godot/modules/mono/glue/cs_files
Ignacio Etcheverry fc90f41f53
Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-color
mono: New Color methods:  Darkened, Lightened and ToRgba32
2018-05-18 20:09:01 +02:00
..
AABB.cs #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Basis.cs #18051: Do not use var in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
Color.cs mono: New Color methods: Darkened, Lightened and ToRgba32 2018-05-17 21:41:19 +08:00
DebuggingUtils.cs #18051: Do not use var in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
ExportAttribute.cs
GD.cs #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
GodotMethodAttribute.cs
GodotSynchronizationContext.cs
GodotTaskScheduler.cs Set current SynchronizationContext before the game loop starts 2018-05-15 15:09:40 +02:00
IAwaitable.cs
IAwaiter.cs
MarshalUtils.cs #18051: Do not use var in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
Mathf.cs #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
MathfEx.cs
Plane.cs mono: Plane, expose Normal, and D 2018-05-17 23:04:20 +08:00
Quat.cs #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
Rect2.cs #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
RPCAttributes.cs
SignalAttribute.cs
SignalAwaiter.cs
StringExtensions.cs #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
ToolAttribute.cs
Transform2D.cs #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Transform.cs #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
Vector2.cs round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
Vector3.cs round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
VERSION.txt