mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
fc955fa89f
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions. |
||
---|---|---|
.. | ||
alsa | ||
alsamidi | ||
backtrace | ||
coreaudio | ||
coremidi | ||
d3d12 | ||
egl | ||
gl_context | ||
gles3 | ||
metal | ||
png | ||
pulseaudio | ||
unix | ||
vulkan | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |