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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
205 lines
5.7 KiB
XML
205 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AABB" category="Built-In Types" version="3.1">
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<brief_description>
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Axis-Aligned Bounding Box.
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</brief_description>
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<description>
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AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/math/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="AABB">
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<return type="AABB">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<argument index="1" name="size" type="Vector3">
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</argument>
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<description>
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Optional constructor, accepts position and size.
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</description>
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</method>
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<method name="encloses">
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<return type="bool">
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</return>
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<argument index="0" name="with" type="AABB">
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</argument>
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<description>
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Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="AABB">
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</return>
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<argument index="0" name="to_point" type="Vector3">
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</argument>
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<description>
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Returns this [code]AABB[/code] expanded to include a given point.
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</description>
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</method>
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<method name="get_area">
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<return type="float">
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</return>
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<description>
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Gets the area of the [code]AABB[/code].
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</description>
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</method>
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<method name="get_endpoint">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
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</description>
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</method>
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<method name="get_longest_axis">
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<return type="Vector3">
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</return>
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<description>
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Returns the normalized longest axis of the [code]AABB[/code].
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</description>
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</method>
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<method name="get_longest_axis_index">
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<return type="int">
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</return>
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<description>
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Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
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</description>
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</method>
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<method name="get_longest_axis_size">
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<return type="float">
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</return>
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<description>
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Returns the scalar length of the longest axis of the [code]AABB[/code].
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</description>
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</method>
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<method name="get_shortest_axis">
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<return type="Vector3">
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</return>
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<description>
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Returns the normalized shortest axis of the [code]AABB[/code].
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</description>
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</method>
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<method name="get_shortest_axis_index">
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<return type="int">
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</return>
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<description>
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Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
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</description>
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</method>
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<method name="get_shortest_axis_size">
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<return type="float">
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</return>
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<description>
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Returns the scalar length of the shortest axis of the [code]AABB[/code].
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</description>
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</method>
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<method name="get_support">
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<return type="Vector3">
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</return>
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<argument index="0" name="dir" type="Vector3">
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</argument>
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<description>
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Returns the support point in a given direction. This is useful for collision detection algorithms.
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</description>
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</method>
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<method name="grow">
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<return type="AABB">
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</return>
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<argument index="0" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
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</description>
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</method>
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<method name="has_no_surface">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] is empty.
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</description>
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</method>
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<method name="has_point">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] contains a point.
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</description>
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</method>
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<method name="intersection">
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<return type="AABB">
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</return>
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<argument index="0" name="with" type="AABB">
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</argument>
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<description>
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Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
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</description>
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</method>
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<method name="intersects">
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<return type="bool">
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</return>
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<argument index="0" name="with" type="AABB">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
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</description>
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</method>
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<method name="intersects_plane">
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<return type="bool">
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</return>
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<argument index="0" name="plane" type="Plane">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
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</description>
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</method>
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<method name="intersects_segment">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
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</description>
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</method>
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<method name="merge">
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<return type="AABB">
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</return>
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<argument index="0" name="with" type="AABB">
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</argument>
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<description>
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Returns a larger AABB that contains this AABB and [code]with[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector3" setter="" getter="">
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Ending corner.
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</member>
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<member name="position" type="Vector3" setter="" getter="">
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Beginning corner.
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</member>
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<member name="size" type="Vector3" setter="" getter="">
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Size from position to end.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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