godot/platform/nacl
Juan Linietsky 8997084831 2D Rewrite Step [1]
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-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
..
html GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
geturl_handler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
geturl_handler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_module.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
nacl_keycodes.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
opengl_context.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
opengl_context.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_nacl.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
os_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pepper_main.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00