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area.cpp
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2017-04-08 00:11:42 +02:00 |
area.h
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2017-04-08 00:11:42 +02:00 |
baked_light_instance.cpp
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2017-04-08 00:11:42 +02:00 |
baked_light_instance.h
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2017-04-08 00:11:42 +02:00 |
body_shape.cpp
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2017-04-08 00:11:42 +02:00 |
body_shape.h
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2017-04-08 00:11:42 +02:00 |
bone_attachment.cpp
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2017-04-08 00:11:42 +02:00 |
bone_attachment.h
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2017-04-08 00:11:42 +02:00 |
camera.cpp
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camera.h
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character_camera.cpp
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character_camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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gi_probe.cpp
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2017-04-08 00:11:42 +02:00 |
gi_probe.h
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2017-04-08 00:11:42 +02:00 |
immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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2017-04-08 00:11:42 +02:00 |
light.cpp
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2017-04-08 00:11:42 +02:00 |
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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2017-04-08 00:11:42 +02:00 |
mesh_instance.h
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2017-04-08 00:11:42 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation_mesh.cpp
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navigation_mesh.h
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2017-04-08 00:11:42 +02:00 |
navigation.cpp
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navigation.h
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2017-04-08 00:11:42 +02:00 |
particles.cpp
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
particles.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
path.cpp
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2017-04-08 00:11:42 +02:00 |
path.h
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2017-04-08 00:11:42 +02:00 |
physics_body.cpp
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Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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2017-04-21 21:19:41 +01:00 |
physics_body.h
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Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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2017-04-21 21:19:41 +01:00 |
physics_joint.cpp
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2017-04-08 00:11:42 +02:00 |
physics_joint.h
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2017-04-08 00:11:42 +02:00 |
portal.cpp
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2017-04-08 00:11:42 +02:00 |
portal.h
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2017-04-08 00:11:42 +02:00 |
position_3d.cpp
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2017-04-08 00:11:42 +02:00 |
position_3d.h
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2017-04-08 00:11:42 +02:00 |
proximity_group.cpp
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2017-04-08 00:11:42 +02:00 |
proximity_group.h
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2017-04-08 00:11:42 +02:00 |
quad.cpp
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2017-04-08 00:11:42 +02:00 |
quad.h
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2017-04-08 00:11:42 +02:00 |
ray_cast.cpp
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Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
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2017-04-24 10:20:32 +01:00 |
ray_cast.h
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Merge pull request #8102 from bd339/iss3172
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2017-04-24 11:11:04 +02:00 |
reflection_probe.cpp
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2017-04-08 00:11:42 +02:00 |
reflection_probe.h
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2017-04-08 00:11:42 +02:00 |
remote_transform.cpp
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2017-04-08 00:11:42 +02:00 |
remote_transform.h
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2017-04-08 00:11:42 +02:00 |
room_instance.cpp
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2017-04-08 00:11:42 +02:00 |
room_instance.h
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2017-04-08 00:11:42 +02:00 |
scenario_fx.cpp
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2017-04-08 00:11:42 +02:00 |
scenario_fx.h
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2017-04-08 00:11:42 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
skeleton.cpp
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2017-04-08 00:11:42 +02:00 |
skeleton.h
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2017-04-08 00:11:42 +02:00 |
spatial_indexer.cpp
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spatial_indexer.h
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2017-04-08 00:11:42 +02:00 |
spatial.cpp
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2017-04-08 00:11:42 +02:00 |
spatial.h
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2017-04-08 00:11:42 +02:00 |
sprite_3d.cpp
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Add double-sided flag to SpriteBase3D (fixes #8007)
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2017-05-02 21:03:17 +01:00 |
sprite_3d.h
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Add double-sided flag to SpriteBase3D (fixes #8007)
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2017-05-02 21:03:17 +01:00 |
test_cube.cpp
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2017-04-08 00:11:42 +02:00 |
test_cube.h
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2017-04-08 00:11:42 +02:00 |
vehicle_body.cpp
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2017-04-08 00:11:42 +02:00 |
vehicle_body.h
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2017-04-08 00:11:42 +02:00 |
visibility_notifier.cpp
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2017-04-08 00:11:42 +02:00 |
visibility_notifier.h
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2017-04-08 00:11:42 +02:00 |
visual_instance.cpp
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2017-04-08 00:11:42 +02:00 |
visual_instance.h
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2017-04-08 00:11:42 +02:00 |