godot/scene/resources/2d
Rémi Verschelde 7529c0bec5
Merge pull request #90994 from aaronp64/tileset_compressed_image
Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
2024-04-22 12:53:51 +02:00
..
skeleton
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Add NavigationMeshSourceGeometryData append functions 2024-04-21 04:57:05 +02:00
navigation_mesh_source_geometry_data_2d.h Add NavigationMeshSourceGeometryData append functions 2024-04-21 04:57:05 +02:00
navigation_polygon.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
navigation_polygon.h Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
polygon_path_finder.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
tile_set.cpp Handle compressed images in TileSetAtlasSource::_create_padded_image_texture 2024-04-21 21:36:12 -04:00
tile_set.h Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h