godot/core
2022-02-05 20:26:34 +01:00
..
config Rename the physics server run_on_thread project settings 2022-01-29 17:35:50 +01:00
crypto Merge pull request #56130 from Faless/mbedtls/2.28.0 2022-01-11 15:03:28 +01:00
debugger String: Add contains(). 2022-02-04 01:28:02 +05:45
error Add fflush to error macros 2022-02-05 12:31:54 +00:00
extension
input Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
io Merge pull request #56943 from V-Sekai/override-import 2022-02-05 19:50:37 +01:00
math Merge pull request #57620 from Haydoggo/expression-exp-fix 2022-02-05 10:14:10 +01:00
multiplayer [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
object Merge pull request #57562 from AnilBK/string-add-contains 2022-02-03 22:21:24 +01:00
os Replace use of OS::set_exit_code() by SceneTree::quit() in EditorNode 2022-01-18 13:09:30 +01:00
string Merge pull request #57017 from godotengine/string-name-static-false-unclaimed 2022-02-05 20:26:34 +01:00
templates Remove RID_Owner.get_rid_by_index 2022-02-05 11:59:34 +01:00
variant Core: Move Vector2i to its own vector2i.h header 2022-02-04 16:32:21 +01:00
core_bind.cpp Delete orphaned property default for exit_code which is not exposed any more. 2022-01-19 23:25:54 -05:00
core_bind.h Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
core_builders.py
core_constants.cpp Improve locale detection. 2022-01-18 14:30:00 +02:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
register_core_types.h
SCsub
typedefs.h Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
version.h