godot/scene
Pawel Lampe fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
..
2d Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
3d Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
animation Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
main Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Fix navmesh baking 2022-04-08 21:01:59 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub