godot/servers
Rémi Verschelde fd92e571ac Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.
2018-02-19 10:43:07 +01:00
..
arvr
audio Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
physics Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
physics_2d Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
visual Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
arvr_server.cpp Remove a few debugging prints 2018-02-05 11:30:50 +01:00
arvr_server.h
audio_server.cpp
audio_server.h
physics_2d_server.cpp Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
physics_2d_server.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
physics_server.cpp
physics_server.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Readd VS.sync and VS.draw to keep compatibility 2018-02-19 10:43:07 +01:00
visual_server.h