godot/platform/x11
Rémi Verschelde fc65a57ff5 Merge pull request #3538 from Hinsbart/temp
remove pc_joystick_map.h
2016-02-03 11:18:43 +01:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py remove dependancy on libevdev 2016-01-26 23:04:57 +01:00
godot_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joystick_linux.cpp x11: fix non-gamepad devices being detected as joysticks 2016-02-02 23:23:20 +01:00
joystick_linux.h remove dependancy on libevdev 2016-01-26 23:04:57 +01:00
key_mapping_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp remove pc_joystick_map.h 2016-02-01 14:28:53 +01:00
os_x11.h Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
platform_config.h Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00