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fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
419 lines
14 KiB
C++
419 lines
14 KiB
C++
/*************************************************************************/
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/* display_server_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_WINDOWS_H
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#define DISPLAY_SERVER_WINDOWS_H
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#include "servers/display_server.h"
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "crash_handler_windows.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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#include "drivers/winmidi/midi_driver_winmidi.h"
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#include "joypad_windows.h"
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#include "key_mapping_windows.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
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#include "servers/rendering_server.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#if defined(OPENGL_ENABLED)
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#include "context_gl_windows.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/windows/vulkan_context_win.h"
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#ifndef POINTER_STRUCTURES
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#define POINTER_STRUCTURES
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typedef DWORD POINTER_INPUT_TYPE;
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typedef UINT32 POINTER_FLAGS;
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typedef UINT32 PEN_FLAGS;
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typedef UINT32 PEN_MASK;
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enum tagPOINTER_INPUT_TYPE {
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PT_POINTER = 0x00000001,
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PT_TOUCH = 0x00000002,
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PT_PEN = 0x00000003,
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PT_MOUSE = 0x00000004,
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PT_TOUCHPAD = 0x00000005
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};
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typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
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POINTER_CHANGE_NONE,
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POINTER_CHANGE_FIRSTBUTTON_DOWN,
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POINTER_CHANGE_FIRSTBUTTON_UP,
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POINTER_CHANGE_SECONDBUTTON_DOWN,
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POINTER_CHANGE_SECONDBUTTON_UP,
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POINTER_CHANGE_THIRDBUTTON_DOWN,
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POINTER_CHANGE_THIRDBUTTON_UP,
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POINTER_CHANGE_FOURTHBUTTON_DOWN,
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POINTER_CHANGE_FOURTHBUTTON_UP,
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POINTER_CHANGE_FIFTHBUTTON_DOWN,
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POINTER_CHANGE_FIFTHBUTTON_UP,
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} POINTER_BUTTON_CHANGE_TYPE;
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typedef struct tagPOINTER_INFO {
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POINTER_INPUT_TYPE pointerType;
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UINT32 pointerId;
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UINT32 frameId;
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POINTER_FLAGS pointerFlags;
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HANDLE sourceDevice;
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HWND hwndTarget;
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POINT ptPixelLocation;
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POINT ptHimetricLocation;
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POINT ptPixelLocationRaw;
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POINT ptHimetricLocationRaw;
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DWORD dwTime;
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UINT32 historyCount;
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INT32 InputData;
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DWORD dwKeyStates;
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UINT64 PerformanceCount;
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POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
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} POINTER_INFO;
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typedef struct tagPOINTER_PEN_INFO {
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POINTER_INFO pointerInfo;
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PEN_FLAGS penFlags;
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PEN_MASK penMask;
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UINT32 pressure;
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UINT32 rotation;
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INT32 tiltX;
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INT32 tiltY;
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} POINTER_PEN_INFO;
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#endif //POINTER_STRUCTURES
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typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
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typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
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typedef struct {
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BYTE bWidth; // Width, in pixels, of the image
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BYTE bHeight; // Height, in pixels, of the image
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BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
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BYTE bReserved; // Reserved ( must be 0)
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WORD wPlanes; // Color Planes
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WORD wBitCount; // Bits per pixel
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DWORD dwBytesInRes; // How many bytes in this resource?
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DWORD dwImageOffset; // Where in the file is this image?
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} ICONDIRENTRY, *LPICONDIRENTRY;
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typedef struct {
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WORD idReserved; // Reserved (must be 0)
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WORD idType; // Resource Type (1 for icons)
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WORD idCount; // How many images?
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ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
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} ICONDIR, *LPICONDIR;
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class DisplayServerWindows : public DisplayServer {
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//No need to register, it's platform-specific and nothing is added
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//GDCLASS(DisplayServerWindows, DisplayServer)
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_THREAD_SAFE_CLASS_
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static GetPointerTypePtr win8p_GetPointerType;
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static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
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void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
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enum {
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KEY_EVENT_BUFFER_SIZE = 512
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};
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struct KeyEvent {
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WindowID window_id;
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bool alt, shift, control, meta;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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};
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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bool old_invalid;
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bool outside;
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int old_x, old_y;
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Point2i center;
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#if defined(OPENGL_ENABLED)
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ContextGL_Windows *context_gles2;
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#endif
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#if defined(VULKAN_ENABLED)
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VulkanContextWindows *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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Map<int, Vector2> touch_state;
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int pressrc;
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HINSTANCE hInstance; // Holds The Instance Of The Application
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String rendering_driver;
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struct WindowData {
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HWND hWnd;
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//layered window
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bool preserve_window_size = false;
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bool pre_fs_valid = false;
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RECT pre_fs_rect;
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bool maximized = false;
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bool minimized = false;
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bool fullscreen = false;
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bool borderless = false;
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bool resizable = true;
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bool window_focused = false;
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bool was_maximized = false;
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bool always_on_top = false;
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bool no_focus = false;
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bool window_has_focus = false;
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HBITMAP hBitmap; //DIB section for layered window
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uint8_t *dib_data = nullptr;
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Size2 dib_size;
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HDC hDC_dib;
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Size2 min_size;
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Size2 max_size;
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int width = 0, height = 0;
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Size2 window_rect;
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Point2 last_pos;
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ObjectID instance_id;
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// IME
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HIMC im_himc;
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Vector2 im_position;
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bool layered_window = false;
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Callable rect_changed_callback;
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Callable event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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WindowID transient_parent = INVALID_WINDOW_ID;
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Set<WindowID> transient_children;
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};
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JoypadWindows *joypad;
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WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
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WindowID window_id_counter = MAIN_WINDOW_ID;
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Map<WindowID, WindowData> windows;
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WindowID last_focused_window = INVALID_WINDOW_ID;
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uint32_t move_timer_id;
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HCURSOR hCursor;
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WNDPROC user_proc = nullptr;
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
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MouseMode mouse_mode;
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bool alt_mem = false;
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bool gr_mem = false;
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bool shift_mem = false;
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bool control_mem = false;
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bool meta_mem = false;
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uint32_t last_button_state = 0;
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bool use_raw_input = false;
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bool drop_events = false;
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bool console_visible = false;
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WNDCLASSEXW wc;
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HCURSOR cursors[CURSOR_MAX] = { nullptr };
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CursorShape cursor_shape;
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Map<CursorShape, Vector<Variant>> cursors_cache;
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void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
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void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
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void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
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void _update_real_mouse_position(WindowID p_window);
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void _set_mouse_mode_impl(MouseMode p_mode);
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void _process_key_events();
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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public:
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LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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virtual bool has_feature(Feature p_feature) const;
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virtual String get_name() const;
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual void mouse_set_mode(MouseMode p_mode);
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virtual MouseMode mouse_get_mode() const;
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virtual void mouse_warp_to_position(const Point2i &p_to);
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virtual Point2i mouse_get_position() const;
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virtual int mouse_get_button_state() const;
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virtual void clipboard_set(const String &p_text);
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virtual String clipboard_get() const;
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virtual int get_screen_count() const;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
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ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual void screen_set_keep_on(bool p_enable); //disable screensaver
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virtual bool screen_is_kept_on() const;
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virtual Vector<DisplayServer::WindowID> get_window_list() const;
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virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
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virtual void delete_sub_window(WindowID p_window);
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual bool can_any_window_draw() const;
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virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
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virtual void console_set_visible(bool p_enabled);
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virtual bool is_console_visible() const;
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virtual void cursor_set_shape(CursorShape p_shape);
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virtual CursorShape cursor_get_shape() const;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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virtual bool get_swap_ok_cancel();
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virtual void enable_for_stealing_focus(OS::ProcessID pid);
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void process_events();
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virtual void force_process_and_drop_events();
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual void set_native_icon(const String &p_filename);
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virtual void set_icon(const Ref<Image> &p_icon);
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virtual void vsync_set_use_via_compositor(bool p_enable);
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virtual bool vsync_is_using_via_compositor() const;
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virtual void set_context(Context p_context);
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_windows_driver();
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DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerWindows();
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};
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#endif // DISPLAY_SERVER_WINDOWS_H
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