body_a,
|
|
const Transform &p_trs_body_b,
|
|
real_t p_angular_limit_lower_x,
|
|
real_t p_angular_limit_upper_x,
|
|
real_t p_linear_limit_lower_x,
|
|
real_t p_linear_limit_upper_x,
|
|
bool p_enable_angular_limit_x,
|
|
bool p_enable_linear_limit_x,
|
|
real_t p_angular_limit_lower_y,
|
|
real_t p_angular_limit_upper_y,
|
|
real_t p_linear_limit_lower_y,
|
|
real_t p_linear_limit_upper_y,
|
|
bool p_enable_angular_limit_y,
|
|
bool p_enable_linear_limit_y,
|
|
real_t p_angular_limit_lower_z,
|
|
real_t p_angular_limit_upper_z,
|
|
real_t p_linear_limit_lower_z,
|
|
real_t p_linear_limit_upper_z,
|
|
bool p_enable_angular_limit_z,
|
|
bool p_enable_linear_limit_z,
|
|
Vector<Vector3> &r_points,
|
|
Vector<Vector3> *r_body_a_points,
|
|
Vector<Vector3> *r_body_b_points) {
|
|
|
|
float cs = 0.25;
|
|
|
|
for (int ax = 0; ax < 3; ax++) {
|
|
/*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin);
|
|
r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */
|
|
|
|
float ll;
|
|
float ul;
|
|
float lll;
|
|
float lul;
|
|
|
|
int a1, a2, a3;
|
|
bool enable_ang;
|
|
bool enable_lin;
|
|
|
|
switch (ax) {
|
|
case 0:
|
|
ll = p_angular_limit_lower_x;
|
|
ul = p_angular_limit_upper_x;
|
|
lll = -p_linear_limit_lower_x;
|
|
lul = -p_linear_limit_upper_x;
|
|
enable_ang = p_enable_angular_limit_x;
|
|
enable_lin = p_enable_linear_limit_x;
|
|
a1 = 0;
|
|
a2 = 1;
|
|
a3 = 2;
|
|
break;
|
|
case 1:
|
|
ll = p_angular_limit_lower_y;
|
|
ul = p_angular_limit_upper_y;
|
|
lll = -p_linear_limit_lower_y;
|
|
lul = -p_linear_limit_upper_y;
|
|
enable_ang = p_enable_angular_limit_y;
|
|
enable_lin = p_enable_linear_limit_y;
|
|
a1 = 1;
|
|
a2 = 2;
|
|
a3 = 0;
|
|
break;
|
|
case 2:
|
|
ll = p_angular_limit_lower_z;
|
|
ul = p_angular_limit_upper_z;
|
|
lll = -p_linear_limit_lower_z;
|
|
lul = -p_linear_limit_upper_z;
|
|
enable_ang = p_enable_angular_limit_z;
|
|
enable_lin = p_enable_linear_limit_z;
|
|
a1 = 2;
|
|
a2 = 0;
|
|
a3 = 1;
|
|
break;
|
|
}
|
|
|
|
#define ADD_VTX(x, y, z) \
|
|
{ \
|
|
Vector3 v; \
|
|
v[a1] = (x); \
|
|
v[a2] = (y); \
|
|
v[a3] = (z); \
|
|
r_points.push_back(p_offset.translated(v).origin); \
|
|
}
|
|
|
|
if (enable_lin && lll >= lul) {
|
|
|
|
ADD_VTX(lul, 0, 0);
|
|
ADD_VTX(lll, 0, 0);
|
|
|
|
ADD_VTX(lul, -cs, -cs);
|
|
ADD_VTX(lul, -cs, cs);
|
|
ADD_VTX(lul, -cs, cs);
|
|
ADD_VTX(lul, cs, cs);
|
|
ADD_VTX(lul, cs, cs);
|
|
ADD_VTX(lul, cs, -cs);
|
|
ADD_VTX(lul, cs, -cs);
|
|
ADD_VTX(lul, -cs, -cs);
|
|
|
|
ADD_VTX(lll, -cs, -cs);
|
|
ADD_VTX(lll, -cs, cs);
|
|
ADD_VTX(lll, -cs, cs);
|
|
ADD_VTX(lll, cs, cs);
|
|
ADD_VTX(lll, cs, cs);
|
|
ADD_VTX(lll, cs, -cs);
|
|
ADD_VTX(lll, cs, -cs);
|
|
ADD_VTX(lll, -cs, -cs);
|
|
|
|
} else {
|
|
|
|
ADD_VTX(+cs * 2, 0, 0);
|
|
ADD_VTX(-cs * 2, 0, 0);
|
|
}
|
|
|
|
if (!enable_ang) {
|
|
ll = 0;
|
|
ul = -1;
|
|
}
|
|
|
|
if (r_body_a_points)
|
|
JointGizmosDrawer::draw_circle(
|
|
static_cast<Vector3::Axis>(ax),
|
|
BODY_A_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
|
|
ll,
|
|
ul,
|
|
*r_body_a_points,
|
|
true);
|
|
|
|
if (r_body_b_points)
|
|
JointGizmosDrawer::draw_circle(
|
|
static_cast<Vector3::Axis>(ax),
|
|
BODY_B_RADIUS,
|
|
p_offset,
|
|
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
|
|
ll,
|
|
ul,
|
|
*r_body_b_points);
|
|
}
|
|
|
|
#undef ADD_VTX
|
|
}
|
|
|
|
void Generic6DOFJointSpatialGizmo::redraw() {
|
|
|
|
const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a()));
|
|
const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b()));
|
|
|
|
clear();
|
|
Vector<Vector3> cursor_points;
|
|
Vector<Vector3> body_a_points;
|
|
Vector<Vector3> body_b_points;
|
|
|
|
CreateGizmo(
|
|
Transform(),
|
|
p3d->get_global_transform(),
|
|
node_body_a ? node_body_a->get_global_transform() : Transform(),
|
|
node_body_b ? node_body_b->get_global_transform() : Transform(),
|
|
|
|
p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
|
|
p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
|
|
p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
|
|
p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
|
|
p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
|
|
p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
|
|
|
|
p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
|
|
p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
|
|
p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
|
|
p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
|
|
p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
|
|
p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
|
|
|
|
p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
|
|
p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
|
|
p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
|
|
p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
|
|
p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
|
|
p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
|
|
|
|
cursor_points,
|
|
node_body_a ? &body_a_points : NULL,
|
|
node_body_a ? &body_b_points : NULL);
|
|
|
|
Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
|
|
Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
|
|
Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
|
|
|
|
add_collision_segments(cursor_points);
|
|
add_collision_segments(body_a_points);
|
|
add_collision_segments(body_b_points);
|
|
|
|
add_lines(cursor_points, material);
|
|
add_lines(body_a_points, body_a_material);
|
|
add_lines(body_b_points, body_b_material);
|
|
}
|
|
|
|
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
|
|
|
|
p3d = p_p3d;
|
|
set_spatial_node(p3d);
|
|
}
|
|
|
|
///////
|
|
///
|
|
////
|
|
|
|
SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL;
|
|
|
|
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
|
|
|
|
if (Object::cast_to<Light>(p_spatial)) {
|
|
|
|
Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(Object::cast_to<Light>(p_spatial)));
|
|
return lsg;
|
|
}
|
|
|
|
if (Object::cast_to<Camera>(p_spatial)) {
|
|
|
|
Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(Object::cast_to<Camera>(p_spatial)));
|
|
return lsg;
|
|
}
|
|
|
|
if (Object::cast_to<Skeleton>(p_spatial)) {
|
|
|
|
Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(Object::cast_to<Skeleton>(p_spatial)));
|
|
return lsg;
|
|
}
|
|
|
|
if (Object::cast_to<Position3D>(p_spatial)) {
|
|
|
|
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial)));
|
|
return lsg;
|
|
}
|
|
|
|
if (Object::cast_to<MeshInstance>(p_spatial)) {
|
|
|
|
Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(Object::cast_to<MeshInstance>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
/*if (Object::cast_to<Room>(p_spatial)) {
|
|
|
|
Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(Object::cast_to<Room>(p_spatial)));
|
|
return misg;
|
|
}*/
|
|
|
|
if (Object::cast_to<NavigationMeshInstance>(p_spatial)) {
|
|
|
|
Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(Object::cast_to<NavigationMeshInstance>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<RayCast>(p_spatial)) {
|
|
|
|
Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(Object::cast_to<RayCast>(p_spatial)));
|
|
return misg;
|
|
}
|
|
/*
|
|
if (Object::cast_to<Portal>(p_spatial)) {
|
|
|
|
Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(Object::cast_to<Portal>(p_spatial)));
|
|
return misg;
|
|
}
|
|
*/
|
|
if (Object::cast_to<CollisionShape>(p_spatial)) {
|
|
|
|
Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(Object::cast_to<CollisionShape>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<VisibilityNotifier>(p_spatial)) {
|
|
|
|
Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(Object::cast_to<VisibilityNotifier>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<Particles>(p_spatial)) {
|
|
|
|
Ref<ParticlesGizmo> misg = memnew(ParticlesGizmo(Object::cast_to<Particles>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<ReflectionProbe>(p_spatial)) {
|
|
|
|
Ref<ReflectionProbeGizmo> misg = memnew(ReflectionProbeGizmo(Object::cast_to<ReflectionProbe>(p_spatial)));
|
|
return misg;
|
|
}
|
|
if (Object::cast_to<GIProbe>(p_spatial)) {
|
|
|
|
Ref<GIProbeGizmo> misg = memnew(GIProbeGizmo(Object::cast_to<GIProbe>(p_spatial)));
|
|
return misg;
|
|
}
|
|
if (Object::cast_to<BakedLightmap>(p_spatial)) {
|
|
|
|
Ref<BakedIndirectLightGizmo> misg = memnew(BakedIndirectLightGizmo(Object::cast_to<BakedLightmap>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<VehicleWheel>(p_spatial)) {
|
|
|
|
Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(Object::cast_to<VehicleWheel>(p_spatial)));
|
|
return misg;
|
|
}
|
|
if (Object::cast_to<PinJoint>(p_spatial)) {
|
|
|
|
Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(Object::cast_to<PinJoint>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<HingeJoint>(p_spatial)) {
|
|
|
|
Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(Object::cast_to<HingeJoint>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<SliderJoint>(p_spatial)) {
|
|
|
|
Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(Object::cast_to<SliderJoint>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<ConeTwistJoint>(p_spatial)) {
|
|
|
|
Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(Object::cast_to<ConeTwistJoint>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<Generic6DOFJoint>(p_spatial)) {
|
|
|
|
Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(Object::cast_to<Generic6DOFJoint>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<CollisionPolygon>(p_spatial)) {
|
|
|
|
Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(Object::cast_to<CollisionPolygon>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
if (Object::cast_to<AudioStreamPlayer3D>(p_spatial)) {
|
|
|
|
Ref<AudioStreamPlayer3DSpatialGizmo> misg = memnew(AudioStreamPlayer3DSpatialGizmo(Object::cast_to<AudioStreamPlayer3D>(p_spatial)));
|
|
return misg;
|
|
}
|
|
|
|
return Ref<SpatialEditorGizmo>();
|
|
}
|
|
|
|
SpatialEditorGizmos::SpatialEditorGizmos() {
|
|
|
|
singleton = this;
|
|
|
|
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
handle_material->set_on_top_of_alpha();
|
|
handle_material->set_albedo(Color(0.8, 0.8, 0.8));
|
|
handle_material_billboard = handle_material->duplicate();
|
|
handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
|
|
handle2_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
handle2_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
handle2_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
|
|
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
|
|
handle2_material->set_point_size(handle_t->get_width());
|
|
handle2_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t);
|
|
handle2_material->set_albedo(Color(1, 1, 1));
|
|
handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
handle2_material->set_on_top_of_alpha();
|
|
handle2_material_billboard = handle2_material->duplicate();
|
|
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
handle2_material_billboard->set_on_top_of_alpha();
|
|
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4));
|
|
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
|
|
|
|
#if 0
|
|
light_material = create_line_material(Color(1, 1, 0.2));
|
|
light_material_omni = create_line_material(Color(1, 1, 0.2));
|
|
light_material_omni->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
|
|
light_material_omni_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
light_material_omni_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
light_material_omni_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
light_material_omni_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
light_material_omni_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9));
|
|
light_material_omni_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
|
|
light_material_omni_icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
|
|
light_material_omni_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
|
|
light_material_directional_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
light_material_directional_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
light_material_directional_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
light_material_directional_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
light_material_directional_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9));
|
|
light_material_directional_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
|
|
light_material_directional_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
|
|
light_material_directional_icon->set_depth_scale(1);
|
|
|
|
camera_material = create_line_material(Color(1.0, 0.5, 1.0));
|
|
|
|
navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0));
|
|
navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4));
|
|
navmesh_edge_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false);
|
|
navmesh_edge_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false);
|
|
navmesh_solid_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
|
|
navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1));
|
|
navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4));
|
|
navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false);
|
|
navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false);
|
|
navmesh_solid_material_disabled->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
|
|
skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
|
|
skeleton_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
skeleton_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
skeleton_material->set_on_top_of_alpha();
|
|
skeleton_material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
|
|
//position 3D Shared mesh
|
|
|
|
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
{
|
|
|
|
PoolVector<Vector3> cursor_points;
|
|
PoolVector<Color> cursor_colors;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
|
|
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
|
|
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
|
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
|
pos3d_mesh->surface_set_material(0, mat);
|
|
}
|
|
|
|
listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
{
|
|
|
|
PoolVector<Vector3> cursor_points;
|
|
PoolVector<Color> cursor_colors;
|
|
cursor_points.push_back(Vector3(0, 0, 0));
|
|
cursor_points.push_back(Vector3(0, 0, -1.0));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
|
|
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
|
|
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
|
listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
|
listener_line_mesh->surface_set_material(0, mat);
|
|
}
|
|
|
|
room_material = create_line_material(Color(1.0, 0.6, 0.9));
|
|
portal_material = create_line_material(Color(1.0, 0.8, 0.6));
|
|
raycast_material = create_line_material(Color(1.0, 0.8, 0.6));
|
|
car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0));
|
|
visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0));
|
|
particles_material = create_line_material(Color(1.0, 1.0, 0.5));
|
|
reflection_probe_material = create_line_material(Color(0.5, 1.0, 0.7));
|
|
reflection_probe_material_internal = create_line_material(Color(0.3, 0.8, 0.5, 0.15));
|
|
gi_probe_material = create_line_material(Color(0.7, 1.0, 0.5));
|
|
gi_probe_material_internal = create_line_material(Color(0.5, 0.8, 0.3, 0.1));
|
|
joint_material = create_line_material(Color(0.6, 0.8, 1.0));
|
|
|
|
stream_player_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
stream_player_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
stream_player_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
stream_player_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
stream_player_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
stream_player_icon->set_albedo(Color(1, 1, 1, 0.9));
|
|
stream_player_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons"));
|
|
|
|
visibility_notifier_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
visibility_notifier_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
visibility_notifier_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
visibility_notifier_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
visibility_notifier_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
visibility_notifier_icon->set_albedo(Color(1, 1, 1, 0.9));
|
|
visibility_notifier_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons"));
|
|
|
|
listener_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
listener_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
listener_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
|
|
listener_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
|
|
listener_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
listener_icon->set_albedo(Color(1, 1, 1, 0.9));
|
|
listener_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
|
|
|
|
{
|
|
|
|
PoolVector<Vector3> vertices;
|
|
|
|
#undef ADD_VTX
|
|
#define ADD_VTX(m_idx) \
|
|
vertices.push_back(face_points[m_idx]);
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
Vector3 face_points[4];
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
float v[3];
|
|
v[0] = 1.0;
|
|
v[1] = 1 - 2 * ((j >> 1) & 1);
|
|
v[2] = v[1] * (1 - 2 * (j & 1));
|
|
|
|
for (int k = 0; k < 3; k++) {
|
|
|
|
if (i < 3)
|
|
face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
|
|
else
|
|
face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
|
|
}
|
|
}
|
|
//tri 1
|
|
ADD_VTX(0);
|
|
ADD_VTX(1);
|
|
ADD_VTX(2);
|
|
//tri 2
|
|
ADD_VTX(2);
|
|
ADD_VTX(3);
|
|
ADD_VTX(0);
|
|
}
|
|
|
|
test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh));
|
|
test_cube_tm->create(vertices);
|
|
}
|
|
|
|
shape_material = create_line_material(Color(0.2, 1, 1.0));
|
|
#endif
|
|
|
|
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
{
|
|
|
|
PoolVector<Vector3> cursor_points;
|
|
PoolVector<Color> cursor_colors;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs, 0, 0));
|
|
cursor_points.push_back(Vector3(-cs, 0, 0));
|
|
cursor_points.push_back(Vector3(0, +cs, 0));
|
|
cursor_points.push_back(Vector3(0, -cs, 0));
|
|
cursor_points.push_back(Vector3(0, 0, +cs));
|
|
cursor_points.push_back(Vector3(0, 0, -cs));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
|
|
|
|
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
|
|
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
|
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
|
pos3d_mesh->surface_set_material(0, mat);
|
|
}
|
|
|
|
listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
{
|
|
|
|
PoolVector<Vector3> cursor_points;
|
|
PoolVector<Color> cursor_colors;
|
|
cursor_points.push_back(Vector3(0, 0, 0));
|
|
cursor_points.push_back(Vector3(0, 0, -1.0));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
|
|
|
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
|
|
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[Mesh::ARRAY_VERTEX] = cursor_points;
|
|
d[Mesh::ARRAY_COLOR] = cursor_colors;
|
|
listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
|
|
listener_line_mesh->surface_set_material(0, mat);
|
|
}
|
|
}
|