Go to file
Rémi Verschelde fc850b956b
Merge pull request #36563 from Chaosus/fix_resizer_color
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 19:07:34 +01:00
.github
core Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
doc Merge pull request #36536 from Chaosus/vs_int 2020-02-26 10:11:24 +01:00
drivers Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor Merge pull request #36563 from Chaosus/fix_resizer_color 2020-02-26 19:07:34 +01:00
main Merge pull request #36551 from AndreaCatania/navigation_destruction_flush 2020-02-26 10:09:43 +01:00
misc SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
modules Fix resizer icon color in VisualScripts/Shaders when graph headers is on 2020-02-26 17:48:58 +03:00
platform SCons: Fix get_compiler_version() to return ints 2020-02-26 14:23:34 +01:00
scene Changed float type to int for INDEX visual shader input 2020-02-26 16:39:42 +03:00
servers Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky 2020-02-26 18:59:50 +01:00
thirdparty glslang: Remove unused revision.template 2020-02-19 05:41:47 -03:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Use Python 3.8 alias instead of specific version 2020-02-25 10:30:51 +01:00
AUTHORS.md
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
DONORS.md
gles_builders.py Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py SCons: Fix get_compiler_version() to return ints 2020-02-26 14:23:34 +01:00
platform_methods.py
README.md Added LGTM Alert Badge 2020-02-06 23:29:54 +05:30
SConstruct SCons: Fix get_compiler_version() to return ints 2020-02-26 14:23:34 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM