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277b24dfb7
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/*************************************************************************/
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/* texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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#include "editor/editor_settings.h"
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void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void TextureEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
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}
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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if (p_what == NOTIFICATION_DRAW) {
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Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
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Size2 size = get_size();
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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int tex_width = texture->get_width() * size.height / texture->get_height();
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int tex_height = size.height;
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if (tex_width > size.width) {
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tex_width = size.width;
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tex_height = texture->get_height() * tex_width / texture->get_width();
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}
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// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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if (tex_height <= 0)
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tex_height = 1;
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if (tex_width <= 0)
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tex_width = 1;
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int ofs_x = (size.width - tex_width) / 2;
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int ofs_y = (size.height - tex_height) / 2;
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if (Object::cast_to<CurveTexture>(*texture)) {
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// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
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ofs_y = 0;
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tex_height = size.height;
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} else if (Object::cast_to<GradientTexture>(*texture)) {
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ofs_y = size.height / 4.0;
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tex_height = size.height / 2.0;
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}
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draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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Ref<Font> font = get_font("font", "Label");
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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} else if (Object::cast_to<StreamTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
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} else {
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format = texture->get_class();
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}
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String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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Size2 rect = font->get_string_size(text);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
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if (draw_from.x < 0)
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draw_from.x = 0;
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draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
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}
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}
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void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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if (!is_visible())
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return;
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update();
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}
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void TextureEditor::edit(Ref<Texture> p_texture) {
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if (!texture.is_null())
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texture->remove_change_receptor(this);
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texture = p_texture;
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if (!texture.is_null()) {
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texture->add_change_receptor(this);
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update();
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} else {
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hide();
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}
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}
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
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}
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TextureEditor::TextureEditor() {
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set_custom_minimum_size(Size2(1, 150));
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}
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void TextureEditorPlugin::edit(Object *p_object) {
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Texture *s = Object::cast_to<Texture>(p_object);
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if (!s)
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return;
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texture_editor->edit(Ref<Texture>(s));
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}
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bool TextureEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Texture");
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}
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void TextureEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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texture_editor->show();
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//texture_editor->set_process(true);
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} else {
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texture_editor->hide();
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//texture_editor->set_process(false);
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}
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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texture_editor = memnew(TextureEditor);
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add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor);
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texture_editor->hide();
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}
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TextureEditorPlugin::~TextureEditorPlugin() {
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}
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