.. |
audio
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Rename the audio FFT_Size enum to FFTSize for consistency
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2021-05-13 02:42:49 +02:00 |
camera
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Check if an input image wasn't Image on several functions in CameraFeed
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2021-03-14 16:47:21 +07:00 |
physics_2d
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
physics_3d
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
rendering
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Implementing blit shader with versions
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2021-05-12 22:52:28 +10:00 |
xr
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Change XRPositionalTracker to a reference and better expose it to GDNative
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2021-03-29 23:01:47 +11:00 |
audio_server.cpp
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Fix AudioServer Crash when bus count equals 0
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2021-04-24 11:22:19 -04:00 |
audio_server.h
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Make audio bus channels' peak volume consistent
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2021-02-02 11:30:32 +01:00 |
camera_server.cpp
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Fix crash caused by null parameter passed to CameraServer.add_feed()
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2021-04-02 17:11:30 +03:00 |
camera_server.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
display_server.cpp
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OS: Remove native video API only implemented on iOS
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2021-05-07 20:40:24 +02:00 |
display_server.h
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OS: Remove native video API only implemented on iOS
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2021-05-07 20:40:24 +02:00 |
navigation_server_2d.cpp
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Make 2D navigation consider scale
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2021-03-18 15:17:23 +01:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
physics_server_2d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
physics_server_2d.h
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
physics_server_3d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
physics_server_3d.h
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
register_server_types.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
register_server_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
rendering_server.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
SCsub
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Renaming all ARVR nodes to XR
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2020-04-09 15:33:01 +10:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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[Complex Text Layouts] Provide access to glyph contour points.
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2021-03-31 09:32:14 +03:00 |
text_server.h
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[Complex Text Layouts] Provide access to glyph contour points.
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2021-03-31 09:32:14 +03:00 |
xr_server.cpp
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Change XRPositionalTracker to a reference and better expose it to GDNative
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2021-03-29 23:01:47 +11:00 |
xr_server.h
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Change XRPositionalTracker to a reference and better expose it to GDNative
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2021-03-29 23:01:47 +11:00 |