godot/modules/upnp
Alistair Leslie-Hughes 767bfec8b6 Use local variable to stop memory leak.
I've change the urls variable to be a local, instead of manually allocating it all the time.
This is only used locally and was causing a memory leak because FreeUPNPUrls gave the impression it free it.

1. FreeUPNPUrls doesn't free the pointer passed in, that's up to caller.
2. The second if(!urls) produced dead code as we checked the pointer just after allocation.
2024-04-05 09:13:27 +11:00
..
doc_classes
config.py
register_types.cpp
register_types.h
SCsub
upnp_device.cpp
upnp_device.h
upnp.cpp
upnp.h