godot/scene/resources/capsule_shape.cpp
2015-04-18 14:38:54 -03:00

87 lines
3.5 KiB
C++

/*************************************************************************/
/* capsule_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "capsule_shape.h"
#include "servers/physics_server.h"
void CapsuleShape::_update_shape() {
Dictionary d;
d["radius"]=radius;
d["height"]=height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(),d);
}
void CapsuleShape::set_radius(float p_radius) {
radius=p_radius;
_update_shape();
notify_change_to_owners();
_change_notify("radius");
}
float CapsuleShape::get_radius() const {
return radius;
}
void CapsuleShape::set_height(float p_height) {
height=p_height;
_update_shape();
notify_change_to_owners();
_change_notify("height");
}
float CapsuleShape::get_height() const {
return height;
}
void CapsuleShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);
ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape::get_radius);
ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape::get_height);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_radius"),_SCS("get_radius") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_height"),_SCS("get_height") );
}
CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
radius=1.0;
height=1.0;
_update_shape();
}